Superfad Finds Comic Relief In Red Nose Day Campaign
March 1, 2009Superfad was honored to help the comic relief red nose campaign by taking on the nose animation quota for both the charity and the BBC/red bee’s cross media campaigns. Commissioned to create a series of promos for TV, web and cinema, Superfad developed and animated the launch spots for the three iconic red noses (This One, That One and The Other One, new designs for 2009) and in doing so help developed the awareness campaign hand in hand with the charity. The animated noses also feature in the launch trailer starring the comic duo Simon Pegg and Nick frost.
“Breathing life into the three noses was a lovely animation project, made all the more satisfying in the light of the incredible achievements of comic relief. It also helped that we kind of fell in love with the noses themselves and so channeled that love into making them move in a proper rubber nose authentic way. I think that makes us rubber animation pioneers.” Superfad London
Superfad was founded in 2001 and has produced award-winning work for many of the most respected brands worldwide. Honda, Sony, Target, Adidas, and AT&T are just a few of the companies who have turned to Superfad for inspired branding. RELATED LINKS http://superfad.com/about.php www.rednoseday.com www.comicrelief.com
Framestore Create E*Wings Trade (Superbowl)
March 1, 2009The challenge with the E-Trade baby is – as it is with any well established (and loved) character – to move him on without losing the qualities that endeared him in the first place. Agency Grey Worldwide (NY) and Director Randy Krallman for Smuggler have done this triumphantly in two new spots that they unveiled during the 2009 Super Bowl. 401K and Wings both feature our youthful hero (voiced, as previously, in a superbly laid-back performance by the director) but in each case there is a second character – a golfing rival and a keen amateur vocalist. To add more would be to spoil the fun, but suffice to say that the droll tone is once more note perfect. Senior Flame Artists Alex Thomas and Raul Ortego led Framestore’s efforts, supported by Tom Leckie and Mindy Dubin.
“As with Trading and Banking, we had a large task to complete in a very short time. The new elements of a longer monologue and interaction with a second character added to the challenge but, as always, our amazing team of Flame Artists delivered brilliant work.” Laney Gradus Head of Production, Framestore
Rhino & Mackenzie Team Up For Mercedes
March 1, 2009Rhino Creative Director/Visual Effects Supervisor Vico Sharabani collaborated with Director Iain Mackenzie of Paydirt and Merkley+Partners to develop two spots introducing the Mercedes 2009 GLK model, a new smaller, sleeker SUV. The spots showcase the agility, beauty, and functionality of the new model, as it navigates the winding streets of old Italy with ease, squeezing between two semis unscathed, and passing through the trunk of a redwood without a splinter. The beautiful footage, shot by Mackenzie, was enhanced through a Flame color correction system that was specifically tailored for Mercedes by Vico and Rhino lead artist Mickey Gorenstein. Gorenstein developed an eye for Flame color correction working at Gravity Visual Effects in Tel Aviv before moving to Rhino. Vico noted, “Incorporating these color correction techniques enabled some creative exploration of different palettes and textures, giving us more precision and allowing contextual replacements that just wouldn’t have been possible in Telecine. Our system enables our Flame artist to color correct isolated images while compositing. It’s a more specific process, and a more efficient process, highlighting individual elements and color correcting them independently.” Additionally, because the vignettes were shot at different times of the day in different locations, the Rhino team had to replace the backgrounds, reconstruct the landscapes, adjust the lighting and luminance and color per scene for seamless continuity. “This kind of work comes up frequently in car spots,” notes Managing Director, Rick Wagonheim. “The money isn’t available anymore for directors to wait for the perfectly sunlit moment to shoot. Ian is a brilliant director and gave us brilliant looking film, but he too is at the mercy of reality, and our job is to create a better reality, another reason for color correcting in Flame.”
Crossroads Convey Doom For PS3’s Resistance 2
March 1, 2009Crossroads’ recently signed director Stuart Rideout helms a terrifying tale of Armageddon for the PS3’s Resistance 2 game via Deutsch, LA. The spine-chilling :60 cuts to menacing prophets from various periods in time including: the desert prophet, the oracle, the young Buddhist monk, the blind man, and the voodoo lady; their sensory accounts anecdotally tell the story of impending doom. Resistance 2 begins by profiling an eerie old blind man in a hospital recanting a horrifying nightmare. Suddenly, we cut to a man shrouded in a cloak aimlessly wondering the desert babbling of the humming noises he has heard from above. Interspersed scenes from the game mix with supposed reality. Another quick cut takes us to an angelic woman circling a large white rock, a scary voodoo lady, then to a young monk boy lying on a table telling how “they” are coming in large numbers.
Secret Location Launches Game To Support TV Series – I Prophesy
March 1, 2009Toronto-based digital boutique Secret Location has launched a massive, ground breaking immersive multi-player online role playing game to support new TV series I Prophesy. The TV Show: I Prophesy, which launched on January 27th on Vision TV, is a 17-part series looking at potential futures for humanity. Each episode focuses on different scenarios: the world after a nuclear attack, asteroid showers or rising oceans, as well as more positive developments including the rise of nanotechnology and utopian societies. The Game: Concepted, designed and built over a year by Secret Location, www.iprophesy.net is the first MMORPG to be created for a TV show or brand, tapping into the exploding popularity of both online multi-player gaming and social media. Iprophesy.net acts as a complementary integrated extension and traffic driver for the show which creates a more impactful, deeper experience, yet adds an interactive, social networking component. Fans of the show create custom avatars and explore 13 `worlds’ modeled on the scenarios. Each world contains games, clips from the show as well as original stylish filmed content. The worlds act as a vividly realized logical next step in online forums (think Second Life with more purpose), avatars are encouraged to chat and collaborate with other players in real time to solve games and puzzles. Forum posts from an external RSS feed on the website are part of the game play, appearing at the top of each world. Points are generated through online interaction, answering various questions and exploring multiple worlds. Each week during the show, a winner and special survival pack prize are awarded. In addition, both the website and TV show have been aggressively promoted through search engine optimization (SEO) efforts and social media channels, with writers employed to build grass roots buzz in topic and demographic specific online forums.
“The broadcaster didn’t give us a traditional brief, instead they brought us in for a meeting and discussed what they wanted this show to do for their network,” explains Secret Location Founder and Creative Director James Milward. “Joan Jenkinson, head of original programming at Vision TV wanted to create an original way for fans to be able to connect and discuss the topics and issues related in the episodes. They wanted to create a unique community around the subject matter and to expand their audience to a younger demographic. We came back to the network with the idea and they loved it. We went into development with them that day.”A New Marketing Model for TV: The site offers a blueprint for an innovative new marketing tool for TV executives trying to encourage viewers to interact with their programming offline. Monetizing Digital: Simultaneously the site offers the tantalizing, entrepreneurial proposition for digital production companies looking to monetize their creations beyond the work-for-hire model. Because Secret Location owns the iprophesy.net property and engine, they are able to license the show rights to the network as well as charge for advertising within the game.
“The game was designed specially to integrate sponsorship,” comments Milward. “Sponsors can “clothe” avatars, say with Nike sneakers, or create contextual advertising within specially created positions, instead of obtrusive banners or pre-roll. The site can also be quickly re-skinned to suit any brand or TV show’s particular requirements.”About Secret Location: Secret Location is a creative digital production studio that delivers engaging experiences and products to increase brand experience and audience relationships. Secret Location’s mission is to produce highly inventive integrated creative solutions for advertising agencies, broadcasters and third-party film and television producers. Secret Location works in tandem with independent TV production companies to create content across multiple media platforms and create innovate creative and business solutions. www.secretlocation.com The Creds: Digital Studio: Secret Location, Toronto Creative Director/EP: James Milward Creative Director: Warren Brown Lead Designer: Pietro Gagliano Technical Director: Mark McQuillan Project Manager: Noora Abu Eitah Flash Development: Denis Kartashevskiy + Jam3 Media System Design: Tony Walsh and Phantom Compass Cinematic Direction: Michael Leach Matte Paintings: Amro Attia, Keith Lee Editing and Compositing: Steve Miller 3D: Anthony Murray, Dan Power, Svetlana Bogdanovich, Javier Felipe Castellanos Related Links: www.iprophesy.net www.thesecretlocation.comContinue reading
Royale Elevates Spirits in Discovery Channel Re-Brand
March 1, 2009Motion design and production studio Royale recently completed a comprehensive re-design of Discovery Channel’s on-air look and branding. Playing with the idea of “discovery,” Royale created a high-energy package that exhibits Discovery Channel’s repertoire of stunning show footage and imagery in unexpected ways.
“Royale brought an idea to the table which brings to life the awesome, unusual and authentic moments found in our programming by combining a series of stills with dynamic 3D animation,” says Heather Roymans, Creative Director of Marketing at Discovery Channel. “Brilliant. Working with Royale was such a pleasure; the collaboration came easy. They brought such spirit, creativity and an impressive work ethic to this project.”
“Royale showed amazing technical savviness in creating a simple interchangeable system generating unlimited combination of visuals,” adds Amie Nguyen, Art Director at Discovery Channel. “Their commitment to the quality of their work made the process a strong experience.”The dynamic transitional device, developed by Royale, evokes the magical, elemental nature of experiencing life and learning. Images break into 3D cubes, flipping and unfolding like an enchanted mosaic that reflects the mystery and charm of discovering. Impressed by their promo package for the Discovery Channel show, “Mythbusters,” Royale was asked by SVP Creative James Hitchcock and VP Creative Dan Bragg to refresh the network’s on-air identity and branding.
“We’re all ‘Discovery Channel’ junkies so it was a huge honor to work on this project,” comments Jayson Whitmore, Royale Creative Director/Partner. “Our goal was to create a simple clean package that would visually embody the idea of ‘discovery’ and unify the look of the entire network for years to come. In exploring different techniques, we were able to establish the right expressions of energy and anticipation through the animations.”
“Our design had to carry us from image to image in fluid yet surprising ways,” explains Brien Holman, Royale Creative Director/Partner. “The cube elements were given dimension without being cumbersome or requiring the Discovery team to use 3D to produce. It looks sophisticated, with the cubes seeming to magically come out of the screen, but it is actually a technically simple and easily adaptable system.”
Holman, Whitmore and their team animated everything by hand — parceling the images into squares, and rendering numerous mattes of the correlating shadows. The client could then throw any texture or footage onto the mattes and break up the images into 3D cubes.
“This was a heavy After Effects delivery for us,” comments Holman. “Hundreds of squares can become a mess very quickly so it was key to have good solid animators with keen design sense. We had to determine how the images and storylines would flow from one to another in the most visually compelling way.”
Royale was also tasked with refining the Discovery Channel logo, which had undergone a design overhaul last spring. The studio revamped the network’s signature globe icon, giving it dimension and finessing the typography. The new logo is currently being used across all of Discovery’s collateral materials such as letterhead and business cards.
The comprehensive package for the Discovery Channel includes branding elements, IDs, show menus, transitions, and lower thirds, as well as a generic toolkit of graphics and animation.
“This was such an organic collaboration with the Discovery team,” says Whitmore. “They were calm and trustworthy, and gave us the creative space to do what we needed to do. We greatly appreciated each other’s input.”
“We created a contemporary branding characteristic that is uniquely theirs,” concludes Holman. “It’s the foundation for everything they’re doing on their network now. It was a nice vote of confidence to help evolve such a well known brand as the Discovery Channel.”
About Royale: Founded by creative directors Jayson Whitmore, Brien Holman and executive producer Jennifer Lucero, Royale recognizes that the landscape of advertising has changed drastically within the last few years, and that although the outlets may be changing, the power of the moving image continues to be the most effective way of communicating. Royale’s greatest love is to help solve our client’s advertising needs through the visceral language of motion design.
CREDITS Client: Discovery Channel SVP Creative: James Hitchcock VP Creative: Dan Bragg Creative Director, On-Air Marketing: Heather Roymans Supervising Producer: Sarah Murphy Production Manager: Kevin Lahr Art Director: Amie Nguyen
Production, Design, Animation & Editorial Company: Royale / Los Angeles, CA Creative Directors: Brien Holman, Jayson Whitmore Executive Producer: Jen Lucero Producer: Anne Hong Art Director: Camille Chu Designer: Kyle Smith Animators/Designers: Kevin Tonkin, Anthony Madlangbayan, John Robson Animators: Greg Reynard, TJ Sochor, Levin Sadsad
Syndrome Flies For Dyrdek’s MTV Fantasy Factory
March 1, 2009LA-based directing collective and design/animation group Syndrome just rolled out the show open for Rob Dyrdek’s new MTV show Fantasy Factory. The graphically explosive sequence shows renowned street skater Rob Dyrdek bouncing rapidly through a colorful fantasyland of pipes, ramps, and funnels leading from city streets to twisting pipeworks to the mouth of a lion, among other incredible scenes. Dyrdek’s mascot, Meaty - a mainstay from his original show, Rob and Big - of course accompany him on this rapid-fire montage, joined by new puppy and sidekick Beefy. To capture this dynamic graphical world, Syndrome shot Dyrdek against a greenscreen and transposed him over the boarded-out scenes. The idea was to create a video that symbolized the free-flowing thoughts in Rob’s head as they materialized in a stylized fashion, capturing his vivid imagination. “We had a blast with this one!” noted Syndrome’s Executive Producer Monica Blackburn. “Rob and his crew were great to work with. We were really excited to have this opportunity to showcase Syndrome’s ever-evolving capabilities with such a creatively intense crew on a high-profile new show.”
Freebie: Downloads: Palm Tree Texture Set
March 1, 2009Free Download of pre masked palm tree leaves in .png file format. You may use/modify how you like, textures and masks are royalty free. Originally developed for use within the Active Worlds universe and related moo2u projects/photoshop and/or 3ds max training tutorials.
Click each image for full size PNG or you can save/use the resized versions shown here.
Finally the Mask:



















