MPC Create Darkness For Depeche Mode’s ‘Wrong’
March 22, 2009Patrick Daughters directed ‘Wrong,’ Depeche Mode’s first single from their latest album, Sounds of the Universe. The dark promo shows us a car going backwards crashing into things with an unexpected outcome (not for the faint-hearted!) The promo was produced by Mute Records and Lana Kim at The Directors Bureau, with post by MPC. MPC supervisors from LA and London assisted the two night shoot in LA. To allow a timely workflow and for cleanup to start straight away, 2K scans were graded before the edit was approved. MPC’s main challenge was to remove the camera arm fixed onto the front of the car. The 2D team had to paint out this arm on moving shots and patch pieces of clean road over the top, which was made harder by the fact that it was raining in the live action plate. The camera’s shadows and car reflections also had to be removed frame by frame as well as the stunt driver who was in the back seat steering the car.
Some of the hero’s action in the car had to re-shot using green screen. These shots needed a background tracked and composited, involving very complicated hair keying. This was achieved using Shake’s extensive keying tools. The band was also shot green screen on a separate day in New York and the location material was shot later in Los Angeles. This material had to be composited and a light change over them had to be tracked to reflect the headlight interaction. For the final scene when the car crashes the actor had to be shot separately and composited.
Colourist Mark Gethin worked closely with Patrick Daughters to create the dark, moody atmosphere for the spot. About MPC MPC creates high-end digital visual effects and computer animation for the feature film, advertising, music and television industries. With studios based in Soho London, Santa Monica LA and Vancouver Canada, this award winning facility has worked on many high profile projects including The Chronicles of Narnia: Prince Caspian, Quantum of Solace and the classic Cadbury ‘Gorilla’s Moment’. For more information about MPC visit: www.moving-picture.com. Credits Track: Wrong Artist: Depeche Mode Record Company: Mute Records Director: Patrick Daughters Comissioner: John Moule DoP: Shawn Kim Production Company: The Directors Bureau Production Company Producer: Lana Kim Editor: Akiko Iwakawa @ Final CutContinue readingNew Tutorial: 3DS Max – 3D Tire Tutorial
March 22, 2009
This tutorial will explain how to create the tire tread as shown here (Fig.00).
Fig.00
You can start the treading from box modeling or splines. I personally use splines for 90% of my work, but if using splines then you will need to tidy up the model to clean up the geometry (Fig.01).
Fig.01
Delete half of the model so we can later mirror it. Select the faces and bevel them out enough to get some depth. Then select the edges of the model and bridge them to the other sides (Fig.02).
Fig.02
Instance a set of 3 in a row to make the top and bottom of the edges match up. This will help with welding the points later on (Fig.03).
Fig.03
Add an edit poly and hit tessellate twice. This will make the edges nice and smooth when we add a mesh smooth (Fig.04).
Fig.04
Add a mesh smooth modifier (Fig.05).
Fig.05
Add edit poly and start selecting edge loops that are not needed. Then remove them until they are on the edges, to make it smooth. I use Ctrl + Backspace to make this easier, but save often before doing this (Fig.06 – 07).
Fig.06
Fig.07
Copy the model 16 times, or however many times you need to make the treading you want. Then weld all the points that connect to turn it from 16 pieces to 1 mesh – all connected (Fig.08).
Fig.08
Mirror the model over, weld the middle points, and then remove the middle edge (Fig.09).
Fig.09
Apply a bend modifier and weld the connecting points (Fig.10)
Fig.10
Pull out the edges so that we can deform them outside later (Fig.11).
Fig.11
Apply an FFD modifier box, set it to 5x5x5 and scale in the edges (Fig.12).
Fig.12
Apply an edit poly and select the edges on both sides (Fig.13).
Fig.13
Extrude the edges in and chamfer the edges by 3 to get a smooth transition (Fig.14).
Fig.14
Just place the rim – and there you go! (Fig.15)
Fig.15
Hopefully this little tutorial will help you to model tire tread for your own projects. This is just one of many ways to model a tire, but I use this method the most (Fig.16).
Fig.16
Author: Ruben Morales
Website: http://aicandymedia.com/ruben
Author Email: rubenvoorhees1 [at] yahoo [dot] comContinue reading



