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	<title>Moo2u.com - Free Tutorials &#38; the latest VFX news. &#187; 3DS Max</title>
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		<title>New Tutorial: 3DS Max &#8211; 3D Tire Tutorial</title>
		<link>http://www.moo2u.com/2009/03/22/tutorial-3ds-max-3d-tire-tutorial/</link>
		<comments>http://www.moo2u.com/2009/03/22/tutorial-3ds-max-3d-tire-tutorial/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 06:30:16 +0000</pubDate>
		<dc:creator>Digital4D</dc:creator>
				<category><![CDATA[3DS Max]]></category>
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		<category><![CDATA[ruben morales]]></category>
		<category><![CDATA[tire tread]]></category>
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		<category><![CDATA[tyre tread]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=589</guid>
		<description><![CDATA[This tutorial will explain how to create the tire tread as shown here (Fig.00). Fig.00 You can start the treading from box modeling or splines. I personally use splines for 90% of my work, but if using splines then you will need to tidy up&#8230;]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.moo2u.com/blog-images/tyre_tut_main.jpg" alt="" width="636" height="221" /></p>
<p><span class="style11">This tutorial will explain how to create the tire tread as  shown here (<strong>Fig.00</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_Fig00.jpg" alt="" width="637" height="312" /></p>
<p><span class="style32">Fig.00</span></p>
<p><span class="style11">You can start the treading from box modeling or  splines. I personally use splines for 90% of my work, but if using splines then  you will need to tidy up the model to clean up the geometry  (<strong>Fig.01</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig01.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.01</span></p>
<p><span class="style11">Delete half of the model so we can later mirror it. Select the  faces and bevel them out enough to get some depth. Then select the edges of the  model and bridge them to the other sides  (<strong>Fig.02</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig02.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.02</span></p>
<p><span class="style11">Instance a set of 3 in a row to make the top and bottom  of the edges match up. This will help with welding the points later on  (<strong>Fig.03</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig03.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.03</span></p>
<p><span class="style11">Add an edit poly and hit tessellate twice. This will  make the edges nice and smooth when we add a mesh smooth  (<strong>Fig.04</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig04.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.04</span></p>
<p><span class="style11">Add a mesh smooth modifier  (<strong>Fig.05</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig05.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.05</span></p>
<p><span class="style11">Add edit poly and start selecting edge loops that are  not needed. Then remove them until they are on the edges, to make it smooth. I  use Ctrl + Backspace to make this easier, but save often before doing this  (<strong>Fig.06 – 07</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig06.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.06</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig07.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.07</span></p>
<p><span class="style11">Copy the model 16 times, or however many times you need  to make the treading you want. Then weld all the points that connect to turn it  from 16 pieces to 1 mesh – all connected  (<strong>Fig.08</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig08.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.08</span></p>
<p><span class="style11">Mirror the model over, weld the middle points, and then  remove the middle edge  (<strong>Fig.09</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig09.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.09</span></p>
<p><span class="style11">Apply a bend modifier and weld the connecting points  (<strong>Fig.10</strong>)</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig10.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.10</span></p>
<p><span class="style11">Pull out the edges so that we can deform them outside later  (<strong>Fig.11</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig11.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.11</span></p>
<p><span class="style11">Apply an FFD modifier box, set it to 5x5x5 and scale in the  edges (<strong>Fig.12</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig12.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.12</span></p>
<p><span class="style11">Apply an edit poly and select the edges on both sides  (<strong>Fig.13</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig13.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.13</span></p>
<p><span class="style11">Extrude the edges in and chamfer the edges by 3 to get a  smooth transition  (<strong>Fig.14</strong>).</span><img src="http://www.moo2u.com/blog-images/tyre_tut_fig14.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.14</span></p>
<p><span class="style11">Just place the rim – and there you go!  (<strong>Fig.15</strong>)</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig15.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.15</span></p>
<p><span class="style11">Hopefully this little tutorial will help you to model tire  tread for your own projects. This is just one of many ways to model a tire, but  I use this method the most  (<strong>Fig.16</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig16.jpg" alt="" width="637" height="480" /></p>
<p><span class="style32">Fig.16</span></p>
<p>Author: Ruben Morales<br />
Website: <a href="http://aicandymedia.com/ruben" target="_blank">http://aicandymedia.com/ruben</a><br />
Author Email: rubenvoorhees1 [at] yahoo [dot] com</p>
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