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	<title>Moo2u.com - Free Tutorials &#38; the latest VFX news. &#187; Industry</title>
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		<title>Stardust Creates Environment For J-Power</title>
		<link>http://www.moo2u.com/2010/08/30/stardust-creates-environment-for-j-power/</link>
		<comments>http://www.moo2u.com/2010/08/30/stardust-creates-environment-for-j-power/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 20:30:08 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Animation]]></category>
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		<category><![CDATA[Television]]></category>
		<category><![CDATA[j-power]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=773</guid>
		<description><![CDATA[In cooperation with Japanese production company Kirameki, bicoastal U.S. creative production company Stardust Studios recently produced two HD spots for Tokyo’s Electric Power Development (J-POWER) through the creative team at McCann Erickson Japan. The two HD :30 spots entitled “Global” and “Environment” directed by Stardust’s founder and creative director Jake Banks began airing in April in Japan, where they will continue to run for the next year. 

“The main focus of these spots was to show that J-POWER creates energy and makes everything possible for daily life,” Banks explained. “One was an environmental spot, and the other was a global spot that speaks to the industries, businesses, infrastructures and everything that the company powers.”]]></description>
			<content:encoded><![CDATA[<p>In cooperation with Japanese production company Kirameki, bicoastal U.S.  creative production company Stardust Studios recently produced two HD spots for  Tokyo’s Electric Power Development (J-POWER) through the creative team at McCann  Erickson Japan. The two HD :30 spots entitled “Global” and “Environment”  directed by Stardust’s founder and creative director Jake Banks began airing in  April in Japan, where they will continue to run for the next year.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/jpower_dolphins.jpg"><img class="aligncenter size-medium wp-image-6209" title="jpower_dolphins" src="http://www.moo2u.com/blog-images/jpower_dolphins.jpg" alt="Stardust Creates Environment For J-Power jpower_dolphins " width="520" height="295" /></a></p>
<p>“The main focus of these spots was to show that J-POWER creates energy and  makes everything possible for daily life,” Banks explained. “One was an  environmental spot, and the other was a global spot that speaks to the  industries, businesses, infrastructures and everything that the company  powers.”</p>
<p>Although the original approach called for the use stock footage, Banks and  the agency’s creatives, including creative director and copywriter Isamu  Nakamura, and art directors Takehiko Araki and Kenichi Horie, ultimately agreed  on the greater benefits of capturing original live-action footage for the  project. During one day of green screen shooting on a soundstage in Tokyo, Banks  and director of photography Naoki Noda captured HD footage of actors and various  animals using the ARRIFLEX D-21 camera package.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/5108" /><embed type="application/x-shockwave-flash" width="550" height="300" src="http://sputnik7.com/v/5108"></embed></object></p>
<p>Artists at Stardust’s Santa Monica studio then used Maya to create the  natural habitats, the turbine and many other elements for both spots, and Adobe  After Effects was used for visual effects and compositing.</p>
<p><strong>About Stardust Studios</strong><br />
Stardust is an award-winning  creative production company, specializing in motion design, animation, visual  effects and live-action production. Led by founder and executive creative  director Jake Banks, Stardust’s Santa Monica and New York offices continually  redefine creativity for commercial, on-air, music video and in-store  presentations. Their recent work – including projects for the world’s top ad  agencies, brands and recording artists – has earned numerous awards and  worldwide editorial exposure. For more information, please visit  www.stardust.tv.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/jpower_butterflies.jpg"><img class="aligncenter size-medium wp-image-6206" title="jpower_butterflies" src="http://www.moo2u.com/blog-images/jpower_butterflies.jpg" alt="Stardust Creates Environment For J-Power jpower_butterflies " width="520" height="296" /></a></p>
<p><strong>Credits:</strong><br />
PROJECT NAME: J-POWER “Global” and  “Environment”<br />
RUNNING TIME: 2 x :30<br />
DATE OF FIRST AIRING: April 15, 2009  (Japan only)<br />
FILM STAGE/LOCATION(S): Japan</p>
<p>CLIENT: Electric Power Development Co., Ltd (”J-POWER”)<br />
CITY/STATE: Tokyo,  Japan</p>
<p>AD AGENCY: McCann Erickson Japan, Inc.<br />
CITY/STATE: Tokyo,  Japan<br />
CREATIVE DIRECTOR/COPYWRITER: Isamu Nakamura<br />
ART DIRECTORS: Takehiko  Araki, Kenichi Horie</p>
<p>PRODUCTION COMPANIES: Kirameki, Inc. &amp; Stardust Studios<br />
CITY/STATE:  Tokyo, Japan &amp; Bicoastal, USA<br />
DIRECTOR: Jake Banks<br />
DIRECTOR OF  PHOTOGRAPHY: Naoki Noda<br />
PRODUCTION MANAGER: Sachiko Tamaru (Kirameki)</p>
<p>DESIGN/ANIMATION COMPANY: Stardust Studios<br />
CITY/STATE: Bicoastal,  USA<br />
CREATIVE DIRECTOR: Jake Banks<br />
EXECUTIVE PRODUCER: Paul  Abatemarco<br />
DESIGN DIRECTOR: Neil Tsai<br />
PRODUCERS: Jody MacKinnon, Clara  Park, Steven Poulsen<br />
DESIGNERS: Neil Tsai, Gretchen Nash, Tosh Kodama, Bill  Bak, Ling Feng, Angela Ko, Jenny Ko, Juliet Park<br />
ANIMATORS: Sang Lee, Angie  Tien, Brian Broussard, George Longo, Damon Snyder, Ryan Hooks, Marisol  Baltierra, Catherine Yoo, Giancarlo Rondani, Maithy Tran, Thomas Horne<br />
2D  ARTISTS: Brian Williams, Davina Sanchex, Stephen Edwards, Kristen Swanson</p>
<p>MUSIC ARTIST: Hifana<br />
MUSIC PRODUCER: Masayo Okino</p>
<p>ADDITIONAL POST-PRODUCTION: Sony PCL<br />
CITY/STATE: Tokyo, Japan<br />
ONLINE  EDITOR: Masashi Hosoda<br />
MIXER: Tsutomu Higa</p>
<p>FINAL MIX COMPANY: Omnibus<br />
CITY/STATE: Tokyo, Japan<br />
MIXER: Norisato  Nakauchi</p>
<p><strong>RELATED LINKS:</strong><br />
<a href="http://www.kirameki.cc/">www.  kirameki.cc</a><br />
<a href="http://www.stardust.tv/">www.stardust.tv</a><br />
<a href="http://www.jpower.co.jp/">www.jpower.co.jp</a></p>
]]></content:encoded>
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		<title>Kommitted Serves It Up Again for Microsoft</title>
		<link>http://www.moo2u.com/2010/08/30/kommitted-serves-it-up-again-for-microsoft/</link>
		<comments>http://www.moo2u.com/2010/08/30/kommitted-serves-it-up-again-for-microsoft/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 19:36:34 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Commercials]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Annie Uzdavinis]]></category>
		<category><![CDATA[Ariel Chang]]></category>
		<category><![CDATA[Aron Beroud]]></category>
		<category><![CDATA[Asylum]]></category>
		<category><![CDATA[Colleen Smith]]></category>
		<category><![CDATA[Company 3]]></category>
		<category><![CDATA[Cosmo Street]]></category>
		<category><![CDATA[Craig Van Dyke]]></category>
		<category><![CDATA[Dan Magsino]]></category>
		<category><![CDATA[Deployment]]></category>
		<category><![CDATA[Doug Green]]></category>
		<category><![CDATA[Eddie Offerman]]></category>
		<category><![CDATA[Elissa Bello]]></category>
		<category><![CDATA[Emily Hoovler]]></category>
		<category><![CDATA[Jacqueline Vo]]></category>
		<category><![CDATA[James Lee]]></category>
		<category><![CDATA[Jerry Sukys]]></category>
		<category><![CDATA[Jodi Fisher]]></category>
		<category><![CDATA[John Reid]]></category>
		<category><![CDATA[Jose Rivera]]></category>
		<category><![CDATA[Josh Denberg]]></category>
		<category><![CDATA[Katz]]></category>
		<category><![CDATA[Kommitted]]></category>
		<category><![CDATA[Laura Murillo]]></category>
		<category><![CDATA[Marc Siegel]]></category>
		<category><![CDATA[Mathew Maude]]></category>
		<category><![CDATA[McCann Worldgroup]]></category>
		<category><![CDATA[McCann Worldgroup San Francisco]]></category>
		<category><![CDATA[Michael Furlong]]></category>
		<category><![CDATA[Michael Hanley]]></category>
		<category><![CDATA[Michael Lori]]></category>
		<category><![CDATA[Michael Pardee]]></category>
		<category><![CDATA[Michael Sean Foley]]></category>
		<category><![CDATA[Michael Shelton]]></category>
		<category><![CDATA[Michael Trueman]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Miles Essmiller]]></category>
		<category><![CDATA[Monica Velasquez]]></category>
		<category><![CDATA[Nathan McGuinness]]></category>
		<category><![CDATA[Omar McClendon]]></category>
		<category><![CDATA[Paul Hirsch]]></category>
		<category><![CDATA[Piotr Karwas]]></category>
		<category><![CDATA[Rob Bagot]]></category>
		<category><![CDATA[Ryan Meredith]]></category>
		<category><![CDATA[Sal Totino]]></category>
		<category><![CDATA[Samir Lyons]]></category>
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		<category><![CDATA[The Showdown]]></category>
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		<guid isPermaLink="false">http://www.moo2u.com/?p=809</guid>
		<description><![CDATA[Kommitted’s founder and director Nathan McGuinness has reteamed with Microsoft and McCann Worldgroup San Francisco for the latest piece of the software company’s Windows Server® 2008 campaign. In a pair of whimsical new :30 and :15 spots, McGuinness adds a human touch to the face&#8230;]]></description>
			<content:encoded><![CDATA[<p>Kommitted’s founder and director Nathan McGuinness has reteamed with Microsoft and McCann Worldgroup San Francisco for the latest piece of the software company’s Windows Server® 2008 campaign.</p>
<p>In a pair of whimsical new :30 and :15 spots, McGuinness adds a human touch to the face of Microsoft’s Windows Server 2008 product. In the spot Deployment, one IT pro is packed with camping gear, prepping for a large, global deployment project. The other calm, collected IT pro inquires about the gear, stating he has his own project as well, and shows the other IT pro how his deployment will work better.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/micro_backpack.jpg"><img class="aligncenter size-medium wp-image-6268" title="micro_backpack" src="http://www.moo2u.com/blog-images/micro_backpack.jpg" alt="Kommitted Serves It Up Again for Microsoft micro_backpack " width="520" height="293" /></a></p>
<p>Showdown, the second spot, features dueling IT pros intent on one-upping each other with their web deployment strategies. What becomes clear in both spots is that one of the most effective ways to effortlessly manage, finish and deploy web applications is through Windows Server 2008 with IIS 7.0 technology, underscored by the appearance of the iconic, CGI created Windows Server 2008 robot “IT 24-7″ at the end of each spot.</p>
<p>When asked why Microsoft chose to run this particular advertising campaign, Microsoft Group Marketing Manager Colette Stallbaumer said, “We wanted to let Web designers and developers know that it’s possible to run both their ASP.NET and PHP apps on the Windows platform. We wanted to get that message out in a way that would really resonate with the people out there working with the web.”</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/5126" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="300" src="http://sputnik7.com/v/5126" allowfullscreen="true"></embed></object></p>
<p>Says Kommitted Executive Producer Marc Siegel, “The agency was keen on taking the action of this campaign out of the server room and into the real world, which gave Nathan plenty of room to stretch his live action directorial skill set.” Earlier phases of Microsoft’s Windows Server 2008 campaign, which included the spots Imitator and Rodeo, both helmed by McGuinness, revolved primarily around the hero CGI robot IT 24-7.</p>
<p>“Working with Microsoft and the same creative team at McCann gave us the ability to experiment and expand on what we accomplished in the previous campaign. This time we went for a more organic approach,” says McGuinness. “Utilizing real locations and minimizing the green screen lent itself to the actors having an easier time finding their key moments. The end result was incredibly fun and inspiring.”</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/micro_nightcity.jpg"><img class="aligncenter size-medium wp-image-6273" title="micro_nightcity" src="http://www.moo2u.com/blog-images/micro_nightcity.jpg" alt="Kommitted Serves It Up Again for Microsoft micro_nightcity " width="520" height="293" /></a></p>
<p>A holdover from the last campaign is the Windows Server 2008 robot IT 24-7, which was brilliantly animated by Pitor Karwas and his skilled team at VFX and design studio Asylum. The creative will run internationally from April 6 to the end of June 2009.</p>
<p><strong>About Kommitted:</strong><br />
Production company Kommitted Films was founded in 2005 by Director Nathan McGuinness, the Academy Award and Bafta nominated Co-Founder/Creative Director of the VFX company, Asylum. Shortly after, in 2006, veteran Executive Producer Marc Siegel was brought on to expand the directorial roster, feature film slate, and music video presence. Over a short time period, Kommitted Films has numerous recent high-profile spots for Target (peterson milla hooks/MN), Nintendo (Leo Burnett/Chicago) and Blackberry (RIM) (Arc Worldwide/Chicago).</p>
<p><strong>The Creds:</strong><br />
Client: Microsoft<br />
Spot Title: Deployment, The Showdown<br />
Air Date: April 6, 2009</p>
<p>Agency: McCann Worldgroup San Francisco<br />
Executive VP/Chief Creative Officer: Rob Bagot<br />
SVP/Executive CD(s): Josh Denberg, Paul Hirsch<br />
SVP/ACD/Copywriter: Doug Green<br />
SVP/ACD/Art Director: Michael Furlong<br />
VP/ACD/Art Director: John Reid<br />
Senior Broadcast Producer: Annie Uzdavinis<br />
Senior Integrated Producer: Jose Rivera<br />
Integrated Producer: Monica Velasquez<br />
Software Architect: Todd Spatafore<br />
Interactive Developers: Dan Magsino, Michael Trueman, Jacqueline Vo<br />
Senior Interactive Designer: Ariel Chang</p>
<p>Prod Company: Kommitted<br />
Director: Nathan McGuinness<br />
DP: Sal Totino<br />
EP: Marc Siegel<br />
Producer: Jodi Fisher<br />
Prod Designer: Aron Beroud</p>
<p>Post/Effects: Asylum<br />
VFX Animation Supervisor: Piotr Karwas<br />
Lead Inferno Artist: Miles Essmiller<br />
EP: Michael Pardee<br />
Producer: Ryan Meredith<br />
Production Coordinator: Emily Hoovler<br />
Bidding Producer: Michael Hanley<br />
Compositing Supervisor: Tim Davies<br />
Inferno Artist: Colleen Smith<br />
3D Animator(s): Craig Van Dyke, Samir Lyons<br />
3D Animator/Lighter: Michael Shelton<br />
3D Lighter(s): Mathew Maude, Michael Sean Foley<br />
3D Tracker(s): Eddie Offerman, Michael Lori<br />
3D Rigger: Omar McClendon<br />
Rotoscope Artist(s): Elissa Bello, Laura Murillo, James Lee<br />
Lead Matte Painter/Designer: Tim Clark</p>
<p>Editorial: Cosmo Street<br />
Editor: Katz<br />
Assistant Editor: Sean Lagrange<br />
EP(s): Yvette Cobarrubias, Jerry Sukys</p>
<p>Telecine: Company 3<br />
Colorist: Stephan Sonnenfeld</p>
<p>Sound Design: Machinehead<br />
Sound Designer: Kip Smedley<br />
Creative Director/ Sound Designer: Stephen Dewey<br />
EP: Patty Chow Dewey</p>
<p>Audio Mix: Eleven Sound<br />
Engineer/ Mixer: Jeff Payne<br />
Asst. Engineer: Luis Rosario<br />
EP: D.J. Fox-Engstrom</p>
<p><strong>RELATED LINKS:</strong><br />
<a href="http://www.kommittedfilms.com/">www.kommittedfilms.com</a></p>
]]></content:encoded>
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		<title>DUCK’s Kompost Helped Dixie Trixi Win By A Nose</title>
		<link>http://www.moo2u.com/2010/08/30/duck%e2%80%99s-kompost-helped-dixie-trixi-win-by-a-nose/</link>
		<comments>http://www.moo2u.com/2010/08/30/duck%e2%80%99s-kompost-helped-dixie-trixi-win-by-a-nose/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 18:35:07 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Hot Picks]]></category>
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		<guid isPermaLink="false">http://www.moo2u.com/?p=811</guid>
		<description><![CDATA[For the recent Stuttgart Festival of Animated Film, five teams each consisting of two members, developed an animated film within 48 hours. Top honors were given to Dixie Trixi, a short film directed by DUCK’s Kompost. Each team used the same character, Trixi, the festival’s&#8230;]]></description>
			<content:encoded><![CDATA[<p>For the recent Stuttgart Festival of Animated Film, five teams each consisting of two members, developed an animated film within 48 hours. Top honors were given to Dixie Trixi, a short film directed by DUCK’s Kompost.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/dixi_card.jpg"><img class="aligncenter size-medium wp-image-6322" title="dixi_card" src="http://www.moo2u.com/blog-images/dixi_card.jpg" alt="DUCKs Kompost Helped Dixie Trixi Win By A Nose dixi_card " width="520" height="292" /></a></p>
<p>Each team used the same character, Trixi, the festival’s mascot to tell a short story between :30 seconds and 2 minutes. Animation students from international film schools, as well as independent animators and producers, 30 years or younger qualified for participation.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/5202" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="300" src="http://sputnik7.com/v/5202" allowfullscreen="true"></embed></object></p>
<p>The Stuttgart Festival of Animated Film (5-10 May 2009) was founded in 1982 and is one of the biggest and most important festivals of animation film worldwide. An amount of 52,500 euros prize money in total is awarded in seven competition categories. The Stuttgart Festival of Animated Film works in close relation with fmx/09, Europe’s biggest conference on animation, effects, games and digital media.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/dixi_trophy.jpg"><img class="aligncenter size-medium wp-image-6324" title="dixi_trophy" src="http://www.moo2u.com/blog-images/dixi_trophy.jpg" alt="DUCKs Kompost Helped Dixie Trixi Win By A Nose dixi_trophy " width="520" height="293" /></a><br />
<em><br />
Directed by: Kompost (Oliver Conrad and Gian Klainguit) of DUCK</em></p>
<p><strong>About DUCK:</strong><br />
Los Angeles-based DUCK, formerly Duck Soup Studios, is a continually evolving creative studio producing commercials, music videos, short films and web content. DUCK offers a wide range of services, including live action and integration, character design, film title design, 2D and 3D animation, digital compositing, digital/traditional ink &amp; paint. In recent years, the studio has expanded, adding an original content division that works with writers and animators on unique ideas for film and TV.</p>
<p><strong>Related Links:</strong><br />
<a href="http://www.duckstudios.com/index.php">www.duckstudios.com</a></p>
]]></content:encoded>
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		<title>Superfad Win Clio Awards for Durex</title>
		<link>http://www.moo2u.com/2009/05/20/superfad-win-clio-awards-for-durex/</link>
		<comments>http://www.moo2u.com/2009/05/20/superfad-win-clio-awards-for-durex/#comments</comments>
		<pubDate>Wed, 20 May 2009 17:52:56 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Commercials]]></category>
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		<category><![CDATA[Adidas]]></category>
		<category><![CDATA[AT&T]]></category>
		<category><![CDATA[clio]]></category>
		<category><![CDATA[Clio Awards]]></category>
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		<description><![CDATA[The 2009 CLIO Interactive Jury awarded Superfad a Gold CLIO Statue for Durex “Get it On” at the gala awards presentation in Las Vegas on May 13th. The spot was then awarded a Silver Clio for Animation at the TV/Cinema Awards the following evening. The Durex film, featuring three energetic condom balloon animals, was recognized for both its creativity and viral success. The CLIO Awards is the world’s most recognized global awards competition for advertising, design, and interactive. For nearly five decades, the CLIO Awards has maintained its original commitment to celebrate and reward creative excellence, honoring a powerful form of communication and its impact on modern culture. At the same time, the CLIO Awards remains focused on evolving with the industry in order to acknowledge the most current, breakthrough work. CLIO’s iconic statue is the most widely recognized and coveted symbol of the industry’s creative accomplishments.]]></description>
			<content:encoded><![CDATA[<p>The 2009 CLIO Interactive Jury awarded Superfad a Gold CLIO Statue for Durex “Get it On” at the gala awards presentation in Las Vegas on May 13th. The spot was then awarded a Silver Clio for Animation at the TV/Cinema Awards the following evening. The Durex film, featuring three energetic condom balloon animals, was recognized for both its creativity and viral success.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/durex_main.jpg"><img class="aligncenter" style="border: 0pt none; margin-top: 5px; margin-bottom: 5px;" title="durex_main" src="http://www.moo2u.com/blog-images/durex_main.jpg" alt="Superfad Win Clio Awards for Durex durex_main " width="520" height="288" /></a></p>
<p>The CLIO Awards is the world’s most recognized global awards competition for advertising, design, and interactive. For nearly five decades, the CLIO Awards has maintained its original commitment to celebrate and reward creative excellence, honoring a powerful form of communication and its impact on modern culture. At the same time, the CLIO Awards remains focused on evolving with the industry in order to acknowledge the most current, breakthrough work. CLIO’s iconic statue is the most widely recognized and coveted symbol of the industry’s creative accomplishments.</p>
<blockquote><p>“We are all really excited to receive the CLIOs! I mean, who would have guessed?” says Superfad Creative Director Rob Rugan. “We always thought this spot was going to be cute, but in order for it to work, we knew we had to go all the way. But then we also had to know when to pull…(pregnant pause)…back. I guess it all just came together. In the end, we are stoked about the award and would like to thank the agency, our balloon animal clown, the CLIO judges, and the smooth stylings of Barry White.”</p></blockquote>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/5195" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="350" src="http://sputnik7.com/v/5195" allowfullscreen="true"></embed></object></p>
<p><strong><br />
About Superfad:</strong><br />
Superfad is a brand-driven design and live action production company, a collective of designers, directors, animators, and artists, their mission is to see brands in unexpected ways and to express a brand’s voice in an undeniably original fashion.</p>
<p>Superfad was founded in 2001 and has produced award-winning work for many of the most respected brands worldwide. Honda, Sony, Target, Adidas, and AT&amp;T are just a few of the companies who have turned to Superfad for inspired branding.</p>
<p><strong><br />
Related Links:</strong><br />
<a href="http://www.clioawards.com/">www.clioawards.com</a><br />
<a href="http://superfad.com/about.php">http://superfad.com</a></p>
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		<title>Brand New School Bring Coke to LA Live</title>
		<link>http://www.moo2u.com/2009/05/13/brand-new-school-bring-coke-to-la-live/</link>
		<comments>http://www.moo2u.com/2009/05/13/brand-new-school-bring-coke-to-la-live/#comments</comments>
		<pubDate>Wed, 13 May 2009 18:29:39 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Commercials]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Beyond Music Library]]></category>
		<category><![CDATA[brand new school]]></category>
		<category><![CDATA[Christine Wada]]></category>
		<category><![CDATA[Coca-Cola]]></category>
		<category><![CDATA[COKE]]></category>
		<category><![CDATA[Craig Houchin]]></category>
		<category><![CDATA[David Wolfson]]></category>
		<category><![CDATA[Graeme Pereira]]></category>
		<category><![CDATA[Ian Brook]]></category>
		<category><![CDATA[Jens Gehlhaar]]></category>
		<category><![CDATA[Ludovic Schorno]]></category>
		<category><![CDATA[Machine Head]]></category>
		<category><![CDATA[Mark Gethin]]></category>
		<category><![CDATA[MPC]]></category>
		<category><![CDATA[Ottar Gudnason]]></category>
		<category><![CDATA[Patrick Finnegan]]></category>
		<category><![CDATA[Philip Ineno]]></category>
		<category><![CDATA[Steve Strausser]]></category>
		<category><![CDATA[The Coca-Cola Company]]></category>
		<category><![CDATA[Vision Scenery Corporation]]></category>
		<category><![CDATA[Wakako Ichinose]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=794</guid>
		<description><![CDATA[Brand New School recently created a series of profoundly energetic, decidedly athletic films for a new Coca-Cola installation. The films will be featured outdoors at L.A. Live the 5.6 million square foot Los Angeles complex that includes apartments, ballrooms, bars, concert theaters, restaurants, movie theaters and a 54-story hotel and condominium tower.

In addition to their formidable production and post production talent, Brand New School’s efforts on the project included design of a 50-foot long Coca-Cola logo and the casting of more than 40 highly-skilled athletes, including tennis players, skateboarders, yoga practitioners, and more.]]></description>
			<content:encoded><![CDATA[<p>Brand New School recently created a series of profoundly energetic, decidedly athletic films for a new Coca-Cola installation. The films will be featured outdoors at L.A. Live the 5.6 million square foot Los Angeles complex that includes apartments, ballrooms, bars, concert theaters, restaurants, movie theaters and a 54-story hotel and condominium tower.</p>
<p>In addition to their formidable production and post production talent, Brand New School’s efforts on the project included design of a 50-foot long Coca-Cola logo and the casting of more than 40 highly-skilled athletes, including tennis players, skateboarders, yoga practitioners, and more.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/coke_stadium_night.jpg"><img class="aligncenter size-medium" style="border: 0pt none;" title="coke_stadium_night" src="http://www.moo2u.com/blog-images/coke_stadium_night.jpg" alt="Brand New School Bring Coke to LA Live coke_stadium_night " width="520" height="288" /></a></p>
<p>“We were asked to create approximately two minutes of content for Coke,” says Jens Gehlhaar, Creative Director at Brand New School. “Specifically, the content is intended for an installation outside the Nokia Theater at L.A. Live. The theater is adjacent to the Staples Center and will be the site of the Grammy Awards. Outside the theater, there are large columns holding 14 huge, vertical screens, as well as one wide format screen over the entrance and another LED billboard on a neighboring building. It is a wacky assortment of 17 different-sized screens, but we have experience with these sorts of installations. The specific instructions from Coke gave us a lot of leeway. They wanted things very specific to the L.A. lifestyle, multicultural in look and feel, and not patronizing in any way. They wanted the focus to be on the active people involved.”</p>
<p>The short films reveal various athletes interacting with a huge white Coca-Cola logo backed by a special purple-red-orange gradient that breaks with the traditional Coca-Cola red in favor of a more L.A.-inspired hue.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/5120" /><embed type="application/x-shockwave-flash" width="550" height="350" src="http://sputnik7.com/v/5120"></embed></object></p>
<p>Supported with engaging music composed by Machinehead, golfers, soccer and tennis players, wall climbers, and many more athletes all interact very physically with the immense logo. In an age when so much entertainment is achieved through computer-generated models and background, the logo is all the more astounding because it is real.</p>
<p>“After careful consideration, we realized that it would be more authentic to have our live actors interact with a real sculpture,” says Gehlhaar. “It is 15 feet high and more than 50 feet wide and everybody was extremely impressed with it, so much so that Coke insisted on keeping it. We did a timelapse film of its construction, just to commemorate the act.”</p>
<p>The engineering of the structure would eventually be put to the ultimate test, as the cast of some 40 skateboarders, climbers, and others climbed it, jumped on it, ran into it, etc.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/coke_group.jpg"><img class="aligncenter size-medium" style="border: 0pt none;" title="coke_group" src="http://www.moo2u.com/blog-images/coke_group.jpg" alt="Brand New School Bring Coke to LA Live coke_group " width="520" height="288" /></a></p>
<p>“The logo never faltered,” says Gehlhaar proudly. “It was insanely sturdy in the end, especially considering what we put it through. We used no wires on our athletes, so there was no interaction or impact that was faked. It was all real action. It’s filming this kind of elegant, completely realistic live action that has given Brand New School such a great reputation for these kinds of jobs. Also it is rare for an installation job of this complexity to be produced in-camera; traditionally the solution would be more animation-based. There are very few companies that can pull both off.”</p>
<p>The job was not entirely without technological aspects however. The entire two-day shoot was shot against a blue, rather than red, background, and the final edits held more than 70 shots requiring significant keying and compositing work by the Brand New School team, all of which were then composited into a signature gradient environment.</p>
<p><strong>Behind The Scenes &#8211; The Making of Coca Cola LA Live</strong><em></em></p>
<p style="text-align: center;"><em><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/5119" /><embed type="application/x-shockwave-flash" width="550" height="350" src="http://sputnik7.com/v/5119"></embed></object></em></p>
<blockquote><p><em>“This was a very challenging and unusual job, but those are the ones we are most excited about,” says Gehlhaar. “Brand New School is getting very good at alternative media installations, and we are eagerly anticipating more opportunities like this. We want to be a market leader in this area.”</em></p></blockquote>
<p><em><strong>ABOUT BRAND NEW SCHOOL</strong><br />
With offices in New York and Los Angeles, Brand New School is a bicoastal directing collective working in all fields of commercial art. Ever evolving, the studio continues to cultivate a sense of wonder and exploration. For its artists and clients alike, BNS represents an opportunity to play at work, to conduct experiments in image-making, and to feed the inspiration that drives the industry.</em></p>
<p><em><strong>CREDITS:</strong><br />
<strong>Directors:</strong><br />
Brand New School:Jens Gehlhaar &amp; Ludovic Schorno</em></p>
<p><em>Shot on stage in Los Angeles</em></p>
<p><em><strong>Production &amp; post production:</strong><br />
Brand New School, Los Angeles<br />
<strong>Producer:</strong><br />
David Wolfson<br />
<strong>Director of Photography:</strong><br />
Ottar Gudnason<br />
<strong>Assistant Director:</strong><br />
Patrick Finnegan<br />
<strong>Key Grip:</strong><br />
Steve Strausser<br />
<strong>Fabricator:</strong><br />
Vision Scenery Corporation<br />
<strong>Stylist:</strong><br />
Christine Wada</em></p>
<p><em><strong>Designer:</strong><br />
Wakako Ichinose<br />
<strong>Still Photographer (banners):</strong><br />
Ian Brook</em></p>
<p><em><strong>Editor:</strong><br />
Graeme Pereira<br />
<strong>Flame Artist:</strong><br />
Philip Ineno<br />
<strong>Post producer:</strong><br />
Craig Houchin</em></p>
<p><em><strong>Color</strong><br />
Mark Gethin, MPC, Santa Monica</em></p>
<p><em><strong>Client</strong><br />
The Coca-Cola Company, Atlanta</em></p>
<p><em><strong>Music</strong><br />
Installation: Machine Head, Los Angeles<br />
Montage: Beyond Music Library </em></p>
<p><em><strong>RELATED LINKS:</strong><br />
<a href="http://www.lalive.com/">www.lalive.com</a><br />
<a href="http://www.brandnewschool.com/">www.brandnewschool.com</a></em></p>
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		<title>Elastic &amp; a52 Create Artistic Opening for Festival</title>
		<link>http://www.moo2u.com/2009/05/09/elastic-a52-create-artistic-opening-for-festival/</link>
		<comments>http://www.moo2u.com/2009/05/09/elastic-a52-create-artistic-opening-for-festival/#comments</comments>
		<pubDate>Sat, 09 May 2009 18:32:34 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[10th Annual Newport Beach Film Festival]]></category>
		<category><![CDATA[a52]]></category>
		<category><![CDATA[Adam Newman]]></category>
		<category><![CDATA[Alex Gorodetzki]]></category>
		<category><![CDATA[Andy Hall]]></category>
		<category><![CDATA[David Smith]]></category>
		<category><![CDATA[Douglas Darnell]]></category>
		<category><![CDATA[Elastic]]></category>
		<category><![CDATA[Framework Sound]]></category>
		<category><![CDATA[Gary Paticoff]]></category>
		<category><![CDATA[Jenny Bright]]></category>
		<category><![CDATA[Kael Alden]]></category>
		<category><![CDATA[Ken Dahlinger]]></category>
		<category><![CDATA[Kirk Shintani]]></category>
		<category><![CDATA[Linda Carlson]]></category>
		<category><![CDATA[Max Ulichney]]></category>
		<category><![CDATA[Newport Beach Film Festival]]></category>
		<category><![CDATA[Patrick Murphy]]></category>
		<category><![CDATA[Paulo de Almada]]></category>
		<category><![CDATA[Robot Repair]]></category>
		<category><![CDATA[RPA]]></category>
		<category><![CDATA[Scott McDonald]]></category>
		<category><![CDATA[Todd Quartararo]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=769</guid>
		<description><![CDATA[Full-service design company Elastic has recently worked with 3D and visual effects supervisor Andy Hall of VFX boutique a52, on an artistic animated short for the 2009 Newport Beach Film Festival. Working through Elastic and in collaboration with advertising agency RPA, Hall directed the festival’s official :30 opening short. The fully computer-animated opening was designed by Hall to look and feel like one of the epic stop-motion masterpieces of Terry Gilliam or Tim Burton. The content artfully presents a take-off of the strangely similar aesthetic of studio titles - like Hollywood with a dramatic twist - that welcomes viewers to Newport Beach and their 10th annual celebration of film with wit and charm.]]></description>
			<content:encoded><![CDATA[<p>Full-service design company Elastic has recently worked with 3D and visual  effects supervisor Andy Hall of VFX boutique a52, on an artistic animated short  for the 2009 Newport Beach Film Festival. Working through Elastic and in  collaboration with advertising agency RPA, Hall directed the festival’s official  :30 opening short.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/newfest_man.jpg"><img class="aligncenter size-medium" style="border: 0pt none;" title="newfest_man" src="http://www.moo2u.com/blog-images/newfest_man.jpg" alt="Elastic &amp; a52 Create Artistic Opening for Festival newfest_man " width="520" height="293" /></a></p>
<p>The fully computer-animated opening was designed by Hall to look and feel  like one of the epic stop-motion masterpieces of Terry Gilliam or Tim Burton.  The content artfully presents a take-off of the strangely similar aesthetic of  studio titles &#8211; like Hollywood with a dramatic twist &#8211; that welcomes viewers to  Newport Beach and their 10th annual celebration of film with wit and charm.</p>
<p>“Andy Hall is a mix of pure enthusiasm and sheer talent,” began Scott  McDonald, creative director at RPA. “Our client understood and supported what we  were trying to do and believed in the artistry of the project. Elastic, Andy and  a52 contributed such a sharp point of view &#8211; the very first ingredient was world  class &#8211; we just kept throwing gasoline on that fire. I got to see this piece  play on the biggest movie screen this side of the Mississippi and, let me tell  you, it dropped some jaws.”</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="data" value="http://sputnik7.com/v/5082" /><param name="src" value="http://sputnik7.com/v/5082" /><embed type="application/x-shockwave-flash" width="550" height="350" src="http://sputnik7.com/v/5082" data="http://sputnik7.com/v/5082"></embed></object></p>
<p>“Being as this is the festival’s 10th anniversary, the initial idea was a  celebration of fanfare to the studios,” Hall explained. “With that in mind, I  wanted to create a narrative that took us on a journey connecting all these  pieces. After much thought, it felt right to give the work a sense of style that  tipped its hat to those opening fanfares &#8211; but in a whimsical way… and getting  back to my roots in animation, I really wanted to create a unique vision that  would make the opening something special in its own right.”</p>
<p>Working closely with a52’s CG team, Hall achieved his desired style by  focusing on the staging of the various shots in the sequence, while adding  countless details and textures to ensure that each world feels like a  hand-crafted set, while the separate elements fit together into the  action-filled narrative like clockwork.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/newfest_unicorn.jpg"><img class="aligncenter size-medium" style="border: 0pt none;" title="newfest_unicorn" src="http://www.moo2u.com/blog-images/newfest_unicorn.jpg" alt="Elastic &amp; a52 Create Artistic Opening for Festival newfest_unicorn " width="520" height="293" /></a></p>
<p>“I was heavily influenced by the work of Terry Gilliam, particularly ‘The  Adventures of Baron Munchausen’ because of its theatrical nature,” Hall added.  “By giving it a lot of texture and layering the lighting, I was able to capture  a stage-like quality, and the whole film became very much a labor of love. I  wanted there to be layers of detail, so that every time it’s watched, viewers  might see something new.”</p>
<p>The end-frame of Hall’s open, showing an iconic 3D sand sculpture forming the  words, “10th of a Century: Newport Beach Film Festival,” is the image featured  on the festival’s poster, program and within its print advertising.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/newfest_castle.jpg"><img class="aligncenter size-medium" style="border: 0pt none;" title="newfest_castle" src="http://www.moo2u.com/blog-images/newfest_castle.jpg" alt="Elastic &amp; a52 Create Artistic Opening for Festival newfest_castle " width="520" height="293" /></a></p>
<p>Finally, Hall also confirmed that Autodesk Maya 2009 formed the vital  component of the project’s production. “Especially with the new feature sets  like the animation layers, it allowed for even great flexibility to create this  imagery exactly the way I imagined it… if not better.”</p>
<p><strong>About Elastic</strong><br />
Elastic is a full-service design studio  launched in Santa Monica in 2008 by the founders of editorial company Rock Paper  Scissors and visual effects company a52.</p>
<p><strong>About a52</strong><br />
Established in 1997 as a home for the very  latest high-end photo-real visual effects technologies and the industry’s most  innovative and talented graphic design artists, visual effects boutique a52  creates award-winning imagery for the world’s most visually ambitious commercial  and television projects. Having relocated to Santa Monica in 2007, the company’s  work has earned AICP Show recognition, along with recent “Outstanding  Commercial” Emmy, Andy, BDA, Belding, Clio, British Design and Art Direction,  International Monitor, International Automotive Advertising, London  International Advertising, One Show and PROMAX awards.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/newfest_moon.jpg"><img class="aligncenter size-medium" style="border: 0pt none;" title="newfest_moon" src="http://www.moo2u.com/blog-images/newfest_moon.jpg" alt="Elastic &amp; a52 Create Artistic Opening for Festival newfest_moon " width="520" height="293" /></a></p>
<p><strong>CREDITS:</strong><br />
Project Name: 10th Annual Newport Beach Film  Festival “Tenth of a Century”<br />
Running Time: :30<br />
Date Aired: April 23, 2009  (in-theater only)</p>
<p>Client: Newport Beach Film Festival<br />
Founder &amp; Head of Marketing: Todd  Quartararo</p>
<p>AD Agency: RPA<br />
Chief Creative Offier: David Smith<br />
Creative Director/Art  Director: Scott McDonald<br />
SVP/Executive Producer: Gary Paticoff</p>
<p>Design/Production Company: Elastic<br />
Director: Andy Hall<br />
Executive  Producer: Alex Gorodetzki<br />
Producer: Jenny Bright</p>
<p>VFX/Animation/Finishing Company: a52<br />
Executive Producer: Linda  Carlson<br />
Producer: Jenny Bright<br />
Film/DI Colorist: Patrick Murphy<br />
CG  Supervisor: Kirk Shintani &amp; Max Ulichney<br />
3D Artists: Adam Newman, Paulo  de Almada, Christopher Janney</p>
<p>Music &amp; Sound Design: Robot Repair<br />
Executive Producer &amp; Sound  Designer: Douglas Darnell<br />
Composer: Kael Alden</p>
<p>Final Mix Company: Framework Sound<br />
Mixer: Ken Dahlinger</p>
<p>RELATED LINKS:<br />
<a href="http://www.a52.com/">www.a52.com</a><br />
<a href="http://www.elastic.tv/">www.elastic.tv</a></p>
]]></content:encoded>
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		<title>The Autodesk Imagine Tour</title>
		<link>http://www.moo2u.com/2009/05/09/join-the-autodesk-imagine-tour/</link>
		<comments>http://www.moo2u.com/2009/05/09/join-the-autodesk-imagine-tour/#comments</comments>
		<pubDate>Sat, 09 May 2009 18:15:09 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[3D Artists]]></category>
		<category><![CDATA[Animators]]></category>
		<category><![CDATA[Art Directors]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Creative Directors]]></category>
		<category><![CDATA[Game Designers]]></category>
		<category><![CDATA[Game Developers]]></category>
		<category><![CDATA[Production Managers]]></category>
		<category><![CDATA[Technical Directors]]></category>
		<category><![CDATA[Visual Effects Artists]]></category>
		<category><![CDATA[Visual Effects Supervisors]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=782</guid>
		<description><![CDATA[Join the Autodesk Imagine Tour and discover how Autodesk® 2010 creative software can benefit television and film professionals as well as game developers. Today, television and film facilities as well as game studios are being asked to deliver more content than ever before, faster than ever before. And with growing audience expectations, it's crucial that the quality of this content be second to none. Fortunately, Autodesk offers industry-leading creative tools for film and television professionals and game developers.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.moo2u.com/blog-images/bnr_med_rs_lp_924x265.jpg"><img class="aligncenter size-medium" style="border: 0pt none;" title="TOO HUMAN - Join the Autodesk Imagine Tour" src="http://www.moo2u.com/blog-images/bnr_med_rs_lp_924x265.jpg" alt="" width="525" height="281" /></a></p>
<p>Join the Autodesk Imagine Tour and discover how Autodesk® 2010 creative software can benefit television and film professionals as well as game developers.</p>
<p><a href="http://experience.autodesk.com/adsk/servlet/en-US/med/register.php?id=-1" target="_blank">Sign Up To Attend</a></p>
<p>At this information-packed event, you&#8217;ll learn how to:</p>
<p>* Improve your production development process<br />
* Solve real-world production challenges<br />
* Gain a competitive advantage by using Autodesk solutions for film, television, and games<br />
* Explore Autodesk 2010 media and entertainment solutions</p>
<p>Today, television and film facilities as well as game studios are being asked to deliver more content than ever before, faster than ever before. And with growing audience expectations, it&#8217;s crucial that the quality of this content be second to none. Fortunately, Autodesk offers industry-leading creative tools for film and television professionals and game developers.</p>
<p>Through these Autodesk solutions, and the Autodesk® FBX® technology, you can create a virtual production space based on intelligent assets. In this space you&#8217;ll gain support for creative collaboration, which can result in greater production efficiency.</p>
<p>Sign up now for the Autodesk Imagine Tour and put the power of 2010 Autodesk software to work for you. Registration is free, but space is limited, so reserve your spot today.</p>
<p><a href="http://experience.autodesk.com/adsk/servlet/en-US/med/register.php?id=-1" target="_blank">Sign Up To Attend</a></p>
<p><strong>Who Should Attend?</strong></p>
<p>* 3D Artists<br />
* Animators<br />
* Art Directors<br />
* Creative Directors<br />
* Game Designers<br />
* Game Developers<br />
* Production Managers<br />
* Technical Directors<br />
* Visual Effects Artists<br />
* Visual Effects Supervisors</p>
<p><strong>Upcoming Dates:</strong></p>
<p>May 12 &#8211; Dallas, TX<br />
May 28 &#8211; New York, NY<br />
June 4 &#8211; San Jose, CA</p>
]]></content:encoded>
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		<item>
		<title>Mekanism Creates Bollywood for Interactive One Show</title>
		<link>http://www.moo2u.com/2009/05/08/mekanism-creates-bollywood-for-interactive-one-show/</link>
		<comments>http://www.moo2u.com/2009/05/08/mekanism-creates-bollywood-for-interactive-one-show/#comments</comments>
		<pubDate>Fri, 08 May 2009 18:44:28 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Commercials]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Bollywood]]></category>
		<category><![CDATA[Caitlin Parker]]></category>
		<category><![CDATA[David Claessen]]></category>
		<category><![CDATA[Ian Kovalik]]></category>
		<category><![CDATA[Interstitials]]></category>
		<category><![CDATA[Jamal Berkeley]]></category>
		<category><![CDATA[Jason Harris]]></category>
		<category><![CDATA[Manjula Nadkarni]]></category>
		<category><![CDATA[Mat Lundberg]]></category>
		<category><![CDATA[Mekansim]]></category>
		<category><![CDATA[Mekansim/SF]]></category>
		<category><![CDATA[New York]]></category>
		<category><![CDATA[Nolan Haener]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[One Show]]></category>
		<category><![CDATA[One Show Interactive awards]]></category>
		<category><![CDATA[Scott Barry]]></category>
		<category><![CDATA[Stef Smith]]></category>
		<category><![CDATA[The One Club]]></category>
		<category><![CDATA[Times Square]]></category>
		<category><![CDATA[Zachary Seidner]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=775</guid>
		<description><![CDATA[Mekanism has been tapped by The One Club to create the promotional creative for 2009’s One Show Interactive awards. One Show Interactive takes place in New York City, May 7-8, and is the industry’s most prestigious awards competition celebrating the year’s best in digital media and web design. The promotional material is based on this year’s Bollywood theme and is a sequence of moving portraits, as a parade of characters takes their turn on screen in their rawest emotional states. Bright, solid-colored background focus attention on each cast member as they play their part in the mini drama. The edgy, interpretive storyline is an ideal representative for the type of creative work honored at the One Show Awards.]]></description>
			<content:encoded><![CDATA[<p>Mekanism has been tapped by The One Club to create the promotional creative  for 2009’s One Show Interactive awards. One Show Interactive takes place in New  York City, May 7-8, and is the industry’s most prestigious awards competition  celebrating the year’s best in digital media and web design.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/oneshow_man.jpg"><img class="aligncenter" style="border: 0pt none;" title="oneshow_man" src="http://www.moo2u.com/blog-images/oneshow_man.jpg" alt="Mekanism Creates Bollywood for Interactive One Show oneshow_man " width="520" height="293" /></a></p>
<p>The promotional material is based on this year’s Bollywood theme and is a  sequence of moving portraits, as a parade of characters takes their turn on  screen in their rawest emotional states. Bright, solid-colored background focus  attention on each cast member as they play their part in the mini drama. The  edgy, interpretive storyline is an ideal representative for the type of creative  work honored at the One Show Awards.</p>
<p>The live action shorts will be showcased in Times Square, NYC, May 1 &#8211; 8,  2009, in addition to serving as the basis for all of the promotional and  branding for the awards ceremony.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/5114" /><embed type="application/x-shockwave-flash" width="550" height="350" src="http://sputnik7.com/v/5114"></embed></object></p>
<p>“The attendees at The One Show are the most discerning creative advertising  minds in the world and we’re honored to have been selected by Kevin Swanepoel,  President of The One Show, to craft this essential component of the award show’s  promotion” said Ian Kovalik, Creative Director of Mekanism. “The materials we’ve  created for the Interactive One Show offer rich, compelling visuals filmed with  the best equipment we can get our hands on.”</p>
<p>A Phantom HD High Speed camera was used by Mekanism to bring to life One Show  Interactive’s Bollywood theme. With a 1000 fps speed, the Phantom creates a  unique high-resolution, super slow motion image that captures and highlights the  drama of small moments found in the lives of eight fictionalized Bollywood  characters that were concepted by Mekanism. Scott Barry, directed the shoot  which took place in Los Angeles.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/oneshow_rain.jpg"><img class="aligncenter" style="border: 0pt none;" title="oneshow_rain" src="http://www.moo2u.com/blog-images/oneshow_rain.jpg" alt="Mekanism Creates Bollywood for Interactive One Show oneshow_rain " width="520" height="293" /></a></p>
<p>“Mekanism really nailed this work,” said Kevin Swanepoel, President of The  One Show. “We’re always looking for that elusive combination of supreme  competence and fresh ideas, and Mekanism delivered for us.”<br />
<strong><br />
About  Mekanism:</strong><br />
Mekanism is a San Francisco and New York based creative  production studio, housing film, animation and digital content creators. We  sprinkle our love of good storytelling on viral campaigns, commercials and  branded entertainment to inspire measurable brand loyalty.</p>
<p><strong><br />
The Creds:</strong><br />
Client: One Show<br />
Title: One Show  Interstitials<br />
Air Date: May 2009</p>
<p>Prod Company: Mekansim/SF<br />
ECD: Ian Kovalik<br />
Director/Art Director: Scott  Barry<br />
DP: David Claessen<br />
EP: Jason Harris, Mat Lundberg<br />
Producer: Stef  Smith<br />
Production Supervisor: Nolan Haener<br />
Consulting Producer: Manjula  Nadkarni<br />
Flash Developer: Jamal Berkeley<br />
Editor: Caitlin  Parker<br />
Compositor: Zachary Seidner</p>
<p><strong>RELATED LINKS:</strong><br />
<a href="http://www.mekanism.com/">www.mekanism.com</a></p>
]]></content:encoded>
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		<item>
		<title>Making Of</title>
		<link>http://www.moo2u.com/2009/04/30/making-of/</link>
		<comments>http://www.moo2u.com/2009/04/30/making-of/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 12:24:55 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Hot Picks]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Christine Aylward]]></category>
		<category><![CDATA[Making Of]]></category>
		<category><![CDATA[MakingOf]]></category>
		<category><![CDATA[Natalie Portman]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=750</guid>
		<description><![CDATA[MakingOf is a behind-the-scenes Web portal, founded by Natalie Portman and Christine Aylward, that provides an intimate, fresh look into the process of creating entertainment by the insiders themselves. Our mission is to champion the art and craft of entertainment creation. We started MakingOf because&#8230;]]></description>
			<content:encoded><![CDATA[<p>MakingOf is a behind-the-scenes Web portal, founded by Natalie Portman and  Christine Aylward, that provides an intimate, fresh look into the process of  creating entertainment by the insiders themselves. Our mission is to champion  the art and craft of entertainment creation. We started MakingOf because we  realized that so much of what goes into entertainment creation is unavailable to  the people who love and consume it the most. We wanted to give fans a way to  experience that creation and learn from the insiders and thus MakingOf was born.  When you visit MakingOf you will experience behind-the-scenes content, exclusive  access to industry insiders, and an interactive, entertainment-focused community  forum.  It is your all-access pass to learn from and interact with actors,  directors, producers, writers, and more.  Film school for everyone! And film is  just the start. Stay posted as we add additional features.</p>
<p><a href="http://www.moo2u.com/wp-content/uploads/2009/04/making-of-2.png"><img class="alignnone size-full wp-image-1013" title="making of - salt" src="http://www.moo2u.com/wp-content/uploads/2009/04/making-of-2.png" alt="MakingOf.com - SALT" width="576" height="324" /></a></p>
<p><strong>MakingOf has four main features:</strong></p>
<p><strong>Filming Now: </strong>Come backstage and explore behind-the-scenes  content captured during the creation process.  We’ll bring you on set, where  you’ll learn about everything from casting to editing.  This section of the site  will also offer interviews, movie trailers, photos, and unseen clips.   Stay posted as we add additional features and refresh our content.</p>
<p><strong>Community:</strong> Coming soon to MakingOf is an interactive  network for you to engage with industry experts and to exchange ideas, gain  knowledge and connect with your fellow fans.  <span style="text-decoration: underline;"><a href="http://makingof.propanelabs.com/community" target="_blank">Register now</a></span></p>
<p><strong>Wisdom from the Insiders: </strong>Hear exclusive interviews with  leading industry insiders. Learn about your favorite filmmakers’ passions and  inspirations. And — if you’re interested in the profession of filmmaking — get  advice from the people who live and breathe film.</p>
<p><strong>The Vault: </strong>Revisit movies of the past as we take you behind  the scenes into our library of content that includes interviews, movie trailers,  photos, and unseen clips.  Stay posted as we add additional features and movies.</p>
<p>Visit the site: <a title="MakingOf" href="http://www.makingof.com/" target="_blank">www.MakingOf.com</a></p>
]]></content:encoded>
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		<item>
		<title>The Visual FX of Sin City</title>
		<link>http://www.moo2u.com/2009/04/30/the-visual-fx-of-sin-city/</link>
		<comments>http://www.moo2u.com/2009/04/30/the-visual-fx-of-sin-city/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 11:09:12 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Benicio Del Toro]]></category>
		<category><![CDATA[Brittany Murphy]]></category>
		<category><![CDATA[Bruce Willis]]></category>
		<category><![CDATA[Carla Gugino]]></category>
		<category><![CDATA[Clive Owen]]></category>
		<category><![CDATA[Elijah Wood]]></category>
		<category><![CDATA[Frank Miller]]></category>
		<category><![CDATA[Jaime King]]></category>
		<category><![CDATA[Jessica Alba]]></category>
		<category><![CDATA[Josh Hartnett]]></category>
		<category><![CDATA[Marley Shelton]]></category>
		<category><![CDATA[Michael Clarke Duncan]]></category>
		<category><![CDATA[Michael Madsen]]></category>
		<category><![CDATA[Mickey Rourke]]></category>
		<category><![CDATA[Nick Stahl]]></category>
		<category><![CDATA[Robert Rodriguez]]></category>
		<category><![CDATA[Rosario Dawson]]></category>
		<category><![CDATA[Sin City]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=738</guid>
		<description><![CDATA[After the actors filmed in front of blank backgrounds, the SIN CITY effects team painstakingly brewed up the worlds they inhabit taken straight from Miller’s books. It began with Robert Rodriguez morphing Frank Miller’s books – frame by frame, entirely as is -- into animatic storyboards. He than started developing the film’s look in the early experimental footage – a look he would continue to adjust throughout production. The idea was always to blend the photo-realistic with the graphic, but the trick was in finding the balance. By finessing the lighting and photography, Rodriguez played with variations on silhouette]]></description>
			<content:encoded><![CDATA[<p><strong>Sin City</strong></p>
<p><strong>Directed by:</strong> Robert Rodriguez, Frank Miller<br />
<strong>Starring:</strong><span> Jessica Alba, Rosario Dawson, Elijah Wood,  Bruce Willis, Benicio  Del Toro, Michael Clarke Duncan, Carla Gugino, Josh Hartnett, Michael  Madsen, Jaime King, Brittany Murphy, Clive Owen, Mickey Rourke, Nick Stahl,  Marley Shelton.</span></p>
<p>After the actors filmed in front of blank backgrounds, the SIN CITY effects  team painstakingly brewed up the worlds they inhabit taken straight from  Miller’s books. It began with Robert Rodriguez morphing Frank Miller’s books –  frame by frame, entirely as is &#8212; into animatic storyboards. He than started  developing the film’s look in the early experimental footage – a look he would  continue to adjust throughout production. The idea was always to blend the  photo-realistic with the graphic, but the trick was in finding the balance. By  finessing the lighting and photography, Rodriguez played with variations on  silhouette, shadow and extreme contrasts throughout. He also decided to add a  few splashes of color to the otherwise high-contrast atmosphere. Rodriguez: “I  was just salivating to recreate these really tricky images that Frank had drawn.  Everything is so stripped down, that we would do as Frank did in drawing his  comics. We’d build a background, but when in doubt, we’d black it out.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashvars" value="&amp;file=sincity-trailer.flv&amp;height=360&amp;width=510&amp;autostart=false&amp;link=http://www.reelcomix.com&amp;linkfromdisplay=true" /><param name="src" value="http://www.reelcomix.com/videos/flvplayer.swf" /><embed type="application/x-shockwave-flash" width="500" height="360" src="http://www.reelcomix.com/videos/flvplayer.swf" flashvars="&amp;file=sincity-trailer.flv&amp;height=360&amp;width=510&amp;autostart=false&amp;link=http://www.reelcomix.com&amp;linkfromdisplay=true"></embed></object></p>
<p>By stripping the backgrounds to their essentials, you get an unnatural style  that feels right. Since I shot in color, we’d take the color out and make it a  stark black and white, but at any time in post I could bring a color back in.  You could then use color as a weapon; a really strong storytelling tool. So you  have a character like Goldie who pops out with real flesh tones and blonde hair  or The Yellow Bastard with his mustard-colored skin. And when I wanted to  heighten a character’s pain I turned the blood red, which really brings it into  the foreground, almost like a color close-up. At the same time, we could temper  some of the more gruesome images, by making the blood that very cartoonish white  you see in the books, which keeps it from being overwhelming. It becomes very  abstract.</p>
<p>The background environment of Sin City was forged early on by Rodriguez’s  trusted crew at Troublemaker. Then, when it came time to hire an effects house,  Rodriguez made an unconventional choice. Instead of one, he would hire three –  one effects house for each story. This would allow each story to subtly develop  its own strong, distinctive and consistent look. Ultimately, Hybride  Technologies, who were involved in Rodriguez’s SPYkids series, worked on “The  Hard Goodbye,” the tale of Marv and Goldie; Café FX, whose credits include “Sky  Captain” and “Blade: Trinity,” worked on “The Big Fat Kill” or Dwight’s story;  and The Orphanage, known for their innovation on “Sky Captain” and “The Day  After Tomorrow,” provided visual effects for “That Yellow Bastard,” featuring  the tale of Hartigan and Nancy Callahan. With more than 600 effects shots per  story, each house devoted itself completely to SIN CITY alone. The film was shot  with the brand new Sony HFC-950s cameras – which currently represents the  leading edge in high-caliber digital imaging. The camera, also famously used by  George Lucas for this summer’s “Star Wars: Episode III,” raises the bar for  cinematographic versatility. Visual Effects producer Keefe Boerner explains the  appeal of the camera. “There’s simply no way you could make a movie like this on  traditional film.</p>
<p>Robert was able to constantly make changes on-the-fly, evolving the look to  match performances and vice versa. You need that kind of flexibility to go this  far out on the edge.” Because he was shooting in digital hi def video, Rodriguez  shot in color using HD monitors – but tweaked one of his monitors so he could  see the footage unreeling in black and white. Boerner: “We had the best of both  worlds. Robert was able to create what is quite possibly the best-looking black  and white film ever, but when we had need for color, we had the ability for  that, too.” Each of the effects houses would have to dig deep to satisfy  Rodriguez, notes Boerner: “He kept pushing each of them go further and further –  to get deeper darks and bright whites. He wanted exciting effects but also for  everything to remain very stark and graphic.” At various junctures, Rodriguez  even subjected his footage to the ultimate examination. He took early footage to  comic book conferences and fearlessly showed it to fans to get their reactions.</p>
<div style="padding-bottom: 10px; padding-top: 10px;"><a href="http://www.moo2u.com/blog-images/sincity-3.jpg"><img class="aligncenter" style="border: 0pt none;" src="http://www.moo2u.com/blog-images/sincity-3.jpg" alt="The Visual FX of Sin City" width="540" height="403" /></a></div>
<div style="padding-bottom: 10px; padding-top: 10px;"><strong>Related Links:</strong></div>
<div style="padding-bottom: 10px; padding-top: 10px;"><a title="Sin City Greenscreen Clip" href="http://www.moo2u.com/2009/04/30/sin-city-greenscreen-clip/" target="_self">Sin city Greenscreen Clip</a></div>
]]></content:encoded>
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		</item>
		<item>
		<title>Sin City Greenscreen Clip</title>
		<link>http://www.moo2u.com/2009/04/30/sin-city-greenscreen-clip/</link>
		<comments>http://www.moo2u.com/2009/04/30/sin-city-greenscreen-clip/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 10:43:48 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Blu-ray]]></category>
		<category><![CDATA[green screen]]></category>
		<category><![CDATA[Greenscreen]]></category>
		<category><![CDATA[Movieweb]]></category>
		<category><![CDATA[Sin City]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=735</guid>
		<description><![CDATA[Green Screen footage with final footage from the Blu-ray edition Sin City DVD. "Sin City" is four stories inter-weaved telling tales of corruption in Basin City. The first story (The Customer is always right) is short, and is based on the depression of women that they need to pay a man to feel loved when they commit suicide. The next story is Part 1 of "That Yellow Bastard" about a cop who needs to save a young girl from being raped. The third story...]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a clip on MovieWeb which is from the Blu-ray edition of Sin City featuring greenscreen and final footage.</p>
<p style="text-align: center;"><object id="VIxiAxCF7OKdBy" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="339" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.movieweb.com/v/VIxiAxCF7OKdBy" /><param name="allowfullscreen" value="true" /><embed id="VIxiAxCF7OKdBy" type="application/x-shockwave-flash" width="425" height="339" src="http://www.movieweb.com/v/VIxiAxCF7OKdBy" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;"><strong>About Sin City (2005) &#8211; </strong><a title="Sin City IMDB" href="http://www.imdb.com/title/tt0401792/" target="_blank">IMDB</a><br />
&#8220;Sin City&#8221; is four stories inter-weaved telling tales of corruption in Basin City. The first story (The Customer is always right) is short, and is based on the depression of women that they need to pay a man to feel loved when they commit suicide. The next story is Part 1 of &#8220;That Yellow Bastard&#8221; about a cop who needs to save a young girl from being raped. The third story (The Hard Goodbye) features a man taking revenge on a heartless killer who murdered his one-night stand. The fourth story (The Big, Fat Kill) stars a man who must dispatch a cop&#8217;s body, but it will be a tough ride to do it. Following that are two conclusions to Sin City, the ending of &#8220;That Yellow Bastard&#8221; which is set 8 years later, and a short story that ends Sin City. Written by Jesse Hefford.</p>
<p style="text-align: left;"><strong>Related Links:</strong></p>
<p style="text-align: left;"><a title="The Visual Effects of Sin City" href="http://www.moo2u.com/2009/04/30/the-visual-fx-of-sin-city/" target="_self">The Visual FX of Sin City</a></p>
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		<item>
		<title>Pumping up the Wattage with Crank: High Voltage</title>
		<link>http://www.moo2u.com/2009/04/24/pumping-up-the-wattage-with-crank-high-voltage/</link>
		<comments>http://www.moo2u.com/2009/04/24/pumping-up-the-wattage-with-crank-high-voltage/#comments</comments>
		<pubDate>Sat, 25 Apr 2009 00:27:44 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Alain Bielik]]></category>
		<category><![CDATA[Canon HF10]]></category>
		<category><![CDATA[Canon XH-A1]]></category>
		<category><![CDATA[Celluloid]]></category>
		<category><![CDATA[Chaos Group]]></category>
		<category><![CDATA[Chev Chelios]]></category>
		<category><![CDATA[Crank]]></category>
		<category><![CDATA[Crank: High Voltage]]></category>
		<category><![CDATA[Duran Duboi]]></category>
		<category><![CDATA[FAUV]]></category>
		<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[Furious FX]]></category>
		<category><![CDATA[Gary Oldroyd]]></category>
		<category><![CDATA[High Voltage]]></category>
		<category><![CDATA[James McQuaide]]></category>
		<category><![CDATA[Judith Bruneau]]></category>
		<category><![CDATA[Julien Lambert]]></category>
		<category><![CDATA[Lionsgate]]></category>
		<category><![CDATA[LOOK Effects]]></category>
		<category><![CDATA[Luma Pictures]]></category>
		<category><![CDATA[Max Erdenberger]]></category>
		<category><![CDATA[McQuaide]]></category>
		<category><![CDATA[Sub Par Pix]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=707</guid>
		<description><![CDATA[Alain Bielik gets amped up with Crank: High Voltage VFX Supervisor James McQuaide to talk about the work Duran Duboi and LOOK Effects contributed to the film. At the end of Crank (2006), professional assassin Chev Chelios took a deadly fall from a helicopter hovering&#8230;]]></description>
			<content:encoded><![CDATA[<p><span class="desc" style="font-size: small; font-family: verdana; color: #999999;">Alain Bielik gets amped up  with <em>Crank: High Voltage</em> VFX Supervisor James McQuaide to talk about the  work Duran Duboi and LOOK Effects contributed to the film.</span></p>
<p><img class="alignleft" style="border: 0pt none; margin: 5px;" src="http://www.moo2u.com/blog-images/crank01_CrankHighVoltage-320p.jpg" border="0" alt="" width="320" height="240" />At the end of <em>Crank</em> (2006), professional assassin Chev Chelios took a deadly fall from a helicopter hovering high above Los Angeles. Miraculously, he survived. In <em>Crank: High Voltage</em> (which opened Friday from Lionsgate), the action picks up immediately after this fall as Chev is transported to an operation room in which his seemingly indestructible heart is replaced with a battery-powered ticker that needs regular jolts of electricity to keep working&#8230;</p>
<p><span>Despite the tone and even premise of the movie, directors Mark Neveldine and  Brian Taylor were adamant that <em>Crank: High Voltage</em> be absolutely real, visually, which meant that a lot of shots that might have been more easily accomplished via vfx were, at least initially, approached as shots to be done in-camera. Indeed, the total shot count in preproduction was&#8230; eight. However, despite all good intentions, not all that was planned to be done in-camera ended up being successful. Thus, the final shot count eventually reached 440, all supervised by Overall Visual Effects Supervisor (and Exec Producer) James McQuaide (<a href="http://www.moo2u.com/2006/01/20/the-evolving-vfx-of-underworld/"><em>Underworld:  Evolution</em></a>, <em>The Cave</em>, <em>Underworld: Rise of  the Lycans</em>). </span></p>
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<p><span>McQuaide has a strong track record of delivering hundreds of visual effects  shots under tight budgets and tough schedules. <em>Crank: High Voltage</em> proved  to be no exception. One of McQuaide tactics was to hold off starting work on any  shot until the picture was locked. &#8220;On this type of movie, we cannot afford to  throw anything away, so we wait as long as possible to start the work. On  <em>Crank: High Voltage</em>, we had about two months to complete 400+ shots… but  every single dollar that was spent on visual effects ended up on the screen. The  exception to this strategy was the sequence where one of the main characters is  on fire &#8212; because of the number of shots and the amount of CG required. Mark  Neveldine and Brian Taylor made it a point of editing this sequence first, which  gave vendor Duran Duboi a whopping three months to complete these 21 shots,&#8221; he  says sarcastically. </span></p>
<p><img class="alignleft" style="border: 0pt none; margin: 5px;" src="http://www.moo2u.com/blog-images/crank02_CrankHighVoltage-DuranDuboi-2.jpg" border="0" alt="Main vfx vendor Duran Duboi had a big challenge in various effects, including a Tazer, a man on fire and a cattle prod. Courtesy of Duran Duboi." width="320" height="240" /><span>Another of McQuaide&#8217;s strategies was to rely on a  network of proven vendors. &#8220;If you look at the credit lists of the 15 pictures  I&#8217;ve supervised, you will see the same facility names again and again (i.e. Luma Pictures, Duran  Duboi, LOOK  Effects, Furious  FX, Celluloid, etc.). First and foremost, it&#8217;s these facilities that make it  possible to deliver work as ambitious and well crafted as anything out there,  and to do so on budgets that are a fraction of what they could very easily be.  Also, on every show, we do quite a bit of the clean-up work and basic  compositing in-house. On all the pictures I&#8217;ve supervised, you will see a credit  for a company called Sub/Par Pix, which is basically my longtime associate, Gary  Oldroyd, and whoever else we can rope in to helping us out &#8212; we hire our  runners based on whether they know Shake and/or After Effects.&#8221; </span></p>
<p><span><em>Crank: High Voltage</em> presented the challenge of adapting a rigorous vfx  approach to a freewheeling, almost documentary shooting style. Up to 12 cameras  were constantly rolling, with the main cameras being usually handheld. &#8220;It was  difficult to make sure we had accurate camera data &#8212; or as accurate as the  digital cameras could allow for,&#8221; McQuaide observes. &#8220;And getting matching  background plates for all the foreground plates was a challenge too. Even on the  bigger shows I&#8217;ve supervised, like the <em>Underworld</em> movies, I have,  philosophically, always tried to have vfx maintain as low a profile on set as  possible, so production wasn&#8217;t hindered by our presence. On this picture,  because of the way the directors shot, because of how fast production was  moving, this was even more of an imperative but, at the same time, there were  things we needed to have. So, finding and/or fighting for this balance was  tricky.&#8221; </span></p>
<p><img class="alignleft" style="border: 0pt none; margin: 5px;" src="http://www.moo2u.com/blog-images/crank03_CrankHighVoltage-02786.jpg" border="0" alt="An entire fight sequence featured a character on fire, so Duran Duboi had to realistically add in fire, smoke and flesh burns, all from no practical effects." width="320" height="240" /><span><strong>Fire Challenges</strong><br />
The most challenging sequence featured a  character on fire. In a series of 21 back-to-back shots, the costume starts  burning and the fire progressively spreads out until the whole body is engulfed  in flames. All this occurs as the character is immersed in a deadly fight. The  plan in preproduction had been for a stunt double to do almost all the shots.  However, during production, the directors became frustrated having to try and  hide from the camera the face of the stunt double in every shot. So, they  abandoned this plan and simply shot the entire sequence with the actor wearing a  bit of burn make-up, a sweatshirt with holes cut in it and tracking markers. </span></p>
<p><span>The shots were assigned to Paris-based Duran Duboi, which had already  collaborated with McQuaide on <em>Underworld 3</em>. &#8220;The fire is entirely digital  throughout the sequence,&#8221; says in-house Visual Effects Supervisor Thomas Duval.  &#8220;The costume was never on fire. We had a lot of artistic decisions to make: Why  is the character burning? Where does the fire start on his body? How fast does  the fire expand and how? Is the skin burning too? If so, how far do we go in  terms of realism? All these questions had to be answered. The sequence was  especially tricky as it involved one of the main characters, and we needed to  present a logical progression between shots.&#8221; </span></p>
<p><span>Continuity was Duran Duboi&#8217;s first concern, as the sequence had been edited  for maximum impact, without consideration for the look of the actor in each  individual shot. As often, shots that had been planned for the later parts of  the sequence ended up being integrated at the beginning. As a result, the  character looked dramatically different from shot to shot. &#8220;In some plates, he  was wearing burnt prosthetics, in other ones, his skin was clean,&#8221; Duval notes.  &#8220;His costume could be damaged or not, with tracking markers or not. So, our  first task was to create a sense of continuity by painting out anything that was  appearing too soon in the sequence, and adding patches to fill up unwanted holes  in the costume or to cover the prosthetics.&#8221; </span></p>
<p><span>Duran Duboi&#8217;s team, which included VFX Producer Annabelle  Troukens and VFX Coordinator Judith Bruneau, received a cyberscan of the  actor&#8217;s head. The CG head was used to build a digital double that was precisely  roto-animated to match the actor&#8217;s movements in every shot. CG Supervisor Julien  Lambert and his team then placed flame emitters on the animated body to create  the fire effects. The flames were generated via a FumeFX fluid simulation within  <a href="http://www.moo2u.com/tag/3ds-max/">3ds Max</a>, and  rendered via V-Ray and proprietary tools. &#8220;The CG fire would naturally follow  any move that the character would make, which created a very realistic motion,&#8221;  Duval observes. &#8220;Early on, we looked into creating a visible progression within  individual shots, such as showing the skin turning from white to red to black,  but in the end, the shots were too brief for anything like this to read on  screen. So, the progression was really created from one shot to the next. The  skin was entirely recreated in CG and rendered via RenderMan.&#8221; </span></p>
<p><img class="alignleft" style="border: 0pt none; margin: 5px;" src="http://www.moo2u.com/blog-images/crank04_CrankHighVoltage-01285.jpg" border="0" alt="Preproduction called for a grand total of eight shots, but the filmmakers quickly realized in-camera effects would not work. A total of 440 shots were completed in only a handful of months." width="320" height="240" /><span>Duval  says that a good part of the realism of the whole sequence relied on a very  subtle effect. &#8220;There were about 15 burnt holes in the costume, and the fire was  supposed to start there. So, we tracked those holes and created a matte for each  individual edge. Then, using color correction tools, we turned those edges into  a glowing orange that perfectly simulated incandescent fabric. It really blended  the digital fire in the plate. We also did a lot of work on the CG smoke, using  FumeFX again.&#8221; </span></p>
<p><span>Given the brutal nature of the effect, the team had to deal with a  problematic gore issue. &#8220;The directors wanted a photoreal look for the fire  itself, but something more stylized for the body injuries,&#8221; Duval explains. &#8220;We  submitted a lot of iterations, trying different textures and maps, working on  various levels of realism. It was clear that this was not a gore movie, and that  the character should never become truly disgusting to watch. So, we eventually  used a softened approach, using red and black textures, but avoiding really  gross &#8212; but realistic &#8212; textures. In the final shot, the character&#8217;s face is  entirely synthetic &#8212; and that&#8217;s in full close-up. The CG head was roto-animated  to match the actor&#8217;s performance down to the most subtle facial movements.&#8221;  Compositing Supervisor Cyrille Bonjean and his team assembled the various  elements, included a 2D heat wave effect, using proprietary software Dutruc. </span></p>
<p><span>Duran Duboi also worked on a variety of 2D effects for the movie, including  TV composites, Tazer electrical bolts, a cattle prod hitting a bad guy and even  a horse penis for a humorous scene! Forty-one shots in total were produced in  two-and-a half months with a team of 20. &#8220;We worked on a very tight deadline,&#8221;  Duval observes. &#8220;For a sequence that involved complex fluid simulations and the  digital double of a key character, that was rather tricky&#8230;&#8221;</span></p>
<p><img class="alignleft" style="border: 0pt none; margin: 5px;" src="http://www.moo2u.com/blog-images/crank05_CrankHighVoltage-05403.jpg" border="0" alt="Clean-up work and basic compositing were done in-house to speed up and cheapen the postproduction process, as well as not starting on any shots until the film was edited." width="240" height="320" /><span><strong>When Plates  Don&#8217;t Match</strong><br />
The other vfx-heavy sequence in the movie is a shootout in a  limo &#8212; more than 100 shots assigned to LOOK Effects. In-house VFX Supervisor  Max Ivins and VFX Producer Melinka Thompson-Godoy oversaw the project. Like with  the rest of the picture, the sequence was shot handheld to give the audience the  sense that they are part of the action. As a result, McQuaide and his team found  out that it was virtually impossible to shoot background plates that matched  exactly &#8212; at least technically &#8212; the foreground greenscreen plates. In the  end, they shot as much background coverage as possible, from angles as similar  to those used to shoot the foreground plates as possible, and then pieced it  together in post. </span></p>
<p><span>McQuaide notes that, because of the aggressively handheld approach, the  foreground and background plates could never match exactly. &#8220;Also, we had to  deal with significant budgetary limitations, especially since the sequence  required over 100 composites. Eventually, we decided to simply blow out the  backgrounds, so that there was enough visual information left for the audience  to understand that the limo was moving, but not enough that mismatched  lenses/angles would be apparent. The interesting thing is that blown out windows  are completely appropriate given the picture&#8217;s Los Angeles setting. So, while  this approach was taken to save money, it actually ended up enhancing the sense  of reality.&#8221; </span></p>
<p><span>LOOK Effects used Shake and Flame for 2D compositing software and Maya for 3D  software. </span></p>
<p><span>The shoot-out sequence, among similar scenes, involved a great deal of blood  squirts and projections, an effect that was originally intended to be realized  practically. But a recent experience led McQuaide to surprisingly opt for a  fully-CG approach. &#8220;If you had asked me 18 months ago about doing CG blood, I  would have said, without hesitation, that practical blood was the only way to  go. At that point on various pictures, I had tried compositing blood elements,  as well as using CG blood, and the final results had always felt artificial.  However, on <em>Underworld: Rise of the Lycans</em>, I started working with a  Berlin-based company called Celluloid. They were able to achieve CG blood that  looked remarkably spot-on. In fact, their quality was so good that the  directors, who are strong proponents of doing everything in-camera, are now  talking about using CG blood exclusively going forward. It will save them the  production time required to set the blood packs and clean up the resulting  splatter &#8212; particularly on wardrobe &#8212; while still providing the reality they  require.&#8221; </span></p>
<p><span>All CG blood was simulated using Next Limit&#8217;s RealFlow, creating defined  shapes of flying liquid rather than just a particulate spray. After simulating,  the liquids were rendered using Chaos Group&#8217;s V-Ray renderer, which provided the  opportunity to simulate accurate sub-surface effects and reflections. The finals  were then output as multi-layered Open EXR files in unclamped float using The Foundry&#8217;s Nuke,  which gave Celluloid complete flexibility to create the final look of the blood. </span></p>
<p><span>Additional visual effects were created by FAUV: title sequence and motion  graphics (41 shots); RIOT: clean-up work  (116 shots); Therapy: motion graphics (nine shots); Max Erdenberger: motion  graphics (five shots); and Sub/Par: wire and signage removal (145 shots). </span></p>
<p><span><strong>Going the HDV Route</strong><br />
One of the most intriguing aspects of the  project was that it was entirely shot on &#8220;prosumer&#8221; digital cameras, most  notably the Canon XH-A1 (along with the Canon HF10). &#8220;It was truly a  revelation,&#8221; McQuaide says. &#8220;The picture easily looks as good as what you are  used to seeing (if not better), but was shot with very little lighting and on  cameras that cost less than $3,000. The image quality &#8212; even using the HDV  format at resolution of only 1440&#215;1080 &#8212; was such that it had no impact on how  we dealt with vfx plates. It gave the directors the ability to cover the action  in ways that the use of pretty much any other camera would have precluded. I  believe this is the first time a major feature film has been shot on the HDV  format and, given our results, can&#8217;t imagine it will be last.&#8221; </span></p>
<p><span><em>Alain Bielik is the founder and editor of renowned effects magazine </em>S.F.X.<em>, published in France since 1991. He also contributes to various  French publications, both print and online, and occasionally to </em>Cinefex<em>.  In 2004, he organized a major special effects exhibition at the Musée  International de la Miniature in Lyon, France.</em> </span></p>
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		<title>George Steuber &#8211; Director of Photography in NYC</title>
		<link>http://www.moo2u.com/2009/04/24/george-steuber-director-of-photography-in-nyc/</link>
		<comments>http://www.moo2u.com/2009/04/24/george-steuber-director-of-photography-in-nyc/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 19:54:19 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
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		<category><![CDATA[Director George Steuber]]></category>
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		<description><![CDATA[George was raised in primarily New York city and currently reside there now. He has shot a multitude of commercials, music videos, promotional and corporate videos for some top leading clients. George&#8217;s experience with shooting and editing 4K, 2K, HD, and SD is quite useful&#8230;]]></description>
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<p>George was raised in primarily New York city and currently reside there now. He has  shot a multitude of commercials, music videos, promotional and corporate videos for some top leading clients. George&#8217;s experience with shooting and editing 4K, 2K, HD, and SD is quite useful when  meeting the needs of his clients. He has been working as a DP and editor now for over  7 years.</p>
<p>Some of his clients include: Dunkin Donuts, Big Apple Visual Group, St. Johns University, Time Warner,  Comcast, Diaspora and Dolphin Fitness, Pharoahe Monch, Centry (Magic Man), Power  105.1&#8242;s DJ Chuck The Tripple Threat, Wyclef Jean, Jerry Wonda (Fugees), Milk  Dee, Smoke Records, Legend Records.</p>
<p><strong>Related Information:</strong></p>
<p>Contact George Steuber online at <a title="George Steuber - NYC Director of Photography" href="http://www.GSteuber.com" target="_blank">www.GSteuber.com</a>, Cell: 718.772.7231 or Email: <a class="abouttextEmail" href="mailto:info@gsteuber.com">info@gsteuber.com</a></p>
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