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	<title>Moo2u.com - Free Tutorials &#38; the latest VFX news. &#187; Industry</title>
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	<link>http://www.moo2u.com</link>
	<description>free tutorials for autodesk, adobe, eyeon, imagineer systems, photoshop, 3ds max, maya, after effects, digital fusion,</description>
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		<title>Superfad Win Clio Awards for Durex</title>
		<link>http://www.moo2u.com/2009/05/20/superfad-win-clio-awards-for-durex/</link>
		<comments>http://www.moo2u.com/2009/05/20/superfad-win-clio-awards-for-durex/#comments</comments>
		<pubDate>Wed, 20 May 2009 17:52:56 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Commercials]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Adidas]]></category>
		<category><![CDATA[AT&T]]></category>
		<category><![CDATA[clio]]></category>
		<category><![CDATA[Clio Awards]]></category>
		<category><![CDATA[Durex]]></category>
		<category><![CDATA[Honda]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Superfad]]></category>
		<category><![CDATA[Target]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=807</guid>
		<description><![CDATA[The 2009 CLIO Interactive Jury awarded Superfad a Gold CLIO Statue for Durex “Get it On” at the gala awards presentation in Las Vegas on May 13th. The spot was then awarded a Silver Clio for Animation at the TV/Cinema Awards the following evening. The Durex film, featuring three energetic condom balloon animals, was recognized for both its creativity and viral success. The CLIO Awards is the world’s most recognized global awards competition for advertising, design, and interactive. For nearly five decades, the CLIO Awards has maintained its original commitment to celebrate and reward creative excellence, honoring a powerful form of communication and its impact on modern culture. At the same time, the CLIO Awards remains focused on evolving with the industry in order to acknowledge the most current, breakthrough work. CLIO’s iconic statue is the most widely recognized and coveted symbol of the industry’s creative accomplishments.]]></description>
			<content:encoded><![CDATA[<p>The 2009 CLIO Interactive Jury awarded Superfad a Gold CLIO Statue for Durex “Get it On” at the gala awards presentation in Las Vegas on May 13th. The spot was then awarded a Silver Clio for Animation at the TV/Cinema Awards the following evening. The Durex film, featuring three energetic condom balloon animals, was recognized for both its creativity and viral success.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/durex_main.jpg"><img class="aligncenter" style="border: 0pt none; margin-top: 5px; margin-bottom: 5px;" title="durex_main" src="http://www.moo2u.com/blog-images/durex_main.jpg" alt="Superfad Win Clio Awards for Durex durex_main " width="520" height="288" /></a></p>
<p>The CLIO Awards is the world’s most recognized global awards competition for advertising, design, and interactive. For nearly five decades, the CLIO Awards has maintained its original commitment to celebrate and reward creative excellence, honoring a powerful form of communication and its impact on modern culture. At the same time, the CLIO Awards remains focused on evolving with the industry in order to acknowledge the most current, breakthrough work. CLIO’s iconic statue is the most widely recognized and coveted symbol of the industry’s creative accomplishments.</p>
<blockquote><p>“We are all really excited to receive the CLIOs! I mean, who would have guessed?” says Superfad Creative Director Rob Rugan. “We always thought this spot was going to be cute, but in order for it to work, we knew we had to go all the way. But then we also had to know when to pull…(pregnant pause)…back. I guess it all just came together. In the end, we are stoked about the award and would like to thank the agency, our balloon animal clown, the CLIO judges, and the smooth stylings of Barry White.”</p></blockquote>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/5195" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="350" src="http://sputnik7.com/v/5195" allowfullscreen="true"></embed></object></p>
<p><strong><br />
About Superfad:</strong><br />
Superfad is a brand-driven design and live action production company, a collective of designers, directors, animators, and artists, their mission is to see brands in unexpected ways and to express a brand’s voice in an undeniably original fashion.</p>
<p>Superfad was founded in 2001 and has produced award-winning work for many of the most respected brands worldwide. Honda, Sony, Target, Adidas, and AT&amp;T are just a few of the companies who have turned to Superfad for inspired branding.</p>
<p><strong><br />
Related Links:</strong><br />
<a href="http://www.clioawards.com/">www.clioawards.com</a><br />
<a href="http://superfad.com/about.php">http://superfad.com</a></p>
]]></content:encoded>
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		<item>
		<title>The Autodesk Imagine Tour</title>
		<link>http://www.moo2u.com/2009/05/09/join-the-autodesk-imagine-tour/</link>
		<comments>http://www.moo2u.com/2009/05/09/join-the-autodesk-imagine-tour/#comments</comments>
		<pubDate>Sat, 09 May 2009 18:15:09 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[3D Artists]]></category>
		<category><![CDATA[Animators]]></category>
		<category><![CDATA[Art Directors]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Creative Directors]]></category>
		<category><![CDATA[Game Designers]]></category>
		<category><![CDATA[Game Developers]]></category>
		<category><![CDATA[Production Managers]]></category>
		<category><![CDATA[Technical Directors]]></category>
		<category><![CDATA[Visual Effects Artists]]></category>
		<category><![CDATA[Visual Effects Supervisors]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=782</guid>
		<description><![CDATA[Join the Autodesk Imagine Tour and discover how Autodesk® 2010 creative software can benefit television and film professionals as well as game developers. Today, television and film facilities as well as game studios are being asked to deliver more content than ever before, faster than ever before. And with growing audience expectations, it's crucial that the quality of this content be second to none. Fortunately, Autodesk offers industry-leading creative tools for film and television professionals and game developers.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.moo2u.com/blog-images/bnr_med_rs_lp_924x265.jpg"><img class="aligncenter size-medium" style="border: 0pt none;" title="TOO HUMAN - Join the Autodesk Imagine Tour" src="http://www.moo2u.com/blog-images/bnr_med_rs_lp_924x265.jpg" alt="" width="525" height="281" /></a></p>
<p>Join the Autodesk Imagine Tour and discover how Autodesk® 2010 creative software can benefit television and film professionals as well as game developers.</p>
<p><a href="http://experience.autodesk.com/adsk/servlet/en-US/med/register.php?id=-1" target="_blank">Sign Up To Attend</a></p>
<p>At this information-packed event, you&#8217;ll learn how to:</p>
<p>* Improve your production development process<br />
* Solve real-world production challenges<br />
* Gain a competitive advantage by using Autodesk solutions for film, television, and games<br />
* Explore Autodesk 2010 media and entertainment solutions</p>
<p>Today, television and film facilities as well as game studios are being asked to deliver more content than ever before, faster than ever before. And with growing audience expectations, it&#8217;s crucial that the quality of this content be second to none. Fortunately, Autodesk offers industry-leading creative tools for film and television professionals and game developers.</p>
<p>Through these Autodesk solutions, and the Autodesk® FBX® technology, you can create a virtual production space based on intelligent assets. In this space you&#8217;ll gain support for creative collaboration, which can result in greater production efficiency.</p>
<p>Sign up now for the Autodesk Imagine Tour and put the power of 2010 Autodesk software to work for you. Registration is free, but space is limited, so reserve your spot today.</p>
<p><a href="http://experience.autodesk.com/adsk/servlet/en-US/med/register.php?id=-1" target="_blank">Sign Up To Attend</a></p>
<p><strong>Who Should Attend?</strong></p>
<p>* 3D Artists<br />
* Animators<br />
* Art Directors<br />
* Creative Directors<br />
* Game Designers<br />
* Game Developers<br />
* Production Managers<br />
* Technical Directors<br />
* Visual Effects Artists<br />
* Visual Effects Supervisors</p>
<p><strong>Upcoming Dates:</strong></p>
<p>May 12 &#8211; Dallas, TX<br />
May 28 &#8211; New York, NY<br />
June 4 &#8211; San Jose, CA</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Mekanism Creates Bollywood for Interactive One Show</title>
		<link>http://www.moo2u.com/2009/05/08/mekanism-creates-bollywood-for-interactive-one-show/</link>
		<comments>http://www.moo2u.com/2009/05/08/mekanism-creates-bollywood-for-interactive-one-show/#comments</comments>
		<pubDate>Fri, 08 May 2009 18:44:28 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Commercials]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Bollywood]]></category>
		<category><![CDATA[Caitlin Parker]]></category>
		<category><![CDATA[David Claessen]]></category>
		<category><![CDATA[Ian Kovalik]]></category>
		<category><![CDATA[Interstitials]]></category>
		<category><![CDATA[Jamal Berkeley]]></category>
		<category><![CDATA[Jason Harris]]></category>
		<category><![CDATA[Manjula Nadkarni]]></category>
		<category><![CDATA[Mat Lundberg]]></category>
		<category><![CDATA[Mekansim]]></category>
		<category><![CDATA[Mekansim/SF]]></category>
		<category><![CDATA[New York]]></category>
		<category><![CDATA[Nolan Haener]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[One Show]]></category>
		<category><![CDATA[One Show Interactive awards]]></category>
		<category><![CDATA[Scott Barry]]></category>
		<category><![CDATA[Stef Smith]]></category>
		<category><![CDATA[The One Club]]></category>
		<category><![CDATA[Times Square]]></category>
		<category><![CDATA[Zachary Seidner]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=775</guid>
		<description><![CDATA[Mekanism has been tapped by The One Club to create the promotional creative for 2009’s One Show Interactive awards. One Show Interactive takes place in New York City, May 7-8, and is the industry’s most prestigious awards competition celebrating the year’s best in digital media and web design. The promotional material is based on this year’s Bollywood theme and is a sequence of moving portraits, as a parade of characters takes their turn on screen in their rawest emotional states. Bright, solid-colored background focus attention on each cast member as they play their part in the mini drama. The edgy, interpretive storyline is an ideal representative for the type of creative work honored at the One Show Awards.]]></description>
			<content:encoded><![CDATA[<p>Mekanism has been tapped by The One Club to create the promotional creative  for 2009’s One Show Interactive awards. One Show Interactive takes place in New  York City, May 7-8, and is the industry’s most prestigious awards competition  celebrating the year’s best in digital media and web design.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/oneshow_man.jpg"><img class="aligncenter" style="border: 0pt none;" title="oneshow_man" src="http://www.moo2u.com/blog-images/oneshow_man.jpg" alt="Mekanism Creates Bollywood for Interactive One Show oneshow_man " width="520" height="293" /></a></p>
<p>The promotional material is based on this year’s Bollywood theme and is a  sequence of moving portraits, as a parade of characters takes their turn on  screen in their rawest emotional states. Bright, solid-colored background focus  attention on each cast member as they play their part in the mini drama. The  edgy, interpretive storyline is an ideal representative for the type of creative  work honored at the One Show Awards.</p>
<p>The live action shorts will be showcased in Times Square, NYC, May 1 &#8211; 8,  2009, in addition to serving as the basis for all of the promotional and  branding for the awards ceremony.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/5114" /><embed type="application/x-shockwave-flash" width="550" height="350" src="http://sputnik7.com/v/5114"></embed></object></p>
<p>“The attendees at The One Show are the most discerning creative advertising  minds in the world and we’re honored to have been selected by Kevin Swanepoel,  President of The One Show, to craft this essential component of the award show’s  promotion” said Ian Kovalik, Creative Director of Mekanism. “The materials we’ve  created for the Interactive One Show offer rich, compelling visuals filmed with  the best equipment we can get our hands on.”</p>
<p>A Phantom HD High Speed camera was used by Mekanism to bring to life One Show  Interactive’s Bollywood theme. With a 1000 fps speed, the Phantom creates a  unique high-resolution, super slow motion image that captures and highlights the  drama of small moments found in the lives of eight fictionalized Bollywood  characters that were concepted by Mekanism. Scott Barry, directed the shoot  which took place in Los Angeles.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/oneshow_rain.jpg"><img class="aligncenter" style="border: 0pt none;" title="oneshow_rain" src="http://www.moo2u.com/blog-images/oneshow_rain.jpg" alt="Mekanism Creates Bollywood for Interactive One Show oneshow_rain " width="520" height="293" /></a></p>
<p>“Mekanism really nailed this work,” said Kevin Swanepoel, President of The  One Show. “We’re always looking for that elusive combination of supreme  competence and fresh ideas, and Mekanism delivered for us.”<br />
<strong><br />
About  Mekanism:</strong><br />
Mekanism is a San Francisco and New York based creative  production studio, housing film, animation and digital content creators. We  sprinkle our love of good storytelling on viral campaigns, commercials and  branded entertainment to inspire measurable brand loyalty.</p>
<p><strong><br />
The Creds:</strong><br />
Client: One Show<br />
Title: One Show  Interstitials<br />
Air Date: May 2009</p>
<p>Prod Company: Mekansim/SF<br />
ECD: Ian Kovalik<br />
Director/Art Director: Scott  Barry<br />
DP: David Claessen<br />
EP: Jason Harris, Mat Lundberg<br />
Producer: Stef  Smith<br />
Production Supervisor: Nolan Haener<br />
Consulting Producer: Manjula  Nadkarni<br />
Flash Developer: Jamal Berkeley<br />
Editor: Caitlin  Parker<br />
Compositor: Zachary Seidner</p>
<p><strong>RELATED LINKS:</strong><br />
<a href="http://www.mekanism.com/">www.mekanism.com</a></p>
]]></content:encoded>
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		<item>
		<title>Making Of</title>
		<link>http://www.moo2u.com/2009/04/30/making-of/</link>
		<comments>http://www.moo2u.com/2009/04/30/making-of/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 12:24:55 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Christine Aylward]]></category>
		<category><![CDATA[Making Of]]></category>
		<category><![CDATA[MakingOf]]></category>
		<category><![CDATA[Natalie Portman]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=750</guid>
		<description><![CDATA[MakingOf is a behind-the-scenes Web portal, founded by Natalie Portman and  Christine Aylward, that provides an intimate, fresh look into the process of  creating entertainment by the insiders themselves. Our mission is to champion  the art and craft of entertainment creation. We started MakingOf because we  realized that so much of [...]]]></description>
			<content:encoded><![CDATA[<p>MakingOf is a behind-the-scenes Web portal, founded by Natalie Portman and  Christine Aylward, that provides an intimate, fresh look into the process of  creating entertainment by the insiders themselves. Our mission is to champion  the art and craft of entertainment creation. We started MakingOf because we  realized that so much of what goes into entertainment creation is unavailable to  the people who love and consume it the most. We wanted to give fans a way to  experience that creation and learn from the insiders and thus MakingOf was born.  When you visit MakingOf you will experience behind-the-scenes content, exclusive  access to industry insiders, and an interactive, entertainment-focused community  forum.  It is your all-access pass to learn from and interact with actors,  directors, producers, writers, and more.  Film school for everyone! And film is  just the start. Stay posted as we add additional features.</p>
<p><strong>MakingOf has four main features:</strong></p>
<p><strong>Filming Now: </strong>Come backstage and explore behind-the-scenes  content captured during the creation process.  We’ll bring you on set, where  you’ll learn about everything from casting to editing.  This section of the site  will also offer interviews, movie trailers, photos, and unseen clips.   Stay posted as we add additional features and refresh our content.</p>
<p><strong>Community:</strong> Coming soon to MakingOf is an interactive  network for you to engage with industry experts and to exchange ideas, gain  knowledge and connect with your fellow fans.  <span style="text-decoration: underline;"><a href="http://makingof.propanelabs.com/community" target="_blank">Register now</a></span></p>
<p><strong>Wisdom from the Insiders: </strong>Hear exclusive interviews with  leading industry insiders. Learn about your favorite filmmakers’ passions and  inspirations. And — if you’re interested in the profession of filmmaking — get  advice from the people who live and breathe film.</p>
<p><strong>The Vault: </strong>Revisit movies of the past as we take you behind  the scenes into our library of content that includes interviews, movie trailers,  photos, and unseen clips.  Stay posted as we add additional features and movies.</p>
<p>Visit the site: <a title="MakingOf" href="www.MakingOf.com" target="_blank">www.MakingOf.com</a></p>
]]></content:encoded>
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		<item>
		<title>The Visual FX of Sin City</title>
		<link>http://www.moo2u.com/2009/04/30/the-visual-fx-of-sin-city/</link>
		<comments>http://www.moo2u.com/2009/04/30/the-visual-fx-of-sin-city/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 11:09:12 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Benicio Del Toro]]></category>
		<category><![CDATA[Brittany Murphy]]></category>
		<category><![CDATA[Bruce Willis]]></category>
		<category><![CDATA[Carla Gugino]]></category>
		<category><![CDATA[Clive Owen]]></category>
		<category><![CDATA[Elijah Wood]]></category>
		<category><![CDATA[Frank Miller]]></category>
		<category><![CDATA[Jaime King]]></category>
		<category><![CDATA[Jessica Alba]]></category>
		<category><![CDATA[Josh Hartnett]]></category>
		<category><![CDATA[Marley Shelton]]></category>
		<category><![CDATA[Michael Clarke Duncan]]></category>
		<category><![CDATA[Michael Madsen]]></category>
		<category><![CDATA[Mickey Rourke]]></category>
		<category><![CDATA[Nick Stahl]]></category>
		<category><![CDATA[Robert Rodriguez]]></category>
		<category><![CDATA[Rosario Dawson]]></category>
		<category><![CDATA[Sin City]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=738</guid>
		<description><![CDATA[After the actors filmed in front of blank backgrounds, the SIN CITY effects team painstakingly brewed up the worlds they inhabit taken straight from Miller’s books. It began with Robert Rodriguez morphing Frank Miller’s books – frame by frame, entirely as is -- into animatic storyboards. He than started developing the film’s look in the early experimental footage – a look he would continue to adjust throughout production. The idea was always to blend the photo-realistic with the graphic, but the trick was in finding the balance. By finessing the lighting and photography, Rodriguez played with variations on silhouette]]></description>
			<content:encoded><![CDATA[<p><strong>Sin City</strong></p>
<p><strong>Directed by:</strong> Robert Rodriguez, Frank Miller<br />
<strong>Starring:</strong><span> Jessica Alba, Rosario Dawson, Elijah Wood,  Bruce Willis, Benicio  Del Toro, Michael Clarke Duncan, Carla Gugino, Josh Hartnett, Michael  Madsen, Jaime King, Brittany Murphy, Clive Owen, Mickey Rourke, Nick Stahl,  Marley Shelton.</span></p>
<p>After the actors filmed in front of blank backgrounds, the SIN CITY effects  team painstakingly brewed up the worlds they inhabit taken straight from  Miller’s books. It began with Robert Rodriguez morphing Frank Miller’s books –  frame by frame, entirely as is &#8212; into animatic storyboards. He than started  developing the film’s look in the early experimental footage – a look he would  continue to adjust throughout production. The idea was always to blend the  photo-realistic with the graphic, but the trick was in finding the balance. By  finessing the lighting and photography, Rodriguez played with variations on  silhouette, shadow and extreme contrasts throughout. He also decided to add a  few splashes of color to the otherwise high-contrast atmosphere. Rodriguez: “I  was just salivating to recreate these really tricky images that Frank had drawn.  Everything is so stripped down, that we would do as Frank did in drawing his  comics. We’d build a background, but when in doubt, we’d black it out.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashvars" value="&amp;file=sincity-trailer.flv&amp;height=360&amp;width=510&amp;autostart=false&amp;link=http://www.reelcomix.com&amp;linkfromdisplay=true" /><param name="src" value="http://www.reelcomix.com/videos/flvplayer.swf" /><embed type="application/x-shockwave-flash" width="500" height="360" src="http://www.reelcomix.com/videos/flvplayer.swf" flashvars="&amp;file=sincity-trailer.flv&amp;height=360&amp;width=510&amp;autostart=false&amp;link=http://www.reelcomix.com&amp;linkfromdisplay=true"></embed></object></p>
<p>By stripping the backgrounds to their essentials, you get an unnatural style  that feels right. Since I shot in color, we’d take the color out and make it a  stark black and white, but at any time in post I could bring a color back in.  You could then use color as a weapon; a really strong storytelling tool. So you  have a character like Goldie who pops out with real flesh tones and blonde hair  or The Yellow Bastard with his mustard-colored skin. And when I wanted to  heighten a character’s pain I turned the blood red, which really brings it into  the foreground, almost like a color close-up. At the same time, we could temper  some of the more gruesome images, by making the blood that very cartoonish white  you see in the books, which keeps it from being overwhelming. It becomes very  abstract.</p>
<p>The background environment of Sin City was forged early on by Rodriguez’s  trusted crew at Troublemaker. Then, when it came time to hire an effects house,  Rodriguez made an unconventional choice. Instead of one, he would hire three –  one effects house for each story. This would allow each story to subtly develop  its own strong, distinctive and consistent look. Ultimately, Hybride  Technologies, who were involved in Rodriguez’s SPYkids series, worked on “The  Hard Goodbye,” the tale of Marv and Goldie; Café FX, whose credits include “Sky  Captain” and “Blade: Trinity,” worked on “The Big Fat Kill” or Dwight’s story;  and The Orphanage, known for their innovation on “Sky Captain” and “The Day  After Tomorrow,” provided visual effects for “That Yellow Bastard,” featuring  the tale of Hartigan and Nancy Callahan. With more than 600 effects shots per  story, each house devoted itself completely to SIN CITY alone. The film was shot  with the brand new Sony HFC-950s cameras – which currently represents the  leading edge in high-caliber digital imaging. The camera, also famously used by  George Lucas for this summer’s “Star Wars: Episode III,” raises the bar for  cinematographic versatility. Visual Effects producer Keefe Boerner explains the  appeal of the camera. “There’s simply no way you could make a movie like this on  traditional film.</p>
<p>Robert was able to constantly make changes on-the-fly, evolving the look to  match performances and vice versa. You need that kind of flexibility to go this  far out on the edge.” Because he was shooting in digital hi def video, Rodriguez  shot in color using HD monitors – but tweaked one of his monitors so he could  see the footage unreeling in black and white. Boerner: “We had the best of both  worlds. Robert was able to create what is quite possibly the best-looking black  and white film ever, but when we had need for color, we had the ability for  that, too.” Each of the effects houses would have to dig deep to satisfy  Rodriguez, notes Boerner: “He kept pushing each of them go further and further –  to get deeper darks and bright whites. He wanted exciting effects but also for  everything to remain very stark and graphic.” At various junctures, Rodriguez  even subjected his footage to the ultimate examination. He took early footage to  comic book conferences and fearlessly showed it to fans to get their reactions.</p>
<div style="padding-bottom: 10px; padding-top: 10px;"><a href="http://www.moo2u.com/blog-images/sincity-3.jpg"><img class="aligncenter" style="border: 0pt none;" src="http://www.moo2u.com/blog-images/sincity-3.jpg" alt="The Visual FX of Sin City" width="540" height="403" /></a></div>
<div style="padding-bottom: 10px; padding-top: 10px;"><strong>Related Links:</strong></div>
<div style="padding-bottom: 10px; padding-top: 10px;"><a title="Sin City Greenscreen Clip" href="http://www.moo2u.com/2009/04/30/sin-city-greenscreen-clip/" target="_self">Sin city Greenscreen Clip</a></div>
]]></content:encoded>
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		<title>Sin City Greenscreen Clip</title>
		<link>http://www.moo2u.com/2009/04/30/sin-city-greenscreen-clip/</link>
		<comments>http://www.moo2u.com/2009/04/30/sin-city-greenscreen-clip/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 10:43:48 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Blu-ray]]></category>
		<category><![CDATA[green screen]]></category>
		<category><![CDATA[Greenscreen]]></category>
		<category><![CDATA[Movieweb]]></category>
		<category><![CDATA[Sin City]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=735</guid>
		<description><![CDATA[Green Screen footage with final footage from the Blu-ray edition Sin City DVD. "Sin City" is four stories inter-weaved telling tales of corruption in Basin City. The first story (The Customer is always right) is short, and is based on the depression of women that they need to pay a man to feel loved when they commit suicide. The next story is Part 1 of "That Yellow Bastard" about a cop who needs to save a young girl from being raped. The third story...]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a clip on MovieWeb which is from the Blu-ray edition of Sin City featuring greenscreen and final footage.</p>
<p style="text-align: center;"><object id="VIxiAxCF7OKdBy" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="339" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.movieweb.com/v/VIxiAxCF7OKdBy" /><param name="allowfullscreen" value="true" /><embed id="VIxiAxCF7OKdBy" type="application/x-shockwave-flash" width="425" height="339" src="http://www.movieweb.com/v/VIxiAxCF7OKdBy" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;"><strong>About Sin City (2005) &#8211; </strong><a title="Sin City IMDB" href="http://www.imdb.com/title/tt0401792/" target="_blank">IMDB</a><br />
&#8220;Sin City&#8221; is four stories inter-weaved telling tales of corruption in Basin City. The first story (The Customer is always right) is short, and is based on the depression of women that they need to pay a man to feel loved when they commit suicide. The next story is Part 1 of &#8220;That Yellow Bastard&#8221; about a cop who needs to save a young girl from being raped. The third story (The Hard Goodbye) features a man taking revenge on a heartless killer who murdered his one-night stand. The fourth story (The Big, Fat Kill) stars a man who must dispatch a cop&#8217;s body, but it will be a tough ride to do it. Following that are two conclusions to Sin City, the ending of &#8220;That Yellow Bastard&#8221; which is set 8 years later, and a short story that ends Sin City. Written by Jesse Hefford.</p>
<p style="text-align: left;"><strong>Related Links:</strong></p>
<p style="text-align: left;"><a title="The Visual Effects of Sin City" href="http://www.moo2u.com/2009/04/30/the-visual-fx-of-sin-city/" target="_self">The Visual FX of Sin City</a></p>
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		<title>Pumping up the Wattage with Crank: High Voltage</title>
		<link>http://www.moo2u.com/2009/04/24/pumping-up-the-wattage-with-crank-high-voltage/</link>
		<comments>http://www.moo2u.com/2009/04/24/pumping-up-the-wattage-with-crank-high-voltage/#comments</comments>
		<pubDate>Sat, 25 Apr 2009 00:27:44 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Alain Bielik]]></category>
		<category><![CDATA[Canon HF10]]></category>
		<category><![CDATA[Canon XH-A1]]></category>
		<category><![CDATA[Celluloid]]></category>
		<category><![CDATA[Chaos Group]]></category>
		<category><![CDATA[Chev Chelios]]></category>
		<category><![CDATA[Crank]]></category>
		<category><![CDATA[Crank: High Voltage]]></category>
		<category><![CDATA[Duran Duboi]]></category>
		<category><![CDATA[FAUV]]></category>
		<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[Furious FX]]></category>
		<category><![CDATA[Gary Oldroyd]]></category>
		<category><![CDATA[High Voltage]]></category>
		<category><![CDATA[James McQuaide]]></category>
		<category><![CDATA[Judith Bruneau]]></category>
		<category><![CDATA[Julien Lambert]]></category>
		<category><![CDATA[Lionsgate]]></category>
		<category><![CDATA[LOOK Effects]]></category>
		<category><![CDATA[Luma Pictures]]></category>
		<category><![CDATA[Max Erdenberger]]></category>
		<category><![CDATA[McQuaide]]></category>
		<category><![CDATA[Sub Par Pix]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=707</guid>
		<description><![CDATA[Alain Bielik gets amped up  with Crank: High Voltage VFX Supervisor James McQuaide to talk about the  work Duran Duboi and LOOK Effects contributed to the film.
At the end of Crank (2006), professional assassin Chev Chelios took a deadly fall from a helicopter hovering high above Los Angeles. Miraculously, he survived. In Crank: [...]]]></description>
			<content:encoded><![CDATA[<p><span class="desc" style="font-size: small; font-family: verdana; color: #999999;">Alain Bielik gets amped up  with <em>Crank: High Voltage</em> VFX Supervisor James McQuaide to talk about the  work Duran Duboi and LOOK Effects contributed to the film.</span></p>
<p><img class="alignleft" style="border: 0pt none; margin: 5px;" src="http://www.moo2u.com/blog-images/crank01_CrankHighVoltage-320p.jpg" border="0" alt="" width="320" height="240" />At the end of <em>Crank</em> (2006), professional assassin Chev Chelios took a deadly fall from a helicopter hovering high above Los Angeles. Miraculously, he survived. In <em>Crank: High Voltage</em> (which opened Friday from Lionsgate), the action picks up immediately after this fall as Chev is transported to an operation room in which his seemingly indestructible heart is replaced with a battery-powered ticker that needs regular jolts of electricity to keep working&#8230;</p>
<p><span>Despite the tone and even premise of the movie, directors Mark Neveldine and  Brian Taylor were adamant that <em>Crank: High Voltage</em> be absolutely real, visually, which meant that a lot of shots that might have been more easily accomplished via vfx were, at least initially, approached as shots to be done in-camera. Indeed, the total shot count in preproduction was&#8230; eight. However, despite all good intentions, not all that was planned to be done in-camera ended up being successful. Thus, the final shot count eventually reached 440, all supervised by Overall Visual Effects Supervisor (and Exec Producer) James McQuaide (<a href="http://www.moo2u.com/2006/01/20/the-evolving-vfx-of-underworld/"><em>Underworld:  Evolution</em></a>, <em>The Cave</em>, <em>Underworld: Rise of  the Lycans</em>). </span></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/t2koYVqwzT4&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/t2koYVqwzT4&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="clear: both; margin-top: 5px; width: 340px;"><span style="font-size: 12px;"> </span></div>
<p><span>McQuaide has a strong track record of delivering hundreds of visual effects  shots under tight budgets and tough schedules. <em>Crank: High Voltage</em> proved  to be no exception. One of McQuaide tactics was to hold off starting work on any  shot until the picture was locked. &#8220;On this type of movie, we cannot afford to  throw anything away, so we wait as long as possible to start the work. On  <em>Crank: High Voltage</em>, we had about two months to complete 400+ shots… but  every single dollar that was spent on visual effects ended up on the screen. The  exception to this strategy was the sequence where one of the main characters is  on fire &#8212; because of the number of shots and the amount of CG required. Mark  Neveldine and Brian Taylor made it a point of editing this sequence first, which  gave vendor Duran Duboi a whopping three months to complete these 21 shots,&#8221; he  says sarcastically. </span></p>
<p><img class="alignleft" style="border: 0pt none; margin: 5px;" src="http://www.moo2u.com/blog-images/crank02_CrankHighVoltage-DuranDuboi-2.jpg" border="0" alt="Main vfx vendor Duran Duboi had a big challenge in various effects, including a Tazer, a man on fire and a cattle prod. Courtesy of Duran Duboi." width="320" height="240" /><span>Another of McQuaide&#8217;s strategies was to rely on a  network of proven vendors. &#8220;If you look at the credit lists of the 15 pictures  I&#8217;ve supervised, you will see the same facility names again and again (i.e. Luma Pictures, Duran  Duboi, LOOK  Effects, Furious  FX, Celluloid, etc.). First and foremost, it&#8217;s these facilities that make it  possible to deliver work as ambitious and well crafted as anything out there,  and to do so on budgets that are a fraction of what they could very easily be.  Also, on every show, we do quite a bit of the clean-up work and basic  compositing in-house. On all the pictures I&#8217;ve supervised, you will see a credit  for a company called Sub/Par Pix, which is basically my longtime associate, Gary  Oldroyd, and whoever else we can rope in to helping us out &#8212; we hire our  runners based on whether they know Shake and/or After Effects.&#8221; </span></p>
<p><span><em>Crank: High Voltage</em> presented the challenge of adapting a rigorous vfx  approach to a freewheeling, almost documentary shooting style. Up to 12 cameras  were constantly rolling, with the main cameras being usually handheld. &#8220;It was  difficult to make sure we had accurate camera data &#8212; or as accurate as the  digital cameras could allow for,&#8221; McQuaide observes. &#8220;And getting matching  background plates for all the foreground plates was a challenge too. Even on the  bigger shows I&#8217;ve supervised, like the <em>Underworld</em> movies, I have,  philosophically, always tried to have vfx maintain as low a profile on set as  possible, so production wasn&#8217;t hindered by our presence. On this picture,  because of the way the directors shot, because of how fast production was  moving, this was even more of an imperative but, at the same time, there were  things we needed to have. So, finding and/or fighting for this balance was  tricky.&#8221; </span></p>
<p><img class="alignleft" style="border: 0pt none; margin: 5px;" src="http://www.moo2u.com/blog-images/crank03_CrankHighVoltage-02786.jpg" border="0" alt="An entire fight sequence featured a character on fire, so Duran Duboi had to realistically add in fire, smoke and flesh burns, all from no practical effects." width="320" height="240" /><span><strong>Fire Challenges</strong><br />
The most challenging sequence featured a  character on fire. In a series of 21 back-to-back shots, the costume starts  burning and the fire progressively spreads out until the whole body is engulfed  in flames. All this occurs as the character is immersed in a deadly fight. The  plan in preproduction had been for a stunt double to do almost all the shots.  However, during production, the directors became frustrated having to try and  hide from the camera the face of the stunt double in every shot. So, they  abandoned this plan and simply shot the entire sequence with the actor wearing a  bit of burn make-up, a sweatshirt with holes cut in it and tracking markers. </span></p>
<p><span>The shots were assigned to Paris-based Duran Duboi, which had already  collaborated with McQuaide on <em>Underworld 3</em>. &#8220;The fire is entirely digital  throughout the sequence,&#8221; says in-house Visual Effects Supervisor Thomas Duval.  &#8220;The costume was never on fire. We had a lot of artistic decisions to make: Why  is the character burning? Where does the fire start on his body? How fast does  the fire expand and how? Is the skin burning too? If so, how far do we go in  terms of realism? All these questions had to be answered. The sequence was  especially tricky as it involved one of the main characters, and we needed to  present a logical progression between shots.&#8221; </span></p>
<p><span>Continuity was Duran Duboi&#8217;s first concern, as the sequence had been edited  for maximum impact, without consideration for the look of the actor in each  individual shot. As often, shots that had been planned for the later parts of  the sequence ended up being integrated at the beginning. As a result, the  character looked dramatically different from shot to shot. &#8220;In some plates, he  was wearing burnt prosthetics, in other ones, his skin was clean,&#8221; Duval notes.  &#8220;His costume could be damaged or not, with tracking markers or not. So, our  first task was to create a sense of continuity by painting out anything that was  appearing too soon in the sequence, and adding patches to fill up unwanted holes  in the costume or to cover the prosthetics.&#8221; </span></p>
<p><span>Duran Duboi&#8217;s team, which included VFX Producer Annabelle  Troukens and VFX Coordinator Judith Bruneau, received a cyberscan of the  actor&#8217;s head. The CG head was used to build a digital double that was precisely  roto-animated to match the actor&#8217;s movements in every shot. CG Supervisor Julien  Lambert and his team then placed flame emitters on the animated body to create  the fire effects. The flames were generated via a FumeFX fluid simulation within  <a href="http://www.moo2u.com/tag/3ds-max/">3ds Max</a>, and  rendered via V-Ray and proprietary tools. &#8220;The CG fire would naturally follow  any move that the character would make, which created a very realistic motion,&#8221;  Duval observes. &#8220;Early on, we looked into creating a visible progression within  individual shots, such as showing the skin turning from white to red to black,  but in the end, the shots were too brief for anything like this to read on  screen. So, the progression was really created from one shot to the next. The  skin was entirely recreated in CG and rendered via RenderMan.&#8221; </span></p>
<p><img class="alignleft" style="border: 0pt none; margin: 5px;" src="http://www.moo2u.com/blog-images/crank04_CrankHighVoltage-01285.jpg" border="0" alt="Preproduction called for a grand total of eight shots, but the filmmakers quickly realized in-camera effects would not work. A total of 440 shots were completed in only a handful of months." width="320" height="240" /><span>Duval  says that a good part of the realism of the whole sequence relied on a very  subtle effect. &#8220;There were about 15 burnt holes in the costume, and the fire was  supposed to start there. So, we tracked those holes and created a matte for each  individual edge. Then, using color correction tools, we turned those edges into  a glowing orange that perfectly simulated incandescent fabric. It really blended  the digital fire in the plate. We also did a lot of work on the CG smoke, using  FumeFX again.&#8221; </span></p>
<p><span>Given the brutal nature of the effect, the team had to deal with a  problematic gore issue. &#8220;The directors wanted a photoreal look for the fire  itself, but something more stylized for the body injuries,&#8221; Duval explains. &#8220;We  submitted a lot of iterations, trying different textures and maps, working on  various levels of realism. It was clear that this was not a gore movie, and that  the character should never become truly disgusting to watch. So, we eventually  used a softened approach, using red and black textures, but avoiding really  gross &#8212; but realistic &#8212; textures. In the final shot, the character&#8217;s face is  entirely synthetic &#8212; and that&#8217;s in full close-up. The CG head was roto-animated  to match the actor&#8217;s performance down to the most subtle facial movements.&#8221;  Compositing Supervisor Cyrille Bonjean and his team assembled the various  elements, included a 2D heat wave effect, using proprietary software Dutruc. </span></p>
<p><span>Duran Duboi also worked on a variety of 2D effects for the movie, including  TV composites, Tazer electrical bolts, a cattle prod hitting a bad guy and even  a horse penis for a humorous scene! Forty-one shots in total were produced in  two-and-a half months with a team of 20. &#8220;We worked on a very tight deadline,&#8221;  Duval observes. &#8220;For a sequence that involved complex fluid simulations and the  digital double of a key character, that was rather tricky&#8230;&#8221;</span></p>
<p><img class="alignleft" style="border: 0pt none; margin: 5px;" src="http://www.moo2u.com/blog-images/crank05_CrankHighVoltage-05403.jpg" border="0" alt="Clean-up work and basic compositing were done in-house to speed up and cheapen the postproduction process, as well as not starting on any shots until the film was edited." width="240" height="320" /><span><strong>When Plates  Don&#8217;t Match</strong><br />
The other vfx-heavy sequence in the movie is a shootout in a  limo &#8212; more than 100 shots assigned to LOOK Effects. In-house VFX Supervisor  Max Ivins and VFX Producer Melinka Thompson-Godoy oversaw the project. Like with  the rest of the picture, the sequence was shot handheld to give the audience the  sense that they are part of the action. As a result, McQuaide and his team found  out that it was virtually impossible to shoot background plates that matched  exactly &#8212; at least technically &#8212; the foreground greenscreen plates. In the  end, they shot as much background coverage as possible, from angles as similar  to those used to shoot the foreground plates as possible, and then pieced it  together in post. </span></p>
<p><span>McQuaide notes that, because of the aggressively handheld approach, the  foreground and background plates could never match exactly. &#8220;Also, we had to  deal with significant budgetary limitations, especially since the sequence  required over 100 composites. Eventually, we decided to simply blow out the  backgrounds, so that there was enough visual information left for the audience  to understand that the limo was moving, but not enough that mismatched  lenses/angles would be apparent. The interesting thing is that blown out windows  are completely appropriate given the picture&#8217;s Los Angeles setting. So, while  this approach was taken to save money, it actually ended up enhancing the sense  of reality.&#8221; </span></p>
<p><span>LOOK Effects used Shake and Flame for 2D compositing software and Maya for 3D  software. </span></p>
<p><span>The shoot-out sequence, among similar scenes, involved a great deal of blood  squirts and projections, an effect that was originally intended to be realized  practically. But a recent experience led McQuaide to surprisingly opt for a  fully-CG approach. &#8220;If you had asked me 18 months ago about doing CG blood, I  would have said, without hesitation, that practical blood was the only way to  go. At that point on various pictures, I had tried compositing blood elements,  as well as using CG blood, and the final results had always felt artificial.  However, on <em>Underworld: Rise of the Lycans</em>, I started working with a  Berlin-based company called Celluloid. They were able to achieve CG blood that  looked remarkably spot-on. In fact, their quality was so good that the  directors, who are strong proponents of doing everything in-camera, are now  talking about using CG blood exclusively going forward. It will save them the  production time required to set the blood packs and clean up the resulting  splatter &#8212; particularly on wardrobe &#8212; while still providing the reality they  require.&#8221; </span></p>
<p><span>All CG blood was simulated using Next Limit&#8217;s RealFlow, creating defined  shapes of flying liquid rather than just a particulate spray. After simulating,  the liquids were rendered using Chaos Group&#8217;s V-Ray renderer, which provided the  opportunity to simulate accurate sub-surface effects and reflections. The finals  were then output as multi-layered Open EXR files in unclamped float using The Foundry&#8217;s Nuke,  which gave Celluloid complete flexibility to create the final look of the blood. </span></p>
<p><span>Additional visual effects were created by FAUV: title sequence and motion  graphics (41 shots); RIOT: clean-up work  (116 shots); Therapy: motion graphics (nine shots); Max Erdenberger: motion  graphics (five shots); and Sub/Par: wire and signage removal (145 shots). </span></p>
<p><span><strong>Going the HDV Route</strong><br />
One of the most intriguing aspects of the  project was that it was entirely shot on &#8220;prosumer&#8221; digital cameras, most  notably the Canon XH-A1 (along with the Canon HF10). &#8220;It was truly a  revelation,&#8221; McQuaide says. &#8220;The picture easily looks as good as what you are  used to seeing (if not better), but was shot with very little lighting and on  cameras that cost less than $3,000. The image quality &#8212; even using the HDV  format at resolution of only 1440&#215;1080 &#8212; was such that it had no impact on how  we dealt with vfx plates. It gave the directors the ability to cover the action  in ways that the use of pretty much any other camera would have precluded. I  believe this is the first time a major feature film has been shot on the HDV  format and, given our results, can&#8217;t imagine it will be last.&#8221; </span></p>
<p><span><em>Alain Bielik is the founder and editor of renowned effects magazine </em>S.F.X.<em>, published in France since 1991. He also contributes to various  French publications, both print and online, and occasionally to </em>Cinefex<em>.  In 2004, he organized a major special effects exhibition at the Musée  International de la Miniature in Lyon, France.</em> </span></p>
]]></content:encoded>
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		<title>George Steuber &#8211; Director of Photography in NYC</title>
		<link>http://www.moo2u.com/2009/04/24/george-steuber-director-of-photography-in-nyc/</link>
		<comments>http://www.moo2u.com/2009/04/24/george-steuber-director-of-photography-in-nyc/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 19:54:19 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Industry]]></category>
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		<category><![CDATA[Director George Steuber]]></category>
		<category><![CDATA[Director of Photography]]></category>
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		<category><![CDATA[Dolphin Fitness]]></category>
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		<category><![CDATA[NYC]]></category>
		<category><![CDATA[Pharoahe Monch]]></category>
		<category><![CDATA[Power 105.1]]></category>
		<category><![CDATA[Smoke Records]]></category>
		<category><![CDATA[St. Johns University]]></category>
		<category><![CDATA[Time Warner]]></category>
		<category><![CDATA[Wyclef Jean]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=700</guid>
		<description><![CDATA[
George was raised in primarily New York city and currently reside there now. He has  shot a multitude of commercials, music videos, promotional and corporate videos for some top leading clients. George&#8217;s experience with shooting and editing 4K, 2K, HD, and SD is quite useful when  meeting the needs of his clients. He [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="551" height="303" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4308953&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="551" height="303" src="http://vimeo.com/moogaloop.swf?clip_id=4308953&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>George was raised in primarily New York city and currently reside there now. He has  shot a multitude of commercials, music videos, promotional and corporate videos for some top leading clients. George&#8217;s experience with shooting and editing 4K, 2K, HD, and SD is quite useful when  meeting the needs of his clients. He has been working as a DP and editor now for over  7 years.</p>
<p>Some of his clients include: Dunkin Donuts, Big Apple Visual Group, St. Johns University, Time Warner,  Comcast, Diaspora and Dolphin Fitness, Pharoahe Monch, Centry (Magic Man), Power  105.1&#8217;s DJ Chuck The Tripple Threat, Wyclef Jean, Jerry Wonda (Fugees), Milk  Dee, Smoke Records, Legend Records.</p>
<p><strong>Related Information:</strong></p>
<p>Contact George Steuber online at <a title="George Steuber - NYC Director of Photography" href="http://www.GSteuber.com" target="_blank">www.GSteuber.com</a>, Cell: 718.772.7231 or Email: <a class="abouttextEmail" href="mailto:info@gsteuber.com">info@gsteuber.com</a></p>
]]></content:encoded>
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		<title>Broquard Studio Creates Boxing Package for HBO</title>
		<link>http://www.moo2u.com/2009/04/19/broquard-studio-creates-boxing-package-for-hbo/</link>
		<comments>http://www.moo2u.com/2009/04/19/broquard-studio-creates-boxing-package-for-hbo/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 21:46:08 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[After Dark]]></category>
		<category><![CDATA[Broquard Studio]]></category>
		<category><![CDATA[Digital Kitchen]]></category>
		<category><![CDATA[HBO]]></category>
		<category><![CDATA[HBO Sports]]></category>
		<category><![CDATA[Jacques Broquard]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[Pay-Per-View]]></category>
		<category><![CDATA[World Championship Boxing]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=674</guid>
		<description><![CDATA[Broquard Studio was called in to help Digital Kitchen with a slick and exciting new rebranding of HBO’s premiere boxing franchises. The creative studio helped execute punched up show packages for HBO’s Boxing After Dark, World Championship Boxing and Pay-Per-View.

With a triple-punch combo of shows to develop creative for, NYC based boutique Broquard Studio needed to bring all of it’s expertise in 2D/3D design, animation and compositing to the project.
]]></description>
			<content:encoded><![CDATA[<p>Broquard Studio was called in to help Digital Kitchen with a slick and  exciting new rebranding of HBO’s premiere boxing franchises. The creative studio  helped execute punched up show packages for HBO’s Boxing After Dark, World  Championship Boxing and Pay-Per-View.</p>
<p>With a triple-punch combo of shows to develop creative for, NYC based  boutique Broquard Studio needed to bring all of it’s expertise in 2D/3D design,  animation and compositing to the project.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/hbo_champions.jpg"><img class="aligncenter" style="border: 0pt none;" title="hbo_champions" src="http://www.moo2u.com/blog-images/hbo_champions.jpg" alt="Broquard Studio Creates Boxing Package for HBO hbo_champions " width="520" height="292" /></a></p>
<blockquote><p>“The HBO Sports brand and the boxing packages in particular are the ultimate  sports package to work on from a design and motion graphics perspective. It was  important to deliver something that had an event-night feel. Incorporating rich  finishes and slick glossed surfaces, while also maintaining the energy and vigor  that comes from primetime fights was the focus.”<br />
<strong>Jacques Broquard,  Director of Broquard Studio.</strong></p></blockquote>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/hbo_boxing.jpg"><img class="aligncenter" style="border: 0pt none;" title="hbo_boxing" src="http://www.moo2u.com/blog-images/hbo_boxing.jpg" alt="Broquard Studio Creates Boxing Package for HBO hbo_boxing " width="520" height="293" /></a></p>
<p><strong>About Broquard Studio:</strong><br />
Broquard Studio is a motion  graphics, design, animation and visual effects boutique for entertainment and  advertising. For information on Broquard Studio visit: <a href="http://broquardstudio.com/">www.broquardstudio.com</a>.</p>
<p><strong>About Digital Kitchen:</strong><br />
Digital Kitchen is a creative  agency that focuses on film production, experiential design, motion graphics,  brand identity, and interactive work for marketing and entertainment. For more  information on Digital Kitchen visit: <a href="http://www.d-kitchen.com/">www.d-kitchen.com</a></p>
]]></content:encoded>
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		<item>
		<title>Dimension 3 2009 &#8211; The Essential Forum For 3D Markets</title>
		<link>http://www.moo2u.com/2009/04/19/dimension-3-2009-the-essential-forum-for-3d-markets/</link>
		<comments>http://www.moo2u.com/2009/04/19/dimension-3-2009-the-essential-forum-for-3d-markets/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 20:23:33 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[VFX News]]></category>
		<category><![CDATA[3D stereoscopic]]></category>
		<category><![CDATA[Assimilate]]></category>
		<category><![CDATA[Attitude Studio]]></category>
		<category><![CDATA[Auditoire]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Avance Rapide Communication]]></category>
		<category><![CDATA[BskyB]]></category>
		<category><![CDATA[Camille Couderc E]]></category>
		<category><![CDATA[Centre National de la Danse]]></category>
		<category><![CDATA[Color Code]]></category>
		<category><![CDATA[D Revolution]]></category>
		<category><![CDATA[Dassault Systems]]></category>
		<category><![CDATA[Digimage Cinema]]></category>
		<category><![CDATA[Dimension 3]]></category>
		<category><![CDATA[Dolby]]></category>
		<category><![CDATA[Doremi Cinema]]></category>
		<category><![CDATA[Eutelsat]]></category>
		<category><![CDATA[Futuroscope]]></category>
		<category><![CDATA[Imax]]></category>
		<category><![CDATA[In-Three]]></category>
		<category><![CDATA[Inition]]></category>
		<category><![CDATA[Iridas]]></category>
		<category><![CDATA[Iz3D]]></category>
		<category><![CDATA[Mercenaries Engineering]]></category>
		<category><![CDATA[National Dance Centre]]></category>
		<category><![CDATA[Panasonic]]></category>
		<category><![CDATA[Pantin]]></category>
		<category><![CDATA[Paris]]></category>
		<category><![CDATA[Principal Large Format]]></category>
		<category><![CDATA[Ronel Faustino E]]></category>
		<category><![CDATA[Samsung]]></category>
		<category><![CDATA[Seine-Saint-Denis]]></category>
		<category><![CDATA[Sensio]]></category>
		<category><![CDATA[SMPTE]]></category>
		<category><![CDATA[Tempere University of Technology]]></category>
		<category><![CDATA[The Foundry]]></category>
		<category><![CDATA[Thomson]]></category>
		<category><![CDATA[Xpand]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=645</guid>
		<description><![CDATA[Dimension 3 the world’s leading festival for professionals involved in 3D  stereoscopic production, post and display, will take place in Paris, France,  from 2 – 4 June 2009.
Now in its third year, Dimension 3 will again be the crucial meeting-point  for performers, technical and business professionals who create 3D stereo  content [...]]]></description>
			<content:encoded><![CDATA[<p>Dimension 3 the world’s leading festival for professionals involved in 3D  stereoscopic production, post and display, will take place in Paris, France,  from 2 – 4 June 2009.</p>
<p>Now in its third year, Dimension 3 will again be the crucial meeting-point  for performers, technical and business professionals who create 3D stereo  content for cinema, TV, video games, home entertainment, communications and  training – underlining its position as the No.1 forum on the calendar for the 3D  industry.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/d3logo_cmy.gif"><img class="aligncenter size-medium wp-image-6050" style="border: 0pt none;" title="d3logo_cmy" src="http://www.moo2u.com/blog-images/d3logo_cmy.gif" alt="Dimension 3 2009 - The Essential Forum For 3D Markets d3logo_cmy " /></a></p>
<p>This year, Dimension 3 will take place at the National Dance Centre (Centre  National de la Danse), Pantin, in the Seine-Saint-Denis region of Paris, an area  that strongly supports 3D research and production.</p>
<p>For three days, visitors and exhibitors will discover the latest innovations  in 3D stereo, whilst also evaluating the maturity of current creation and  visualization solutions dedicated to the 3D imagery, and their diverse  applications.</p>
<p>More than 60 international experts will gather at the International Forum  dedicated to 3D images, to discuss technological, creative and economic matters  in a series of illuminating Dimension 3 Lectures and Masterclasses. Details to  be release soon.</p>
<p>A new feature this year’s Dimension 3 will be a space for professional 3D  producers to present their 3D creations and technical know-how. There will also  be a brand new Immersion Area showcasing cutting-edge 3D stereo experimentation  in video games, telecommunications and business marketing tools. The Immersion  Area provides a unique opportunity to discover, test and try all of today’s 3D  novelties, that could become tomorrow’s commercial essentials.</p>
<p>Dimension 3, third edition, will continue its entertaining and educational  ambitions with an absorbing exhibition about the history of 3D technologies.  Dimension 3 will also offer bilingual (French/English) training programmes and  support for the development of 3D content with a Writing Talent Grant.</p>
<p><strong>SUPPORTERS FOR DIMENSION 3 2009:</strong><br />
Companies already  supporting Dimension 3 2009 include: 3D Revolution, Assimilate, Attitude Studio,  Auditoire, Autodesk, BskyB, Color Code, Dassault Systems, Digimage Cinema,  Dolby, Doremi Cinema, Eutelsat, The Foundry, Imax, Inition, In-Three, Iridas,  Iz3D, Futuroscope, Mercenaries Engineering, Panasonic, Principal Large Format,  Samsung, Sensio, SMPTE, Tempere University of Technology, Thomson and  Xpand.<br />
<strong><br />
KEY FIGURES FROM DIMENSION 3 2008:</strong><br />
• 325  professional visitors (up 62% from the first edition)<br />
• 3,900 viewers at the  public screenings (50% up from the first edition)<br />
• 8 hours of 3D  programs<br />
• Special Premieres of Hannah Montana and Scar 3-D<br />
• Over 25  exhibitors in 3D audio-visual, cinema, games, display and digital signage<br />
•  Over 50 expert speakers<br />
• 150 attendees every day at the professional  conferences<br />
• 20 participants on the training course on 3D production  (AFDAScertified training)</p>
<p><strong>THE STATE OF THE 3D INDUSTRY:</strong><br />
• In France, screenings of  the 3D version of Journey To The Center Of The Earth attracted four times more  viewers than the 2D version<br />
• Over 10,000 theatres in the USA will feature  digital projectors by 2011<br />
• Over 13 feature films in 3D are scheduled for  release in 2009-2010 (including Spielberg’s Tintin and James Cameron’s Avatar)</p>
<p><strong>Further Information:</strong><br />
For further information please visit  <a href="http://www.dimension3-expo.com/">www.dimension3-expo.com</a><br />
Dimension  3 is supported by the Conseil Général of the Seine-Saint-Denis and is organised  by Seine Saint-Denis Avenir – an agency for the economic development of the  Seine Saint-Denis –in partnership with Avance Rapide Communication.</p>
<p><strong>Contact:</strong><br />
Avance Rapide Communication, T: (+33) 1 41 14 05  70</p>
<p>Ronel Faustino E: ronel@avancerapide.com<br />
Camille Couderc E:  Camille@avanceapide.com</p>
]]></content:encoded>
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		<title>Autodesk Announces Softimage Mod Tool 7.5</title>
		<link>http://www.moo2u.com/2009/03/27/autodesk-announces-softimage-mod-tool-75/</link>
		<comments>http://www.moo2u.com/2009/03/27/autodesk-announces-softimage-mod-tool-75/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 18:27:29 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Autodesk Softimage]]></category>
		<category><![CDATA[CgFX]]></category>
		<category><![CDATA[CryENGINE]]></category>
		<category><![CDATA[Crytek]]></category>
		<category><![CDATA[Crytek CryENGINE 2]]></category>
		<category><![CDATA[DxFX]]></category>
		<category><![CDATA[Epic Unreal Engine 3]]></category>
		<category><![CDATA[Fable II]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[HLSL]]></category>
		<category><![CDATA[ICE]]></category>
		<category><![CDATA[Metal Gear Solid 4]]></category>
		<category><![CDATA[Mod Tool]]></category>
		<category><![CDATA[Mod Tool 7.5]]></category>
		<category><![CDATA[Softimage]]></category>
		<category><![CDATA[Valve Source]]></category>
		<category><![CDATA[XSI]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=623</guid>
		<description><![CDATA[Autodesk, Inc., has announced Autodesk Softimage Mod Tool 7.5 software (formerly SOFTIMAGE_XSI Mod Tool). This free* 3D modeling and animation package for aspiring game artists is based on the same professional toolset as Autodesk Softimage (formerly SOFTIMAGE_XSI). Game studios have used Softimage software to create hit titles such as “Metal Gear Solid 4″ and “Fable II.”]]></description>
			<content:encoded><![CDATA[<p>Autodesk, Inc., has announced Autodesk Softimage Mod Tool 7.5 software  (formerly SOFTIMAGE_XSI Mod Tool). This free* 3D modeling and animation package  for aspiring game artists is based on the same professional toolset as Autodesk  Softimage (formerly SOFTIMAGE_XSI). Game studios have used Softimage software to  create hit titles such as “Metal Gear Solid 4″ and “Fable II.”</p>
<p>“Softimage Mod Tool gives the next generation of game artists access to  professional tools, so they can learn while making their own games or game  mods,” said Marc Stevens, Autodesk Media &amp; Entertainment vice president,  games. “Game developers can also use the software to extend the life of a game  by building a community of modders. Game mods can go on to become commercial  games in their own right, and they can be used by developers to identify talent  for recruiting purposes.”</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/fable_angry_hobbes_main.jpg"><img class="aligncenter" style="border: 0pt none;" title="fable_angry_hobbes_main" src="http://www.moo2u.com/blog-images/fable_angry_hobbes_main.jpg" alt="Autodesk Announces Softimage Mod Tool 7.5 fable_angry_hobbes_main " width="520" height="293" /></a></p>
<p><strong><br />
New Features in Autodesk Softimage Mod Tool 7.5</strong><br />
o  <strong>New learning materials:</strong> Softimage Mod Tool 7.5 comes with  training<br />
materials from Noesis Interactive. These materials show users how to  create a character and export it for use in Microsoft XNA Games Studio 3.0.</p>
<p>o <strong>New real-time shading API (application programming  interface):</strong> Softimage<br />
Mod Tool 7.5 supports the Realtime Shader API  version 3.0, which helps make real-time shader development simpler and more  flexible. The new version offers an architecture focused on programmable shaders  (GLSL, HLSL) and file-based effects (CgFX and DxFX). With these capabilities,  what game developers see in Softimage Mod Tool is what they get in the game.</p>
<p>o <strong>Interactive Creative Environment (ICE):</strong> ICE is an open,  scalable platform<br />
that enables artists to extend the capabilities of  Softimage more quickly and intuitively using a node-based dataflow diagram.  Artists can now quickly create complex 3D effects and tools without writing  code.</p>
<p>o <strong>Support for Windows Vista operating system:</strong> Autodesk  Softimage Mod Tool<br />
7.5 now supports the Windows Vista Business operating  system.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/logo_mood_tool.jpg"><img class="aligncenter" style="border: 0pt none;" title="logo_mood_tool" src="http://www.moo2u.com/blog-images/logo_mood_tool.jpg" alt="Autodesk Announces Softimage Mod Tool 7.5 logo_mood_tool " width="520" height="285" /></a><br />
<em></em></p>
<p><em>Autodesk Softimage Mod Tool (formerly XSI Mod Tool) software is a free 3D  modeling and animation package for creating non‐commercial games and “modding”  (modifying games). Softimage Mod Tool 7.5 is based on the same professional  toolset found in Autodesk Softimage 7.5, used by game developers to create 3D  characters, levels, props and animation. Game developers can use Softimage Mod  Tool toextend the life of games and recruit talent with a modding community  using. Softimage Mod Tool 7.5 exports to Microsoft XNA and add‐ons are available  that enable export to Crytek CryENGINE 2, Valve Source and Epic Unreal Engine  3.</em></p>
<p style="text-align: left;"><a href="http://www.moo2u.com/blog-images/shading_elephant.jpg"><img class="aligncenter" style="border: 0pt none;" title="shading_elephant" src="http://www.moo2u.com/blog-images/shading_elephant.jpg" alt="Autodesk Announces Softimage Mod Tool 7.5 shading_elephant " width="520" height="285" /></a><br />
<em><br />
<strong>Realtime Shading API</strong><br />
Softimage Mod  Tool 7.5 gives users unprecedented power in a free tool. A new realtime shading  API<br />
supports programmable shaders (GLSL, HLSL) and file‐based effects (CgFX  and DxFX). This gives game<br />
developers “what you see is what you get”  (WYSIWYG) abilities when programming custom shader<br />
effects, so that what you  see in Softimage Mod Tool, is what you get in the game.</em></p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/ice_fire.jpg"><img class="aligncenter" style="border: 0pt none;" title="ice_fire" src="http://www.moo2u.com/blog-images/ice_fire.jpg" alt="Autodesk Announces Softimage Mod Tool 7.5 ice_fire " width="520" height="285" /></a></p>
<p><em><strong><br />
ICE – now in Mod Tool!</strong><br />
ICE (Interactive Creative  Environment) is an open, scalable platform that enables you to extend  the<br />
capabilities of Softimage more quickly and intuitively using a node‐based  dataflow diagram. This<br />
paradigm means that 3D artists can create complex 3D  effects and tools extremely quickly without<br />
writing code.</em></p>
<p>Create Compelling 3D Content for Microsoft XNA and Major Game Engines  Softimage Mod Tool 7.5 can export 3D models and animation for use with the  Microsoft XNA Game Studio 3 framework. Fledgling or independent game developers  now have access to a professional toolset for creating original games on the  Microsoft Xbox console or Windows platform.</p>
<p>Users can also download add-ons for content export to Crytek CryENGINE 2,  Epic Unreal Engine 3 and Valve Source game engines. With this professional 3D  toolset modders can produce characters and props for their favorite game.</p>
<p>Commercial Version for Microsoft Xbox Live Community Games Available Autodesk  Softimage Mod Tool Pro 7.5 software is functionally identical to the Mod Tool,  but has an End User License Agreement that allows users to produce assets for  games sold via Microsoft’s Xbox Live Community Games.<br />
Autodesk Softimage Mod  Tool Pro 7.5 is available only with Microsoft’s XNA Creator’s Club Premium  membership. For more information visit <a href="visit http://creators.xna.com">http://creators.xna.com</a>.</p>
<p><strong>Availability</strong><br />
Autodesk anticipates that Softimage Mod Tool  7.5 software will be available in April 2009. For more information, visit <a href="http://www.softimage.com/products/modtool/">www.softimage.com/products/modtool</a>.</p>
<p><em>*Free products are subject to the terms and conditions of the end-user  license agreement that accompanies the software.</em></p>
<p>Autodesk Softimage and XSI are registered trademarks or trademarks of  Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or  other countries. All other brand names, product names, or trademarks belong to  their respective holders. Autodesk reserves the right to alter product offerings  and specifications at any time without notice, and is not responsible for  typographical or graphical errors that may appear in this  document.<br />
<strong><br />
<em>Main Header Image Credit</em></strong><em><br />
Fable II &#8211;  Angry Hobbes<br />
Image courtesy of Lionhead Studios.</em></p>
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