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	<title>Moo2u.com - Free Tutorials &#38; the latest VFX news. &#187; Movies</title>
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		<title>Terminator Salvation &#8211; May 2009 Release</title>
		<link>http://www.moo2u.com/2009/05/20/terminator-salvation-may-2009-release/</link>
		<comments>http://www.moo2u.com/2009/05/20/terminator-salvation-may-2009-release/#comments</comments>
		<pubDate>Wed, 20 May 2009 18:03:11 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Andrew G. Vajna]]></category>
		<category><![CDATA[Asylum]]></category>
		<category><![CDATA[Charlie Gibson]]></category>
		<category><![CDATA[Conrad Buff]]></category>
		<category><![CDATA[Dan Lin]]></category>
		<category><![CDATA[Danny Elfman]]></category>
		<category><![CDATA[Derek Anderson]]></category>
		<category><![CDATA[ILM]]></category>
		<category><![CDATA[Jeanne Allgood]]></category>
		<category><![CDATA[Jeffrey Silver]]></category>
		<category><![CDATA[Joel B. Michaels]]></category>
		<category><![CDATA[John Brancato]]></category>
		<category><![CDATA[John Rosengrant]]></category>
		<category><![CDATA[Mario F. Kassar]]></category>
		<category><![CDATA[Martin Laing]]></category>
		<category><![CDATA[McG]]></category>
		<category><![CDATA[Michael Ferris]]></category>
		<category><![CDATA[Michael Wilkinson]]></category>
		<category><![CDATA[Moritz Borman]]></category>
		<category><![CDATA[Rising Sun Pictures]]></category>
		<category><![CDATA[Shane Hurlbut]]></category>
		<category><![CDATA[Victor Kubicek]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=813</guid>
		<description><![CDATA[“Terminator Salvation” is set in post-apocalyptic 2018, where John Connor is the man fated to lead the human resistance against Skynet and its army of Terminators. But the future that Connor was raised to believe in is altered in part by the appearance of Marcus Wright, a stranger whose last memory is of being on death row. Connor must decide whether Marcus has been sent from the future, or rescued from the past. As Skynet prepares its final onslaught, Connor and Marcus both embark on an odyssey that takes them into the heart of Skynet’s operations, where they uncover the terrible secret behind the possible annihilation of mankind.]]></description>
			<content:encoded><![CDATA[<p>“Terminator Salvation” is set in post-apocalyptic 2018, where John Connor is the man fated to lead the human resistance against Skynet and its army of Terminators. But the future that Connor was raised to believe in is altered in part by the appearance of Marcus Wright, a stranger whose last memory is of being on death row.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/term_nurse.jpg"><img class="aligncenter" style="border: 0pt none; margin-top: 5px; margin-bottom: 5px;" title="term_nurse" src="http://www.moo2u.com/blog-images/term_nurse.jpg" alt="Terminator Salvation - May 2009 Release term_nurse " width="520" height="222" /></a></p>
<p>Connor must decide whether Marcus has been sent from the future, or rescued from the past. As Skynet prepares its final onslaught, Connor and Marcus both embark on an odyssey that takes them into the heart of Skynet’s operations, where they uncover the terrible secret behind the possible annihilation of mankind.</p>
<p>The highly anticipated new installment of The Terminator film franchise, “Terminator Salvation” is directed by McG (”Charlie’s Angels,” “We Are Marshall”). The screenplay is by Michael Ferris &amp; John Brancato. Moritz Borman, Derek Anderson, Victor Kubicek and Jeffrey Silver are the producers, with Jeanne Allgood, Dan Lin, Mario F. Kassar, Andrew G. Vajna and Joel B. Michaels serving as executive producers.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/5210" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="350" src="http://sputnik7.com/v/5210" allowfullscreen="true"></embed></object></p>
<p>Wishing to avoid comparisons with the Transformers franchise, McG has stated “Transformers is an excellent movie, but our film is not about big robots. I wanted it to have lots of hardware and velocity, but I didn’t want to hang the whole movie on it.”</p>
<p>Visual Effects for the movie were undertaken by Industrial Light &amp; Magic (ILM), with Asylum fx and Rising Sun Pictures bringing their skills to various sequences.</p>
<p>And in addition to the brilliant CG work generated for ‘Terminator Salvation’, McG contracted Stan Winston studios to create real life models of some of the terminator characters that the human cast could interact with.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/term_marcus2.jpg"><img class="aligncenter" style="border: 0pt none; margin-top: 5px; margin-bottom: 5px;" title="term_marcus2" src="http://www.moo2u.com/blog-images/term_marcus2.jpg" alt="Terminator Salvation - May 2009 Release term_marcus2 " width="520" height="222" /></a></p>
<p>Stan Winston, the special effects pioneer who designed the original Terminator endoskeleton, worked on Terminator Salvation prior to his death in June this year. McG intends to dedicate the moive to Winston’s memory.</p>
<p>The film stars Christian Bale as John Connor (”The Dark Knight”), Sam Worthington as Marcus Wright (”The Great Raid”), Anton Yelchin as Kyle Reese (”Star Trek”), Bryce Dallas Howard as Kate Connor (”Spider-Man 3″), Moon Bloodgood as Blair Williams (”What Just Happened?”), Common as Barnes, (”Wanted”), Jane Alexander as Virginia (”The Unborn”), Jadagrace as Star and Helena Bonham Carter as Serena Kogen (”Harry Potter and the Order of the Phoenix”)</p>
<p>“Terminator Salvation” will be released in the U.S. on May 21, 2009 by Warner Bros. Pictures. Sony Pictures Releasing International is distributing the film in most international territories between May 2009 and June 2009.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/terminator_lorry1.jpg"><img class="aligncenter" style="border: 0pt none; margin-top: 5px; margin-bottom: 5px;" title="terminator_lorry1" src="http://www.moo2u.com/blog-images/terminator_lorry1.jpg" alt="Terminator Salvation - May 2009 Release terminator_lorry1 " width="520" height="216" /></a></p>
<p><strong>CREDITS:</strong><br />
Director: McG<br />
Screenplay: Michael Ferris &amp; John Brancato<br />
Producers: Moritz Borman, Derek Anderson, Victor Kubicek and Jeffrey Silver<br />
Executive producers:  Jeanne Allgood, Dan Lin, Mario F. Kassar, Andrew G. Vajna and Joel B. Michaels<br />
Cinematographer:  Shane Hurlbut<br />
Production designer:  Martin Laing<br />
Editor:  Conrad Buff<br />
Costume designer:  Michael Wilkinson<br />
Visual effects supervisor:  Charlie Gibson<br />
Animatronics supervisor:  John Rosengrant<br />
Music: Danny Elfman</p>
<p><strong>SOURCES &amp; RELATED LINKS:</strong><br />
<a href="http://www.sonypictures.net/movies/terminatorsalvation/">www.sonypictures.net/movies/terminatorsalvation</a><br />
<a href="http://terminatorsalvation.warnerbros.com/">http://terminatorsalvation.warnerbros.com</a><br />
Industrial Light &amp; Magic: <a href="http://www.ilm.com/">www.ilm.com</a><br />
Rising Sun Pictures: <a href="http://www.rsp.com.au/news.htm">www.rsp.com.au</a><br />
Asylum fx: <a href="http://www.asylumfx.com/">www.asylumfx.com</a></p>
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		<title>Pixar&#8217;s &#8220;Up&#8221; Will Lift The Down at Heart</title>
		<link>http://www.moo2u.com/2009/05/02/pixars-up-will-lift-the-down-at-heart/</link>
		<comments>http://www.moo2u.com/2009/05/02/pixars-up-will-lift-the-down-at-heart/#comments</comments>
		<pubDate>Sat, 02 May 2009 12:21:13 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Bob Peterson]]></category>
		<category><![CDATA[Carl Fredricksen]]></category>
		<category><![CDATA[Christopher Plummer]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Disney UP]]></category>
		<category><![CDATA[Disney's UP]]></category>
		<category><![CDATA[Edward Asner]]></category>
		<category><![CDATA[John Ratzenberger]]></category>
		<category><![CDATA[Jonas Rivera]]></category>
		<category><![CDATA[Jordan Nagai]]></category>
		<category><![CDATA[Michael Giacchino]]></category>
		<category><![CDATA[Pete Docter]]></category>
		<category><![CDATA[Pixar]]></category>
		<category><![CDATA[Pixar UP]]></category>
		<category><![CDATA[Ronnie del Carmen]]></category>
		<category><![CDATA[UP]]></category>
		<category><![CDATA[Walt Disney Pictures]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=119</guid>
		<description><![CDATA[‘Up’ is the tenth featured film from the Pixar stable and is set to hit cinemas in May 2009. ‘Up’ is the story of a 78 year old widower called Carl Fredricksen who longs to fulfil his wife Ellie’s childhood dreams. Ellie and Carl met and grew up in a small American mid western town where Ellie had often dreamed of exploring the globe and climbing mountains. When threatened by developers that he must leave his house for an assisted retirement home, Carl decides to fulfil his promise to Ellie to see the world. Carl teams up with an unlikely accomplice in the form of Russell, an eight year old enthusiastic explorer. Together the odd couple contend with unfamiliar lands, unpleasant villains and unfriendly creatures.]]></description>
			<content:encoded><![CDATA[<p>‘Up’ is the tenth featured film from the Pixar stable and is set to hit cinemas in May 2009. ‘Up’ is the story of a 78 year old widower called Carl Fredricksen who longs to fulfil his wife Ellie’s childhood dreams. Ellie and Carl met and grew up in a small American mid western town where Ellie had often dreamed of exploring the globe and climbing mountains. When threatened by developers that he must leave his house for an assisted retirement home, Carl decides to fulfil his promise to Ellie to see the world. Carl teams up with an unlikely accomplice in the form of Russell, an eight year old enthusiastic explorer. Together the odd couple contend with unfamiliar lands, unpleasant villains and unfriendly creatures.</p>
<p>Directed by the award winning team of Pete Docter (&#8220;Monsters, Inc.&#8221;) and Bob Peterson; ‘Up’ is extremely funny and often poignant and is an animated tale that will lift the most down at heart.</p>
<div><img class="aligncenter" style="border: 0pt none;" src="http://www.moo2u.com/blog-images/up_house_sky_lg.jpg" border="0" alt="" width="520" height="292" /></div>
<div style="margin: 5px 20px 20px;">
<div class="smallfont" style="margin-bottom: 2px;">Quote:</div>
<table border="0" cellspacing="0" cellpadding="6" width="100%">
<tbody>
<tr>
<td class="alt2" style="border: 1px inset;">In an interview with Time Magazine, Docter described the film as a “coming-of-old-age story about a seventy-something guy who lives in a house that looks like your grandparents’ house smelled.”</td>
</tr>
</tbody>
</table>
</div>
<p>Pixar’s Up hits theaters on May 29th 2009.</p>
<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/4550" /><embed type="application/x-shockwave-flash" width="500" height="350" src="http://sputnik7.com/v/4550"></embed></object></div>
<p><strong>About Pixar:</strong><br />
Pixar Animation Studios is an Academy Award winning computer animation studio with the technical, creative and production capabilities to create a new generation of animated feature films. Pixar combine proprietary technology and world-class creative talent to develop computer-animated feature films with memorable characters and heart warming stories that appeal to audiences of all ages.</p>
<div><img class="aligncenter" style="border: 0pt none;" src="http://www.moo2u.com/blog-images/up_scout_lg.jpg" border="0" alt="" width="520" height="292" /></div>
<p><strong>Pixar &amp; Disney</strong><br />
In May 1991, Pixar entered into the Feature Film Agreement with Walt Disney Pictures for the development and production of up to three computer animated feature films to be marketed and distributed by Disney. It was pursuant to the Feature Film Agreement that Toy Story was developed, produced, and distributed. In February 1997, Pixar entered into the Co-Production Agreement (which superseded the Feature Film Agreement) with Disney pursuant to which Pixar, on an exclusive basis, agreed to produce five original computer-animated feature-length theatrical motion pictures for distribution by Disney. The five original Pictures under the Co-Production Agreement were A Bug&#8217;s Life, Monsters, Inc., Finding Nemo, The Incredibles, and Cars. Toy Story 2, the theatrical sequel to Toy Story, was released in November 1999, and is also governed by the Co-Production Agreement.</p>
<div><img class="aligncenter" style="border: 0pt none;" src="http://www.moo2u.com/blog-images/up_house.jpg" border="0" alt="" width="520" height="292" /></div>
<p><strong>CREDITS:</strong><br />
Directed by: Pete Docter, Bob Peterson<br />
Produced by: Jonas Rivera<br />
Written by: Bob Peterson, Ronnie del Carmen<br />
music by: Michael Giacchino<br />
Distributed by: Walt Disney Pictures</p>
<p><strong>CAST:</strong><br />
Edward Asner<br />
Christopher Plummer<br />
John Ratzenberger<br />
Jordan Nagai</p>
<p><strong>Updated Trailers:</strong></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube-nocookie.com/v/8yC8icvXjWY&amp;hl=en&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube-nocookie.com/v/8yC8icvXjWY&amp;hl=en&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube-nocookie.com/v/JhNDKyPzJYM&amp;hl=en&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube-nocookie.com/v/JhNDKyPzJYM&amp;hl=en&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>G.I. Joe: The Rise of Cobra</title>
		<link>http://www.moo2u.com/2009/04/30/gi-joe-the-rise-of-cobra/</link>
		<comments>http://www.moo2u.com/2009/04/30/gi-joe-the-rise-of-cobra/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 11:49:31 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Adewale Akinnuoye-Agbaje]]></category>
		<category><![CDATA[Cafe FX]]></category>
		<category><![CDATA[Channing Tatum]]></category>
		<category><![CDATA[Christopher Eccleston]]></category>
		<category><![CDATA[Dennis Quaid]]></category>
		<category><![CDATA[Digital Domain]]></category>
		<category><![CDATA[framestore]]></category>
		<category><![CDATA[G.I. Joe]]></category>
		<category><![CDATA[Joseph Gordon-Levitt]]></category>
		<category><![CDATA[Marlon Wayans]]></category>
		<category><![CDATA[MPC]]></category>
		<category><![CDATA[Pixel Playground]]></category>
		<category><![CDATA[Saïd Taghmaoui]]></category>
		<category><![CDATA[Sienna Miller]]></category>
		<category><![CDATA[The Rise of Cobra]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=743</guid>
		<description><![CDATA[G.I. Joe will be a modern telling of the "G.I. Joe vs.  Cobra" storyline and its compelling characters that Hasbro created 25 years ago.  The premise of this fantasy is the story of the G.I. Joe team, led by Duke, and  their "fight for freedom wherever there is trouble" against the evil Cobra  Commander and his Cobra force. This storyline was an instant hit with kids in  the early 1980s, spawning a highly popular 3-3/4-inch action figure line, comic  book collection and animated series. The G.I. Joe team will not be based in  Brussels. Instead, they will be based out of the "Pit" as they were throughout  the 1980s comic book series. And]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube-nocookie.com/v/xKVqPzm134U&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube-nocookie.com/v/xKVqPzm134U&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>About the Movie:</strong></p>
<p><strong>G.I. Joe</strong> will be a modern telling of the &#8220;G.I. Joe vs.  Cobra&#8221; storyline and its compelling characters that Hasbro created 25 years ago.  The premise of this fantasy is the story of the G.I. Joe team, led by Duke, and  their &#8220;fight for freedom wherever there is trouble&#8221; against the evil Cobra  Commander and his Cobra force. This storyline was an instant hit with kids in  the early 1980s, spawning a highly popular 3-3/4-inch action figure line, comic  book collection and animated series. The G.I. Joe team will not be based in  Brussels. Instead, they will be based out of the &#8220;Pit&#8221; as they were throughout  the 1980s comic book series. And, in keeping with the G.I. Joe vs. Cobra  fantasy, the movie will feature characters and locations from around the world.  Duke, the lead character and head of the G.I. Joe team, will embody the values  of bravery and heroism that the first generation of G.I. Joe figures  established.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/gijoe-m-1.jpg"><img class="aligncenter" style="border: 0pt none;" src="http://www.moo2u.com/blog-images/gijoe-m-1.jpg" alt="G.I. Joe: The Rise of Cobra" width="520" height="293" /></a></p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/gijoe-m-2.jpg"><img class="aligncenter" style="border: 0pt none;" src="http://www.moo2u.com/blog-images/gijoe-m-2.jpg" alt="G.I. Joe: The Rise of Cobra" width="520" height="293" /></a></p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/gijoe-m-3.jpg"><img class="aligncenter" style="border: 0pt none;" src="http://www.moo2u.com/blog-images/gijoe-m-3.jpg" alt="G.I. Joe: The Rise of Cobra" width="520" height="293" /></a></p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/gijoe-m-4.jpg"><img class="aligncenter" style="border: 0pt none;" src="http://www.moo2u.com/blog-images/gijoe-m-4.jpg" alt="G.I. Joe: The Rise of Cobra" width="520" height="293" /></a></p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/gijoe-m-5.jpg"><img class="aligncenter" style="border: 0pt none;" src="http://www.moo2u.com/blog-images/gijoe-m-5.jpg" alt="G.I. Joe: The Rise of Cobra" width="520" height="293" /></a></p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/gijoe-m-6.jpg"><img class="aligncenter" style="border: 0pt none;" src="http://www.moo2u.com/blog-images/gijoe-m-6.jpg" alt="G.I. Joe: The Rise of Cobra" width="520" height="293" /></a></p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/gijoe-m-7.jpg"><img class="aligncenter" style="border: 0pt none;" src="http://www.moo2u.com/blog-images/gijoe-m-7.jpg" alt="G.I. Joe: The Rise of Cobra" width="520" height="293" /></a></p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/gijoe-m-8.jpg"><img class="aligncenter" style="border: 0pt none;" src="http://www.moo2u.com/blog-images/gijoe-m-8.jpg" alt="G.I. Joe: The Rise of Cobra" width="520" height="293" /></a></p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/gijoe-m-9.jpg"><img class="aligncenter" style="border: 0pt none;" src="http://www.moo2u.com/blog-images/gijoe-m-9.jpg" alt="G.I. Joe: The Rise of Cobra" width="520" height="293" /></a></p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/gijoe-m-10.jpg"><img class="aligncenter" style="border: 0pt none;" src="http://www.moo2u.com/blog-images/gijoe-m-10.jpg" alt="G.I. Joe: The Rise of Cobra" width="520" height="293" /></a></p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/gijoe-m-11.jpg"><img class="aligncenter" style="border: 0pt none;" src="http://www.moo2u.com/blog-images/gijoe-m-11.jpg" alt="G.I. Joe: The Rise of Cobra" width="520" height="293" /></a></p>
<p style="text-align: left;">Some of the visual effects post houses used in G.I. Joe: The Rise of Cobra are MPC, Framestore, Digital Domain, Cafe FX and Pixel Playground. See the IMDB link for a full production cast/crew list.</p>
<p style="text-align: left;"><strong>About MPC</strong><br />
MPC creates high-end digital visual effects and  computer animation for the feature film, advertising, music and television  industries. With studios based in Soho London, Santa Monica LA and Vancouver  Canada, this award winning facility has worked on many high profile projects  including The Chronicles of Narnia: Prince Caspian, Quantum of Solace and the  classic Cadbury ‘Gorilla’s Moment’.<br />
For more information about MPC visit: <a href="http://www.moving-picture.com/" target="_blank">www.moving-picture.com</a>.</p>
<p style="text-align: left;"><strong>About Digital Domain</strong><br />
Digital Domain is an Academy  Award-winning digital production studio with a reputation for innovation and  artistry. The studio has created visual effects for 65+ movies that have  collectively generated more than $12 billion in worldwide box-office sales,  including most recently, The Curious Case of Benjamin Button for which it won  the Academy Award for Visual Effects. A creative giant in advertising, Digital  Domain works with a stellar group of A-list directors including David Fincher,  Mark Romanek, Joseph Kosinski, Carl Erik Rinsch and more. Industry recognition for Digital Domain’s advertising work includes many Clio,  AICP, and Cannes Lion awards and other industry honors. The company is  continually pushing into new territory and is being recognized for its  pioneering work in photo-real digital humans and productions that bring the  worlds of movies, games, advertising and the web closer together. Digital Domain  is privately held and based in Venice, California. <a href="http://www.digitaldomain.com/" target="_blank">www.digitaldomain.com</a></p>
<p><strong>About Framestore:</strong><br />
Framestore has been working in digital  film and video for over 20 years now, creating original and astonishing work  that has helped make it the largest visual effects and computer animation studio  in Europe.</p>
<p>Among Framestore’s notable commercial credits are Smirnoff Sea (winner, 2007  VES ‘Visual Effects in a Commercial’), The Chemical Brothers The Salmon Dance,  Casino Royal – Title Sequence, Vauxhall C’mon campaign, Sure to Go Wild,  Guinness noitulovE, Johnnie Walker Fish, Levi’s Odyssey and Guinness Surfer.</p>
<p>Since 2004, Framestore NY has been flying the flag in the world of US  commercials, landing work for clients such as GE, FedEx, Hoover, Pepsi, Nike,  Smirnoff, and Coca-Cola, and winning top awards including both an Emmy and a VES  in 2006.</p>
<p>Framestore’s movie portfolio includes work on such films as The Dark Knight,  Australia, A Quantum of Solace, Wanted, Prince Caspian, The Golden Compass,  Harry Potter and the Order of the Phoenix, Children of Men and Superman Returns. <a href="http://www.framestore-cfc.com/" target="_blank">http://www.framestore-cfc.com/</a></p>
<p><strong>About Cafe Fx</strong><br />
CafeFX is an award-winning feature film visual  effects facility offering visual effects production and supervision, CG  character creation, and 3D animation. Founded in 1993 by Jeff Barnes and David  Ebner, CafeFX is located in a 36,000-square-foot studio on an eight-acre campus  in the heart of Santa Barbara County. The company’s credits include Spider-Man™  3, Ghost Rider, Pan’s Labyrinth, The Departed, Eragon, Sin city, King Kong,  Memoirs Of A Geisha and The Aviator. <a href="http://www.cafefx.com/" target="_blank">www.cafefx.com</a></p>
<p><strong>About Pixel Playground:</strong><br />
Pixel Playground is a visual effects company dedicated to creating the highest level of visual effects for its clients. Pixel Playground offers a comprehensive list of services ranging from on set visual effects supervision to all visual post production needs. These services include 2D digital compositing, and a full compliment of CGI services. visit: <a href="http://www.pixelplaygroundinc.com" target="_blank">http://www.pixelplaygroundinc.com</a></p>
<p><strong>Related Links:</strong></p>
<p>Visual Effects Credits from <a title="Full IMDB Credits for G.I. Joe: The Rise of Cobra" href="http://www.imdb.com/title/tt1046173/fullcredits" target="_blank">IMDB</a></p>
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		<title>The Visual FX of Sin City</title>
		<link>http://www.moo2u.com/2009/04/30/the-visual-fx-of-sin-city/</link>
		<comments>http://www.moo2u.com/2009/04/30/the-visual-fx-of-sin-city/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 11:09:12 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Benicio Del Toro]]></category>
		<category><![CDATA[Brittany Murphy]]></category>
		<category><![CDATA[Bruce Willis]]></category>
		<category><![CDATA[Carla Gugino]]></category>
		<category><![CDATA[Clive Owen]]></category>
		<category><![CDATA[Elijah Wood]]></category>
		<category><![CDATA[Frank Miller]]></category>
		<category><![CDATA[Jaime King]]></category>
		<category><![CDATA[Jessica Alba]]></category>
		<category><![CDATA[Josh Hartnett]]></category>
		<category><![CDATA[Marley Shelton]]></category>
		<category><![CDATA[Michael Clarke Duncan]]></category>
		<category><![CDATA[Michael Madsen]]></category>
		<category><![CDATA[Mickey Rourke]]></category>
		<category><![CDATA[Nick Stahl]]></category>
		<category><![CDATA[Robert Rodriguez]]></category>
		<category><![CDATA[Rosario Dawson]]></category>
		<category><![CDATA[Sin City]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=738</guid>
		<description><![CDATA[After the actors filmed in front of blank backgrounds, the SIN CITY effects team painstakingly brewed up the worlds they inhabit taken straight from Miller’s books. It began with Robert Rodriguez morphing Frank Miller’s books – frame by frame, entirely as is -- into animatic storyboards. He than started developing the film’s look in the early experimental footage – a look he would continue to adjust throughout production. The idea was always to blend the photo-realistic with the graphic, but the trick was in finding the balance. By finessing the lighting and photography, Rodriguez played with variations on silhouette]]></description>
			<content:encoded><![CDATA[<p><strong>Sin City</strong></p>
<p><strong>Directed by:</strong> Robert Rodriguez, Frank Miller<br />
<strong>Starring:</strong><span> Jessica Alba, Rosario Dawson, Elijah Wood,  Bruce Willis, Benicio  Del Toro, Michael Clarke Duncan, Carla Gugino, Josh Hartnett, Michael  Madsen, Jaime King, Brittany Murphy, Clive Owen, Mickey Rourke, Nick Stahl,  Marley Shelton.</span></p>
<p>After the actors filmed in front of blank backgrounds, the SIN CITY effects  team painstakingly brewed up the worlds they inhabit taken straight from  Miller’s books. It began with Robert Rodriguez morphing Frank Miller’s books –  frame by frame, entirely as is &#8212; into animatic storyboards. He than started  developing the film’s look in the early experimental footage – a look he would  continue to adjust throughout production. The idea was always to blend the  photo-realistic with the graphic, but the trick was in finding the balance. By  finessing the lighting and photography, Rodriguez played with variations on  silhouette, shadow and extreme contrasts throughout. He also decided to add a  few splashes of color to the otherwise high-contrast atmosphere. Rodriguez: “I  was just salivating to recreate these really tricky images that Frank had drawn.  Everything is so stripped down, that we would do as Frank did in drawing his  comics. We’d build a background, but when in doubt, we’d black it out.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashvars" value="&amp;file=sincity-trailer.flv&amp;height=360&amp;width=510&amp;autostart=false&amp;link=http://www.reelcomix.com&amp;linkfromdisplay=true" /><param name="src" value="http://www.reelcomix.com/videos/flvplayer.swf" /><embed type="application/x-shockwave-flash" width="500" height="360" src="http://www.reelcomix.com/videos/flvplayer.swf" flashvars="&amp;file=sincity-trailer.flv&amp;height=360&amp;width=510&amp;autostart=false&amp;link=http://www.reelcomix.com&amp;linkfromdisplay=true"></embed></object></p>
<p>By stripping the backgrounds to their essentials, you get an unnatural style  that feels right. Since I shot in color, we’d take the color out and make it a  stark black and white, but at any time in post I could bring a color back in.  You could then use color as a weapon; a really strong storytelling tool. So you  have a character like Goldie who pops out with real flesh tones and blonde hair  or The Yellow Bastard with his mustard-colored skin. And when I wanted to  heighten a character’s pain I turned the blood red, which really brings it into  the foreground, almost like a color close-up. At the same time, we could temper  some of the more gruesome images, by making the blood that very cartoonish white  you see in the books, which keeps it from being overwhelming. It becomes very  abstract.</p>
<p>The background environment of Sin City was forged early on by Rodriguez’s  trusted crew at Troublemaker. Then, when it came time to hire an effects house,  Rodriguez made an unconventional choice. Instead of one, he would hire three –  one effects house for each story. This would allow each story to subtly develop  its own strong, distinctive and consistent look. Ultimately, Hybride  Technologies, who were involved in Rodriguez’s SPYkids series, worked on “The  Hard Goodbye,” the tale of Marv and Goldie; Café FX, whose credits include “Sky  Captain” and “Blade: Trinity,” worked on “The Big Fat Kill” or Dwight’s story;  and The Orphanage, known for their innovation on “Sky Captain” and “The Day  After Tomorrow,” provided visual effects for “That Yellow Bastard,” featuring  the tale of Hartigan and Nancy Callahan. With more than 600 effects shots per  story, each house devoted itself completely to SIN CITY alone. The film was shot  with the brand new Sony HFC-950s cameras – which currently represents the  leading edge in high-caliber digital imaging. The camera, also famously used by  George Lucas for this summer’s “Star Wars: Episode III,” raises the bar for  cinematographic versatility. Visual Effects producer Keefe Boerner explains the  appeal of the camera. “There’s simply no way you could make a movie like this on  traditional film.</p>
<p>Robert was able to constantly make changes on-the-fly, evolving the look to  match performances and vice versa. You need that kind of flexibility to go this  far out on the edge.” Because he was shooting in digital hi def video, Rodriguez  shot in color using HD monitors – but tweaked one of his monitors so he could  see the footage unreeling in black and white. Boerner: “We had the best of both  worlds. Robert was able to create what is quite possibly the best-looking black  and white film ever, but when we had need for color, we had the ability for  that, too.” Each of the effects houses would have to dig deep to satisfy  Rodriguez, notes Boerner: “He kept pushing each of them go further and further –  to get deeper darks and bright whites. He wanted exciting effects but also for  everything to remain very stark and graphic.” At various junctures, Rodriguez  even subjected his footage to the ultimate examination. He took early footage to  comic book conferences and fearlessly showed it to fans to get their reactions.</p>
<div style="padding-bottom: 10px; padding-top: 10px;"><a href="http://www.moo2u.com/blog-images/sincity-3.jpg"><img class="aligncenter" style="border: 0pt none;" src="http://www.moo2u.com/blog-images/sincity-3.jpg" alt="The Visual FX of Sin City" width="540" height="403" /></a></div>
<div style="padding-bottom: 10px; padding-top: 10px;"><strong>Related Links:</strong></div>
<div style="padding-bottom: 10px; padding-top: 10px;"><a title="Sin City Greenscreen Clip" href="http://www.moo2u.com/2009/04/30/sin-city-greenscreen-clip/" target="_self">Sin city Greenscreen Clip</a></div>
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		<title>Sin City Greenscreen Clip</title>
		<link>http://www.moo2u.com/2009/04/30/sin-city-greenscreen-clip/</link>
		<comments>http://www.moo2u.com/2009/04/30/sin-city-greenscreen-clip/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 10:43:48 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Blu-ray]]></category>
		<category><![CDATA[green screen]]></category>
		<category><![CDATA[Greenscreen]]></category>
		<category><![CDATA[Movieweb]]></category>
		<category><![CDATA[Sin City]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=735</guid>
		<description><![CDATA[Green Screen footage with final footage from the Blu-ray edition Sin City DVD. "Sin City" is four stories inter-weaved telling tales of corruption in Basin City. The first story (The Customer is always right) is short, and is based on the depression of women that they need to pay a man to feel loved when they commit suicide. The next story is Part 1 of "That Yellow Bastard" about a cop who needs to save a young girl from being raped. The third story...]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a clip on MovieWeb which is from the Blu-ray edition of Sin City featuring greenscreen and final footage.</p>
<p style="text-align: center;"><object id="VIxiAxCF7OKdBy" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="339" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.movieweb.com/v/VIxiAxCF7OKdBy" /><param name="allowfullscreen" value="true" /><embed id="VIxiAxCF7OKdBy" type="application/x-shockwave-flash" width="425" height="339" src="http://www.movieweb.com/v/VIxiAxCF7OKdBy" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;"><strong>About Sin City (2005) &#8211; </strong><a title="Sin City IMDB" href="http://www.imdb.com/title/tt0401792/" target="_blank">IMDB</a><br />
&#8220;Sin City&#8221; is four stories inter-weaved telling tales of corruption in Basin City. The first story (The Customer is always right) is short, and is based on the depression of women that they need to pay a man to feel loved when they commit suicide. The next story is Part 1 of &#8220;That Yellow Bastard&#8221; about a cop who needs to save a young girl from being raped. The third story (The Hard Goodbye) features a man taking revenge on a heartless killer who murdered his one-night stand. The fourth story (The Big, Fat Kill) stars a man who must dispatch a cop&#8217;s body, but it will be a tough ride to do it. Following that are two conclusions to Sin City, the ending of &#8220;That Yellow Bastard&#8221; which is set 8 years later, and a short story that ends Sin City. Written by Jesse Hefford.</p>
<p style="text-align: left;"><strong>Related Links:</strong></p>
<p style="text-align: left;"><a title="The Visual Effects of Sin City" href="http://www.moo2u.com/2009/04/30/the-visual-fx-of-sin-city/" target="_self">The Visual FX of Sin City</a></p>
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		<title>Pumping up the Wattage with Crank: High Voltage</title>
		<link>http://www.moo2u.com/2009/04/24/pumping-up-the-wattage-with-crank-high-voltage/</link>
		<comments>http://www.moo2u.com/2009/04/24/pumping-up-the-wattage-with-crank-high-voltage/#comments</comments>
		<pubDate>Sat, 25 Apr 2009 00:27:44 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Alain Bielik]]></category>
		<category><![CDATA[Canon HF10]]></category>
		<category><![CDATA[Canon XH-A1]]></category>
		<category><![CDATA[Celluloid]]></category>
		<category><![CDATA[Chaos Group]]></category>
		<category><![CDATA[Chev Chelios]]></category>
		<category><![CDATA[Crank]]></category>
		<category><![CDATA[Crank: High Voltage]]></category>
		<category><![CDATA[Duran Duboi]]></category>
		<category><![CDATA[FAUV]]></category>
		<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[Furious FX]]></category>
		<category><![CDATA[Gary Oldroyd]]></category>
		<category><![CDATA[High Voltage]]></category>
		<category><![CDATA[James McQuaide]]></category>
		<category><![CDATA[Judith Bruneau]]></category>
		<category><![CDATA[Julien Lambert]]></category>
		<category><![CDATA[Lionsgate]]></category>
		<category><![CDATA[LOOK Effects]]></category>
		<category><![CDATA[Luma Pictures]]></category>
		<category><![CDATA[Max Erdenberger]]></category>
		<category><![CDATA[McQuaide]]></category>
		<category><![CDATA[Sub Par Pix]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=707</guid>
		<description><![CDATA[Alain Bielik gets amped up with Crank: High Voltage VFX Supervisor James McQuaide to talk about the work Duran Duboi and LOOK Effects contributed to the film. At the end of Crank (2006), professional assassin Chev Chelios took a deadly fall from a helicopter hovering&#8230;]]></description>
			<content:encoded><![CDATA[<p><span class="desc" style="font-size: small; font-family: verdana; color: #999999;">Alain Bielik gets amped up  with <em>Crank: High Voltage</em> VFX Supervisor James McQuaide to talk about the  work Duran Duboi and LOOK Effects contributed to the film.</span></p>
<p><img class="alignleft" style="border: 0pt none; margin: 5px;" src="http://www.moo2u.com/blog-images/crank01_CrankHighVoltage-320p.jpg" border="0" alt="" width="320" height="240" />At the end of <em>Crank</em> (2006), professional assassin Chev Chelios took a deadly fall from a helicopter hovering high above Los Angeles. Miraculously, he survived. In <em>Crank: High Voltage</em> (which opened Friday from Lionsgate), the action picks up immediately after this fall as Chev is transported to an operation room in which his seemingly indestructible heart is replaced with a battery-powered ticker that needs regular jolts of electricity to keep working&#8230;</p>
<p><span>Despite the tone and even premise of the movie, directors Mark Neveldine and  Brian Taylor were adamant that <em>Crank: High Voltage</em> be absolutely real, visually, which meant that a lot of shots that might have been more easily accomplished via vfx were, at least initially, approached as shots to be done in-camera. Indeed, the total shot count in preproduction was&#8230; eight. However, despite all good intentions, not all that was planned to be done in-camera ended up being successful. Thus, the final shot count eventually reached 440, all supervised by Overall Visual Effects Supervisor (and Exec Producer) James McQuaide (<a href="http://www.moo2u.com/2006/01/20/the-evolving-vfx-of-underworld/"><em>Underworld:  Evolution</em></a>, <em>The Cave</em>, <em>Underworld: Rise of  the Lycans</em>). </span></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/t2koYVqwzT4&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/t2koYVqwzT4&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="clear: both; margin-top: 5px; width: 340px;"><span style="font-size: 12px;"> </span></div>
<p><span>McQuaide has a strong track record of delivering hundreds of visual effects  shots under tight budgets and tough schedules. <em>Crank: High Voltage</em> proved  to be no exception. One of McQuaide tactics was to hold off starting work on any  shot until the picture was locked. &#8220;On this type of movie, we cannot afford to  throw anything away, so we wait as long as possible to start the work. On  <em>Crank: High Voltage</em>, we had about two months to complete 400+ shots… but  every single dollar that was spent on visual effects ended up on the screen. The  exception to this strategy was the sequence where one of the main characters is  on fire &#8212; because of the number of shots and the amount of CG required. Mark  Neveldine and Brian Taylor made it a point of editing this sequence first, which  gave vendor Duran Duboi a whopping three months to complete these 21 shots,&#8221; he  says sarcastically. </span></p>
<p><img class="alignleft" style="border: 0pt none; margin: 5px;" src="http://www.moo2u.com/blog-images/crank02_CrankHighVoltage-DuranDuboi-2.jpg" border="0" alt="Main vfx vendor Duran Duboi had a big challenge in various effects, including a Tazer, a man on fire and a cattle prod. Courtesy of Duran Duboi." width="320" height="240" /><span>Another of McQuaide&#8217;s strategies was to rely on a  network of proven vendors. &#8220;If you look at the credit lists of the 15 pictures  I&#8217;ve supervised, you will see the same facility names again and again (i.e. Luma Pictures, Duran  Duboi, LOOK  Effects, Furious  FX, Celluloid, etc.). First and foremost, it&#8217;s these facilities that make it  possible to deliver work as ambitious and well crafted as anything out there,  and to do so on budgets that are a fraction of what they could very easily be.  Also, on every show, we do quite a bit of the clean-up work and basic  compositing in-house. On all the pictures I&#8217;ve supervised, you will see a credit  for a company called Sub/Par Pix, which is basically my longtime associate, Gary  Oldroyd, and whoever else we can rope in to helping us out &#8212; we hire our  runners based on whether they know Shake and/or After Effects.&#8221; </span></p>
<p><span><em>Crank: High Voltage</em> presented the challenge of adapting a rigorous vfx  approach to a freewheeling, almost documentary shooting style. Up to 12 cameras  were constantly rolling, with the main cameras being usually handheld. &#8220;It was  difficult to make sure we had accurate camera data &#8212; or as accurate as the  digital cameras could allow for,&#8221; McQuaide observes. &#8220;And getting matching  background plates for all the foreground plates was a challenge too. Even on the  bigger shows I&#8217;ve supervised, like the <em>Underworld</em> movies, I have,  philosophically, always tried to have vfx maintain as low a profile on set as  possible, so production wasn&#8217;t hindered by our presence. On this picture,  because of the way the directors shot, because of how fast production was  moving, this was even more of an imperative but, at the same time, there were  things we needed to have. So, finding and/or fighting for this balance was  tricky.&#8221; </span></p>
<p><img class="alignleft" style="border: 0pt none; margin: 5px;" src="http://www.moo2u.com/blog-images/crank03_CrankHighVoltage-02786.jpg" border="0" alt="An entire fight sequence featured a character on fire, so Duran Duboi had to realistically add in fire, smoke and flesh burns, all from no practical effects." width="320" height="240" /><span><strong>Fire Challenges</strong><br />
The most challenging sequence featured a  character on fire. In a series of 21 back-to-back shots, the costume starts  burning and the fire progressively spreads out until the whole body is engulfed  in flames. All this occurs as the character is immersed in a deadly fight. The  plan in preproduction had been for a stunt double to do almost all the shots.  However, during production, the directors became frustrated having to try and  hide from the camera the face of the stunt double in every shot. So, they  abandoned this plan and simply shot the entire sequence with the actor wearing a  bit of burn make-up, a sweatshirt with holes cut in it and tracking markers. </span></p>
<p><span>The shots were assigned to Paris-based Duran Duboi, which had already  collaborated with McQuaide on <em>Underworld 3</em>. &#8220;The fire is entirely digital  throughout the sequence,&#8221; says in-house Visual Effects Supervisor Thomas Duval.  &#8220;The costume was never on fire. We had a lot of artistic decisions to make: Why  is the character burning? Where does the fire start on his body? How fast does  the fire expand and how? Is the skin burning too? If so, how far do we go in  terms of realism? All these questions had to be answered. The sequence was  especially tricky as it involved one of the main characters, and we needed to  present a logical progression between shots.&#8221; </span></p>
<p><span>Continuity was Duran Duboi&#8217;s first concern, as the sequence had been edited  for maximum impact, without consideration for the look of the actor in each  individual shot. As often, shots that had been planned for the later parts of  the sequence ended up being integrated at the beginning. As a result, the  character looked dramatically different from shot to shot. &#8220;In some plates, he  was wearing burnt prosthetics, in other ones, his skin was clean,&#8221; Duval notes.  &#8220;His costume could be damaged or not, with tracking markers or not. So, our  first task was to create a sense of continuity by painting out anything that was  appearing too soon in the sequence, and adding patches to fill up unwanted holes  in the costume or to cover the prosthetics.&#8221; </span></p>
<p><span>Duran Duboi&#8217;s team, which included VFX Producer Annabelle  Troukens and VFX Coordinator Judith Bruneau, received a cyberscan of the  actor&#8217;s head. The CG head was used to build a digital double that was precisely  roto-animated to match the actor&#8217;s movements in every shot. CG Supervisor Julien  Lambert and his team then placed flame emitters on the animated body to create  the fire effects. The flames were generated via a FumeFX fluid simulation within  <a href="http://www.moo2u.com/tag/3ds-max/">3ds Max</a>, and  rendered via V-Ray and proprietary tools. &#8220;The CG fire would naturally follow  any move that the character would make, which created a very realistic motion,&#8221;  Duval observes. &#8220;Early on, we looked into creating a visible progression within  individual shots, such as showing the skin turning from white to red to black,  but in the end, the shots were too brief for anything like this to read on  screen. So, the progression was really created from one shot to the next. The  skin was entirely recreated in CG and rendered via RenderMan.&#8221; </span></p>
<p><img class="alignleft" style="border: 0pt none; margin: 5px;" src="http://www.moo2u.com/blog-images/crank04_CrankHighVoltage-01285.jpg" border="0" alt="Preproduction called for a grand total of eight shots, but the filmmakers quickly realized in-camera effects would not work. A total of 440 shots were completed in only a handful of months." width="320" height="240" /><span>Duval  says that a good part of the realism of the whole sequence relied on a very  subtle effect. &#8220;There were about 15 burnt holes in the costume, and the fire was  supposed to start there. So, we tracked those holes and created a matte for each  individual edge. Then, using color correction tools, we turned those edges into  a glowing orange that perfectly simulated incandescent fabric. It really blended  the digital fire in the plate. We also did a lot of work on the CG smoke, using  FumeFX again.&#8221; </span></p>
<p><span>Given the brutal nature of the effect, the team had to deal with a  problematic gore issue. &#8220;The directors wanted a photoreal look for the fire  itself, but something more stylized for the body injuries,&#8221; Duval explains. &#8220;We  submitted a lot of iterations, trying different textures and maps, working on  various levels of realism. It was clear that this was not a gore movie, and that  the character should never become truly disgusting to watch. So, we eventually  used a softened approach, using red and black textures, but avoiding really  gross &#8212; but realistic &#8212; textures. In the final shot, the character&#8217;s face is  entirely synthetic &#8212; and that&#8217;s in full close-up. The CG head was roto-animated  to match the actor&#8217;s performance down to the most subtle facial movements.&#8221;  Compositing Supervisor Cyrille Bonjean and his team assembled the various  elements, included a 2D heat wave effect, using proprietary software Dutruc. </span></p>
<p><span>Duran Duboi also worked on a variety of 2D effects for the movie, including  TV composites, Tazer electrical bolts, a cattle prod hitting a bad guy and even  a horse penis for a humorous scene! Forty-one shots in total were produced in  two-and-a half months with a team of 20. &#8220;We worked on a very tight deadline,&#8221;  Duval observes. &#8220;For a sequence that involved complex fluid simulations and the  digital double of a key character, that was rather tricky&#8230;&#8221;</span></p>
<p><img class="alignleft" style="border: 0pt none; margin: 5px;" src="http://www.moo2u.com/blog-images/crank05_CrankHighVoltage-05403.jpg" border="0" alt="Clean-up work and basic compositing were done in-house to speed up and cheapen the postproduction process, as well as not starting on any shots until the film was edited." width="240" height="320" /><span><strong>When Plates  Don&#8217;t Match</strong><br />
The other vfx-heavy sequence in the movie is a shootout in a  limo &#8212; more than 100 shots assigned to LOOK Effects. In-house VFX Supervisor  Max Ivins and VFX Producer Melinka Thompson-Godoy oversaw the project. Like with  the rest of the picture, the sequence was shot handheld to give the audience the  sense that they are part of the action. As a result, McQuaide and his team found  out that it was virtually impossible to shoot background plates that matched  exactly &#8212; at least technically &#8212; the foreground greenscreen plates. In the  end, they shot as much background coverage as possible, from angles as similar  to those used to shoot the foreground plates as possible, and then pieced it  together in post. </span></p>
<p><span>McQuaide notes that, because of the aggressively handheld approach, the  foreground and background plates could never match exactly. &#8220;Also, we had to  deal with significant budgetary limitations, especially since the sequence  required over 100 composites. Eventually, we decided to simply blow out the  backgrounds, so that there was enough visual information left for the audience  to understand that the limo was moving, but not enough that mismatched  lenses/angles would be apparent. The interesting thing is that blown out windows  are completely appropriate given the picture&#8217;s Los Angeles setting. So, while  this approach was taken to save money, it actually ended up enhancing the sense  of reality.&#8221; </span></p>
<p><span>LOOK Effects used Shake and Flame for 2D compositing software and Maya for 3D  software. </span></p>
<p><span>The shoot-out sequence, among similar scenes, involved a great deal of blood  squirts and projections, an effect that was originally intended to be realized  practically. But a recent experience led McQuaide to surprisingly opt for a  fully-CG approach. &#8220;If you had asked me 18 months ago about doing CG blood, I  would have said, without hesitation, that practical blood was the only way to  go. At that point on various pictures, I had tried compositing blood elements,  as well as using CG blood, and the final results had always felt artificial.  However, on <em>Underworld: Rise of the Lycans</em>, I started working with a  Berlin-based company called Celluloid. They were able to achieve CG blood that  looked remarkably spot-on. In fact, their quality was so good that the  directors, who are strong proponents of doing everything in-camera, are now  talking about using CG blood exclusively going forward. It will save them the  production time required to set the blood packs and clean up the resulting  splatter &#8212; particularly on wardrobe &#8212; while still providing the reality they  require.&#8221; </span></p>
<p><span>All CG blood was simulated using Next Limit&#8217;s RealFlow, creating defined  shapes of flying liquid rather than just a particulate spray. After simulating,  the liquids were rendered using Chaos Group&#8217;s V-Ray renderer, which provided the  opportunity to simulate accurate sub-surface effects and reflections. The finals  were then output as multi-layered Open EXR files in unclamped float using The Foundry&#8217;s Nuke,  which gave Celluloid complete flexibility to create the final look of the blood. </span></p>
<p><span>Additional visual effects were created by FAUV: title sequence and motion  graphics (41 shots); RIOT: clean-up work  (116 shots); Therapy: motion graphics (nine shots); Max Erdenberger: motion  graphics (five shots); and Sub/Par: wire and signage removal (145 shots). </span></p>
<p><span><strong>Going the HDV Route</strong><br />
One of the most intriguing aspects of the  project was that it was entirely shot on &#8220;prosumer&#8221; digital cameras, most  notably the Canon XH-A1 (along with the Canon HF10). &#8220;It was truly a  revelation,&#8221; McQuaide says. &#8220;The picture easily looks as good as what you are  used to seeing (if not better), but was shot with very little lighting and on  cameras that cost less than $3,000. The image quality &#8212; even using the HDV  format at resolution of only 1440&#215;1080 &#8212; was such that it had no impact on how  we dealt with vfx plates. It gave the directors the ability to cover the action  in ways that the use of pretty much any other camera would have precluded. I  believe this is the first time a major feature film has been shot on the HDV  format and, given our results, can&#8217;t imagine it will be last.&#8221; </span></p>
<p><span><em>Alain Bielik is the founder and editor of renowned effects magazine </em>S.F.X.<em>, published in France since 1991. He also contributes to various  French publications, both print and online, and occasionally to </em>Cinefex<em>.  In 2004, he organized a major special effects exhibition at the Musée  International de la Miniature in Lyon, France.</em> </span></p>
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		<title>yU+co. Creates Titles for Disney’s Race To Witch Mountain</title>
		<link>http://www.moo2u.com/2009/04/19/yuco-creates-titles-for-disneys-race-to-witch-mountain/</link>
		<comments>http://www.moo2u.com/2009/04/19/yuco-creates-titles-for-disneys-race-to-witch-mountain/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 21:16:34 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Titles]]></category>
		<category><![CDATA[300]]></category>
		<category><![CDATA[Alan Boucek]]></category>
		<category><![CDATA[Alex Yoon]]></category>
		<category><![CDATA[Andy Fickman]]></category>
		<category><![CDATA[Annie Chen]]></category>
		<category><![CDATA[Brandon Muse]]></category>
		<category><![CDATA[CA]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Danielle Leiser]]></category>
		<category><![CDATA[David Garber]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Edwin Baker]]></category>
		<category><![CDATA[Garson Yu]]></category>
		<category><![CDATA[Gary Garza]]></category>
		<category><![CDATA[Hollywood]]></category>
		<category><![CDATA[Lakeshore Entertainment]]></category>
		<category><![CDATA[Lionsgate]]></category>
		<category><![CDATA[Merlin Carrol]]></category>
		<category><![CDATA[Michael Bennett]]></category>
		<category><![CDATA[Miljohn Ruperto]]></category>
		<category><![CDATA[Nikita Kleverov]]></category>
		<category><![CDATA[Race To Witch Mountain]]></category>
		<category><![CDATA[Resident Evil 5]]></category>
		<category><![CDATA[Synderela Peng]]></category>
		<category><![CDATA[UFO]]></category>
		<category><![CDATA[Warner Bros]]></category>
		<category><![CDATA[Watchmen]]></category>
		<category><![CDATA[yU+Co]]></category>
		<category><![CDATA[Zack Snyder]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=652</guid>
		<description><![CDATA[How do you distill the world’s collective understanding and evidence of UFOs into three-and-a-half minutes? That was the challenge facing visual design and motion graphics studio yU+co., led by Creative Director Garson Yu, for the main title sequence to Disney’s Race To Witch Mountain, opening in theatres on March 13.

Race to Witch Mountain is a sci-fi adventure about two alien visitors and their search for their lost spacecraft. For the main title sequence, yU+co.’s concept was to tell the story of UFO’s from early sightings in the U.S. to present day, using archival newspaper headlines, film footage, photos and eyewitness accounts of UFO sightings. Set to a pulsating orchestral score, the tension-filled sequence immediately pulls viewers into this mysterious world with fast-paced editing of astonishing UFO imagery coupled with a subtle, yet powerful type design that animates on and off as if emanating from an extraterrestrial transmission signal.]]></description>
			<content:encoded><![CDATA[<p>How do you distill the world’s collective understanding and evidence of UFOs  into three-and-a-half minutes? That was the challenge facing visual design and  motion graphics studio yU+co., led by Creative Director Garson Yu, for the main  title sequence to Disney’s Race To Witch Mountain, opening in theatres on March  13.</p>
<p>Race to Witch Mountain is a sci-fi adventure about two alien visitors and  their search for their lost spacecraft. For the main title sequence, yU+co.’s  concept was to tell the story of UFO’s from early sightings in the U.S. to  present day, using archival newspaper headlines, film footage, photos and  eyewitness accounts of UFO sightings. Set to a pulsating orchestral score, the  tension-filled sequence immediately pulls viewers into this mysterious world  with fast-paced editing of astonishing UFO imagery coupled with a subtle, yet  powerful type design that animates on and off as if emanating from an  extraterrestrial transmission signal.</p>
<p><a href="http://www.moo2u.com/blog-images/race_to_wmt_titles.jpg"><img class="aligncenter size-medium" style="border: 0pt none;" title="race_to_wmt_titles" src="http://www.moo2u.com/blog-images/race_to_wmt_titles.jpg" alt="yU+co. Creates Titles for Disney’s Race To Witch Mountain race_to_wmt_titles " width="520" height="265" /></a><br />
For example, yU+co treated some of the clips with film  scratches and burns to simulate aging film stock from the 50’s. They also added  microfiche animations on the sections that covered the1980’s, and overlaid TV  scan-lines to many of the clips that belonged in the 1990’s and later.</p>
<blockquote><p>”Race To Witch Mountain represents the third time we worked with director  Andy Fickman,” says Yu, who previously worked with Fickman on The Game Plan and  She’s the Man. ”I’m proud of the fact that so many top directors like Andy, Zack  Snyder, Ang Lee and many others continue to come back to us for titles. It says  a lot about both the creativity we bring to each project and the collaborative  nature between yU+co. and the director. This project was especially challenging,  but we’re proud we could bring Andy’s vision for the titles to  life.”</p></blockquote>
<blockquote><p>”The main title sequence started in the editing room by researching hundreds  of pieces of archival UFO footage that would help us tell the story,” says  Synderela Peng, yU+co.’s Art Director. ”We delineated decades of UFO  discoveries, beginning with the 1950’s to the present day. We also spent a lot  of time on details like treating the headlines and the film footage so they  reflect the time period they were supposed to be from.”</p></blockquote>
<blockquote><p>”The main title went through several transformations,” Peng adds. ”Andy  [Fickman, the director] was very specific about what he wanted in the final. He  asked for a title sequence that built the mystique and the history of UFO’s and  uses the wealth of footage that have been captured throughout time, mixing it  with newspaper and magazine headlines to help inform the viewers on seminal UFO  sightings. Typographically, we went with a classic font that was reminiscent of  what you would see in 1920’s tabloid newspaper headlines.”</p></blockquote>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/race_group_forest.jpg"><img class="aligncenter size-medium" style="border: 0pt none;" title="race_group_forest" src="http://www.moo2u.com/blog-images/race_group_forest.jpg" alt="yU+co. Creates Titles for Disney’s Race To Witch Mountain race_group_forest " width="520" height="263" /></a></p>
<p>While the creative challenges were many, for David Garber, yU+co.’s Executive  Producer, the approval process for using the archival footage proved to be  extremely complex, requiring a coordinated effort with Disney’s legal team.</p>
<blockquote><p>”There were some incidents where we had fallen in love with a piece of  footage and how it fit into the whole piece only to find out Disney couldn’t  secure the rights and we had go back and find something different,” Garber says.  ”There was a lot intricate legal footwork happening. In the end everyone was  happy with the way it came out and I think audiences are going to be struck by  it.”</p></blockquote>
<p>In addition to Race to Witch Mountain, other yU+co. projects include the  re-teaming with director Zack Snyder (300) for the main title sequence of Warner  Bros.’ Watchmen, and the overall visual design and motion graphics applied as  visual effects for Lakeshore Entertainment/Lionsgate’s upcoming futuristic  thriller, Game. yU+co. also created the cinematics for Capcom’s new release of  the popular video game franchise, Resident Evil 5.</p>
<p><strong><br />
About yU+co: </strong><br />
Recognized as an industry leader in  visual design and motion graphics with offices in Hollywood, Hong Kong, and  Shanghai, yU+co specializes in digital content for all media platforms as well  as for title design for film and television, visual effects and animation,  theatrical logos, game cinematics and commercials. For more information,  contact: Dianna Costello (feature film and television); or Michael Bennett  (gaming/game cinematics and commercials) at 323-606-5050.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/race_orange.jpg"><img class="aligncenter size-medium" style="border: 0pt none;" title="race_orange" src="http://www.moo2u.com/blog-images/race_orange.jpg" alt="yU+co. Creates Titles for Disney’s Race To Witch Mountain race_orange " width="520" height="264" /></a></p>
<p><strong><br />
Web Resources:</strong><br />
<a href="http://yuco.wiredrive.com/l/p/?presentation=0809691e813cd8fe34c27adee9b8fd84">Click  here to view Race To Witch Mountain titles.</a><br />
<a href="http://www.yuco.com/">Click here for more info about yU+co.</a></p>
<p><a href="http://disney.go.com/disneypictures/racetowitchmountain/"><br />
Click  here for more info about Race To Witch Mountain.</a></p>
<p><strong>Creative Credits:</strong><br />
Project:“Race To Witch Mountain” main  title sequence<br />
Client: Disney</p>
<p>Design/Animation: yU+Co., Hollywood, CA<br />
Creative Director: Garson  Yu<br />
Executive Producer: David Garber<br />
Art Director: Synderela  Peng<br />
Production Coordinator: Annie Chen<br />
Title Editor: Nikita  Kleverov<br />
Editorial Assistant: Brandon Muse<br />
Layout Artist: Edwin  Baker<br />
Animator: Gary Garza<br />
Animator: Alex Yoon<br />
Animator: Danielle  Leiser<br />
Shake Artist: Alan Boucek<br />
Roto Artist: Merlin Carrol<br />
Roto  Artist: Miljohn Ruperto</p>
]]></content:encoded>
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		<title>The Mill Scores With The Damned United</title>
		<link>http://www.moo2u.com/2009/03/31/the-mill-scores-with-the-damned-united/</link>
		<comments>http://www.moo2u.com/2009/03/31/the-mill-scores-with-the-damned-united/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 17:42:25 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Andrew Holden-Stokes]]></category>
		<category><![CDATA[Andy Harries]]></category>
		<category><![CDATA[Barbara Clough]]></category>
		<category><![CDATA[Ben Smithard]]></category>
		<category><![CDATA[Billy Bremner]]></category>
		<category><![CDATA[Brian Clough]]></category>
		<category><![CDATA[Brian McCardie]]></category>
		<category><![CDATA[Christine Langan]]></category>
		<category><![CDATA[Colin Todd]]></category>
		<category><![CDATA[Colm Meaney]]></category>
		<category><![CDATA[Dave Mackay]]></category>
		<category><![CDATA[David Bowman]]></category>
		<category><![CDATA[David Peace]]></category>
		<category><![CDATA[Don Revie]]></category>
		<category><![CDATA[Duncan McKenzie]]></category>
		<category><![CDATA[Elizabeth Carling]]></category>
		<category><![CDATA[Eve Stewart]]></category>
		<category><![CDATA[Giles Alderson]]></category>
		<category><![CDATA[Gillian Waugh]]></category>
		<category><![CDATA[Grainne Marmion]]></category>
		<category><![CDATA[Henry Goodman]]></category>
		<category><![CDATA[Hugo Heppell]]></category>
		<category><![CDATA[Jim Broadbent]]></category>
		<category><![CDATA[Jimmy Gordon]]></category>
		<category><![CDATA[Joe Dempsie]]></category>
		<category><![CDATA[John O’Hare]]></category>
		<category><![CDATA[Johnny Giles]]></category>
		<category><![CDATA[Lee Morris]]></category>
		<category><![CDATA[Leon McCarthy]]></category>
		<category><![CDATA[Lillian Taylor]]></category>
		<category><![CDATA[Liz Gallacher]]></category>
		<category><![CDATA[Manny Cussins]]></category>
		<category><![CDATA[Martin Beresford]]></category>
		<category><![CDATA[Martin Compston]]></category>
		<category><![CDATA[Martin Curry]]></category>
		<category><![CDATA[Maurice Roeves]]></category>
		<category><![CDATA[Melanie Oliver]]></category>
		<category><![CDATA[Michael Sheen]]></category>
		<category><![CDATA[Mike O’Neill]]></category>
		<category><![CDATA[Panavision]]></category>
		<category><![CDATA[Paul Hamblin]]></category>
		<category><![CDATA[Paul Kelly]]></category>
		<category><![CDATA[Peter McDonald]]></category>
		<category><![CDATA[Peter Morgan]]></category>
		<category><![CDATA[Peter Taylor]]></category>
		<category><![CDATA[Rob Lane]]></category>
		<category><![CDATA[Sam Longson]]></category>
		<category><![CDATA[Stephen Graham]]></category>
		<category><![CDATA[The Damned Utd]]></category>
		<category><![CDATA[The Mill]]></category>
		<category><![CDATA[Timothy Spall]]></category>
		<category><![CDATA[Tom Hooper]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=637</guid>
		<description><![CDATA[The Mill, working with BBC Films has recently completed work on the critically acclaimed ‘The Damned United’. Based on the bestselling novel of the same name by David Pearce and adapted for screen by Peter Morgan, (The Queen and Frost/Nixon) the film was directed by the award winning Tom Hooper (Longford and John Adams).

The Damned United plays out the humorously dark story of Brian Clough’s doomed 44 day tenure as the manager of the reigning champions of English football in the 70’s, Leeds United.]]></description>
			<content:encoded><![CDATA[<p>The Mill, working with BBC Films has recently completed work on the  critically acclaimed ‘The Damned United’. Based on the bestselling novel of the  same name by David Pearce and adapted for screen by Peter Morgan, (The Queen and  Frost/Nixon) the film was directed by the award winning Tom Hooper (Longford and  John Adams).</p>
<p>The Damned United plays out the humorously dark story of Brian Clough’s  doomed 44 day tenure as the manager of the reigning champions of English  football in the 70’s, Leeds United.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/damned_clough_main.jpg"><img class="aligncenter" style="border: 0pt none;" title="damned_clough_main" src="http://www.moo2u.com/blog-images/damned_clough_main.jpg" alt="The Mill Scores With The Damned United damned_clough_main " width="520" height="277" /></a></p>
<p>Starring Michael Sheen (The Deal, The Queen, Frost/Nixon) as the legendary  Brian Clough, Timothy Spall (Secrets and Lies, Harry Potter, Sweeney Todd) as  his friend and assistant Peter Taylor and Jim Broadbent (Bridget Jones, The  Young Victoria, Harry Potter and the Half Blood Prince) plays the Derby  Chairman, Sam Longson, Clough’s former boss.</p>
<blockquote><p>Will Cohen, Group Director Mill Film, said; “We have a great working  relationship with Tom and we were incredibly excited to have the opportunity to  be involved with The Damned United. It was a fun and challenging experience to  recreate the interior of the iconic Wembley Stadium from the early 70s as well  as creating the Massive Crowd scenes”.</p></blockquote>
<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/4950" /><embed type="application/x-shockwave-flash" width="500" height="350" src="http://sputnik7.com/v/4950"></embed></object></div>
<div><strong>About The Mill</strong>
The Mill is a world-leading visual effects  company with bases in the globe’s three most important advertising centres –  London and New York and now Los Angeles. The Mill has worked on some of the most  memorable visual effects projects in the world (including Ridley Scott’s  ‘Gladiator’ for which it gained a VFX Oscar) and has won more awards for visual  effects than any other facility in Europe, including work on Johnnie Walker  ‘Human’, Sony ‘Balls’, Sony Playstation ‘Mountain’ and Honda ‘Cog’.The Mill has built relationships with the industry’s finest directors  including Chris Cunningham, Frank Budgen, Fredrik Bond, Ringan Ledwidge and  Michel Gondry. Data Grading suites have been installed in the London and NY  offices bringing movie best practise to our clients and making The Mill the only  facility ‘data’ grading for commercials.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/damned_cheer.jpg"><img class="aligncenter size-medium" style="border: 0pt none;" title="damned_cheer" src="http://www.moo2u.com/blog-images/damned_cheer.jpg" alt="The Mill Scores With The Damned United damned_cheer " width="520" height="288" /></a></p>
<p><strong>The Damned United Cast:</strong><br />
Brian Clough &#8211; Michael  Sheen<br />
Peter Taylor &#8211; Timothy Spall<br />
Don Revie &#8211; Colm Meaney<br />
Manny  Cussins &#8211; Henry Goodman<br />
Jimmy Gordon &#8211; Maurice Roeves<br />
Sam Longson &#8211; Jim  Broadbent<br />
Billy Bremner &#8211; Stephen Graham<br />
Dave Mackay &#8211; Brian  McCardie<br />
Johnny Giles &#8211; Peter McDonald<br />
Colin Todd &#8211; Giles Alderson<br />
John  O’Hare &#8211; Martin Compston<br />
Duncan McKenzie &#8211; Joe Dempsie<br />
Barbara Clough &#8211;  Elizabeth Carling<br />
Lillian Taylor &#8211; Gillian Waugh</p>
<p><strong>Credits:</strong><br />
Producer: Andy Harries.<br />
Executive producers:  Christine Langan, Hugo Heppell, Peter Morgan.<br />
Co-producers: Grainne Marmion,  Lee Morris.<br />
Directer: Tom Hooper<br />
Screenplay: Peter Morgan (based on the  2006 novel “The Damned Utd” by David Peace)<br />
Camera : Ben Smithard (color,  Panavision widescreen)<br />
Editor: Melanie Oliver<br />
Music: Rob Lane;<br />
Music  supervisor: Liz Gallacher<br />
Production designer: Eve Stewart<br />
Supervising art  director: Andrew Holden-Stokes<br />
Art director: Leon McCarthy<br />
Costume  designer: Mike O’Neill<br />
Sound (Dolby Digital): Martin Beresford, Paul  Hamblin<br />
Visual effects supervisor: David Bowman<br />
Visual effects: the  Mill<br />
Special effects supervisor: Paul Kelly<br />
Assistant director: Martin  Curry</div>
]]></content:encoded>
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		<title>Monster Debut for Animated Movie</title>
		<link>http://www.moo2u.com/2009/03/30/monster-debut-for-animated-movie/</link>
		<comments>http://www.moo2u.com/2009/03/30/monster-debut-for-animated-movie/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 17:49:33 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Animated adventure]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[BBC Entertainment]]></category>
		<category><![CDATA[BOX OFFICE]]></category>
		<category><![CDATA[DreamWorks]]></category>
		<category><![CDATA[Kiefer Sutherland]]></category>
		<category><![CDATA[Knowing]]></category>
		<category><![CDATA[Monster Debut]]></category>
		<category><![CDATA[Monsters Vs. Aliens]]></category>
		<category><![CDATA[Nicolas Cage]]></category>
		<category><![CDATA[Reece Witherspoon]]></category>
		<category><![CDATA[Seth Rogan]]></category>
		<category><![CDATA[The Haunting in Connecticut]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=629</guid>
		<description><![CDATA[Animated adventure Monsters vs. Aliens has scored the biggest US box office debut of the year so far with takings of $58.2m (£41m). The Dreamworks film, which sees classic movie monsters pitted against beings from outer space, beat ghost story The Haunting In Connecticut into second...]]></description>
			<content:encoded><![CDATA[<p>Animated adventure Monsters vs. Aliens has scored the biggest US box office  debut of the year so far with takings of $58.2m (£41m). The Dreamworks film,  which sees classic movie monsters pitted against beings from outer space, beat  ghost story The Haunting In Connecticut into second.</p>
<p>The animation, which features the voice of Reece Witherspoon, saw the  weekend’s ticket sales up 39% compared to 2008. Cinema sales in 2009 are beating  the recession, according to analysts.</p>
<p style="text-align: left;"><a href="http://www.moo2u.com/blog-images/monsters_susan_bridge.jpg"><img class="aligncenter" style="border: 0pt none;" title="monsters_susan_bridge" src="http://www.moo2u.com/blog-images/monsters_susan_bridge.jpg" alt=" Monster Debut for Animated Movie monsters_susan_bridge " width="520" height="220" /></a><br />
<strong><br />
3D success</strong><br />
“The recession offers a  framework from which movies can do well for people looking to escape,” said Paul  Dergarabedian, head of Media By Numbers, which tracks US box office  performance.</p>
<p>“But they have to want to escape to these movies. The appeal has to be there,  and it clearly was for Monsters vs. Aliens,” he added.</p>
<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/4460" /><embed type="application/x-shockwave-flash" width="500" height="350" src="http://sputnik7.com/v/4460"></embed></object></div>
<div>The movie, which also features the voices of Kiefer Sutherland and Seth  Rogan, has also been offered in 3D format which has proved popular.While the enhanced version was offered in only 28% of screens, it accounted  for more than 55% of its box office revenues with a slightly more expensive  ticket price.</p>
<p>Monsters vs. Aliens’ number one debut was way ahead of its nearest rival, The  Haunting in Connecticut, which took $23m ($16.2m). Last week’s chart topper,  Knowing, starring Nicolas Cage, slipped to number three on the chart.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/monsters_alien_pink.jpg"><img class="aligncenter" style="border: 0pt none;" title="monsters_alien_pink" src="http://www.moo2u.com/blog-images/monsters_alien_pink.jpg" alt=" Monster Debut for Animated Movie monsters_alien_pink " width="520" height="222" /></a></p>
<p><strong>US BOX OFFICE TOP FIVE</strong><br />
1 Monsters vs. Aliens &#8211;  $58.2m<br />
2 The Haunting in Connecticut &#8211; $23m<br />
3 Knowing &#8211; $14.7m<br />
4 I Love  You, Man &#8211; $12.6m<br />
5 Duplicity &#8211; $7.6m<br />
Source: Media By  Numbers<br />
<em><br />
BBC Entertainment News 30 March 2009</em></div>
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		<title>The Curious Case of Benjamin Button’s Head</title>
		<link>http://www.moo2u.com/2009/03/25/the-curious-case-of-benjamin-buttons-head/</link>
		<comments>http://www.moo2u.com/2009/03/25/the-curious-case-of-benjamin-buttons-head/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 18:30:25 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Ben 60]]></category>
		<category><![CDATA[Ben 70]]></category>
		<category><![CDATA[Benjamin Button]]></category>
		<category><![CDATA[Bill Dawes]]></category>
		<category><![CDATA[Brad Pitt]]></category>
		<category><![CDATA[David Fincher]]></category>
		<category><![CDATA[DD]]></category>
		<category><![CDATA[Digital Domain]]></category>
		<category><![CDATA[Eric Barba]]></category>
		<category><![CDATA[FXGuide]]></category>
		<category><![CDATA[image analysis technology]]></category>
		<category><![CDATA[Laura Sydell]]></category>
		<category><![CDATA[Oscar]]></category>
		<category><![CDATA[Steve Preeg]]></category>
		<category><![CDATA[The Curious Case of Aging Visual Effects]]></category>
		<category><![CDATA[The Curious Case of Benjamin Button]]></category>
		<category><![CDATA[The Curious Faces Of Benjamin Button]]></category>
		<category><![CDATA[VES Award]]></category>
		<category><![CDATA[VES Awards]]></category>
		<category><![CDATA[Visual Effects Society Awards]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=606</guid>
		<description><![CDATA["...The first “digital head” shot is the one we did for the test, where there’s a long dolly and pan until the audience sees Benjamin sitting at the table banging his spoon. That’s the first body actor for Ben in his 80s, as he grows younger we have another body actor take over for him in his 70s, when he goes out on the tugboat with Cap’n Mike and goes to the bar.”

“The bulk of our work is the “Ben 70″ character, and “Ben 60″ when he leaves home. One of our last shots is when he is reading the letter from Daisy on the back of the tugboat. The line where he tells the Captain, “Well you do drink a lot”, that’s where the real Brad takes over. “]]></description>
			<content:encoded><![CDATA[<p>The technical creativity involved in David Fincher’s <em>The Curious Case of  Benjamin Button</em> has been greatly admired by the general public and VFX  specialists alike. Achieving the highest ‘commercial’ accolade possible with a  2009 Oscar win for best visual effects; it also took top honours at this year’s  Visual Effects Society Awards.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/benbutton_sing.jpg"><img class="aligncenter" style="border: 0pt none;" title="benbutton_sing" src="http://www.moo2u.com/blog-images/benbutton_sing.jpg" alt="The Curious Case of Benjamin Buttons Head benbutton_sing " width="520" height="220" /></a></p>
<p>The film won four VES Awards including ‘best visual effects in a  visual-effects-driven motion picture’ and ‘best single visual effect of the  year’. All four prizes were awarded for work central to the title character’s  head, which featured Brad Pitt’s face acting on an all-digital head and neck.</p>
<p>Even those people with knowledge of CGI work are surprised to hear that for  approximately one third of the movie Benjamin Button is a 100%  computer-generated head on a live actor’s body.</p>
<p>“There’s 325 shots — 52 minutes of the film — where there is no actual  footage of Brad,” says Steve Preeg, a character supervisor at Digital Domain,  the studio that created the majority of VFX for the film. “He’s not in any of  the shots.”</p>
<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/4943" /><embed type="application/x-shockwave-flash" width="500" height="350" src="http://sputnik7.com/v/4943"></embed></object></div>
<div>DD VFX Supervisor Eric Barba was involved with the film from its inception  and outlines details of where the CGI head begins and ends; and when Brad Pitt  is left to fend for himself.</p>
<p>“The first “digital head” shot is the one we did for the test, where there’s  a long dolly and pan until the audience sees Benjamin sitting at the table  banging his spoon. That’s the first body actor for Ben in his 80s, as he grows  younger we have another body actor take over for him in his 70s, when he goes  out on the tugboat with Cap’n Mike and goes to the bar.”</p>
<p>“The bulk of our work is the “Ben 70″ character, and “Ben 60″ when he leaves  home. One of our last shots is when he is reading the letter from Daisy on the  back of the tugboat. The line where he tells the Captain, “Well you do drink a  lot”, that’s where the real Brad takes over. “</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/benbutton_face.jpg"><img class="aligncenter" style="border: 0pt none;" title="benbutton_face" src="http://www.moo2u.com/blog-images/benbutton_face.jpg" alt="The Curious Case of Benjamin Buttons Head benbutton_face " width="520" height="221" /></a></p>
<p>With the body actor performing from the neck down, his head was replaced with  one that was computer generated and based on Pitt’s performance. The character  was created using a combination of VFX tools and techniques, some developed for  the project at Digital Domain.</p>
<p>“For Benjamin Button we could not create the performance in animation, we had  to translate it from Brad’s performance …. we shot him [Brad] performing the  role on a sound stage with four HD cameras and used image analysis technology to  get animation curves and timings that drove our proprietary deformation rig.”  Barba explains.</p>
<p>It is generally believed that “The Curious Case of Benjamin Button” has set a  new benchmark in the VFX community.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/benbutton_port.jpg"><img class="aligncenter" style="border: 0pt none;" title="benbutton_port" src="http://www.moo2u.com/blog-images/benbutton_port.jpg" alt="The Curious Case of Benjamin Buttons Head benbutton_port " width="520" height="221" /></a></p>
<blockquote><p>Fincher has made a movie that will be endlessly debated, for its storytelling  craft as well as for the overwhelming nature of its visual effects. <strong>LA  Times Review 25 Nov 2008.</strong></p></blockquote>
<p><strong>About Digital Domain</strong><br />
Since its founding in 1993 by film  industry icons, Digital Domain has been a force and a change agent in the world  of creative content. The digital production studio has built a legacy of  achievement in visual effects, receiving six Academy Awards and listing Titanic,  The Day After Tomorrow, and The Curious Case of Benjamin Button among its 65+  film credits. A creative giant in the world of advertising, Digital Domain has  earned scores of Clio, AICP, and Cannes Lion awards for some of the industry’s  most memorable spots. A-list directors work with Digital Domain on features,  advertising and projects that cross traditional media boundaries.</p>
<p>Digital Domain continues to push into new territory. The company is being  recognized for its pioneering work in photo-real digital humans and productions  that bring the worlds of films, advertising, games and the web closer together.  Digital Domain is privately held and based in Venice, California.</p>
<p><strong>RELATED LINKS:</strong><br />
<a href="http://www.digitaldomain.com/">www.digitaldomain.com</a><br />
<a href="http://www.benjaminbutton.com/">www.benjaminbutton.com</a></p>
<p><strong>Sources:</strong><br />
FXGuide Interview With Eric Barba -The Curious  Case of Aging Visual Effects by Bill Dawes 01 Jan 2009 <a href="http://www.fxguide.com/article520.html">(view here)</a></p>
<p>Building The Curious Faces Of ‘Benjamin Button’ by Laura Sydell 16 Feb 2009  <a href="http://www.npr.org/templates/story/story.php?storyId=100668766">(view  here)</a></p>
<p>Button tops Visual Effects Awards – Variety David S. Cohen 02 Feb 2009 <a href="http://www.variety.com/awardcentral_article/VR1118000438.html?nav=news&amp;categoryid=1982&amp;cs=1">(view  here)</a></div>
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		<title>Who Created The Watchmen? MPC Contribute VFX</title>
		<link>http://www.moo2u.com/2009/03/16/who-created-the-watchmen-mpc-contribute-vfx/</link>
		<comments>http://www.moo2u.com/2009/03/16/who-created-the-watchmen-mpc-contribute-vfx/#comments</comments>
		<pubDate>Mon, 16 Mar 2009 18:18:40 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Alex Dowell]]></category>
		<category><![CDATA[Alex Tse]]></category>
		<category><![CDATA[Billy Crudup]]></category>
		<category><![CDATA[Carla Gugino]]></category>
		<category><![CDATA[CG Owl Ship]]></category>
		<category><![CDATA[Dave Gibbons]]></category>
		<category><![CDATA[David Hayter]]></category>
		<category><![CDATA[DC Comics]]></category>
		<category><![CDATA[Deborah Snyder]]></category>
		<category><![CDATA[Herbert W. Gains]]></category>
		<category><![CDATA[Jack Snyder]]></category>
		<category><![CDATA[Jackie Earle Haley]]></category>
		<category><![CDATA[Jeffrey Dean Morgan]]></category>
		<category><![CDATA[John DJ Desjardin]]></category>
		<category><![CDATA[Larry Fong]]></category>
		<category><![CDATA[Lawrence Gordon]]></category>
		<category><![CDATA[Lloyd Levin]]></category>
		<category><![CDATA[Malin Akerman]]></category>
		<category><![CDATA[Matthew Goode]]></category>
		<category><![CDATA[Michael Wilkinson]]></category>
		<category><![CDATA[MPC]]></category>
		<category><![CDATA[Patrick Wilson]]></category>
		<category><![CDATA[Thomas Tull]]></category>
		<category><![CDATA[Tyler Bates]]></category>
		<category><![CDATA[Watchmen]]></category>
		<category><![CDATA[William Hoy]]></category>
		<category><![CDATA[Zack Snyder]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=542</guid>
		<description><![CDATA[Zack Snyder has directed ‘Watchmen’ the DC Comics graphic novel inspired release for Warner Bros Studios. With VFX Supervised by John ‘DJ’ Desjardins, MPC completed 250 shots on key sequences in their Vancouver studio. The work includes the full range of digital VFX including 3D&#8230;]]></description>
			<content:encoded><![CDATA[<p>Zack Snyder has directed ‘Watchmen’ the DC Comics graphic novel inspired  release for Warner Bros Studios. With VFX Supervised by John ‘DJ’ Desjardins,  MPC completed 250 shots on key sequences in their Vancouver studio. The work  includes the full range of digital VFX including 3D environments and cityscapes,  CG Owl Ship, digital doubles and a variety of complex fx work.</p>
<p>A complex, multi-layered mystery adventure, “Watchmen” is set in an alternate  1985 America in which costumed superheroes are part of the fabric of everyday  society, and the Doomsday Clock (which charts the USA’s tension with the Soviet  Union) moves closer to midnight.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/watchmen_girl_main.jpg"><img class="aligncenter" style="border: 0pt none;" title="watchmen_girl_main" src="http://www.moo2u.com/blog-images/watchmen_girl_main.jpg" alt="Who Created The Watchmen? MPC Contribute VFX watchmen_girl_main " width="520" height="221" /></a></p>
<p>When one of his former colleagues is murdered, the outlawed but no less  determined masked vigilante Rorschach sets out to uncover a plot to kill and  discredit all past and present superheroes.</p>
<p>As Rorschach reconnects with his former crime-fighting legion (a disbanded  group of retired superheroes, only one of whom has true powers) he glimpses a  wide-ranging and disturbing conspiracy with links to their shared past and  catastrophic consequences for the future. Their mission is to watch over  humanity …. but who is watching the Watchmen? ……</p>
<p>This is the world of “Watchmen,” the big-screen adaptation of the most  celebrated graphic novel of all time, brought to life for the first time by  visionary director Zack Snyder.</p>
<blockquote><p>“People always said Watchmen was the unfilmable graphic novel,” says Zack  Snyder. “The story itself is a pretty straightforward mystery, but inside of  that, there’s this huge plot that has international intrigue and a super-villain  and everything you want from a superhero story. It doesn’t owe anything to any  specific genre; it’s just its own, true to itself and all of its  characters.”</p></blockquote>
<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/4914" /><embed type="application/x-shockwave-flash" width="500" height="350" src="http://sputnik7.com/v/4914"></embed></object>
<p style="text-align: left;">Watchmen first appeared as a 12-issue limited comic book series. It was  originally published by DC Comics from 1986 to 1987, then republished as the now  legendary graphic novel.</p>
<p style="text-align: left;">The blood-stained “smiley face” on the cover, the image of a clock face  advancing one minute closer to midnight, and the twelve-chapter structure are  all emblematic of the richly complex work that has long been credited with  elevating the graphic novel to a new art form: Watchmen is the only graphic  novel to win the prestigious Hugo Award or to appear on Time magazine’s 2005  list of ‘the 100 best English-language novels from 1923 to the present’.</p>
<p style="text-align: left;">Working from Yale town, Vancouver, MPC’s VFX Supervisor Jess Norman oversaw a  team of 35 VFX artists. Key members, including CG supervisor Max Wood were  brought over from London to join the team. MPC Vancouver utilises the same  pipeline and tools as MPC London, which allowed the team to successfully achieve  the full gamut of visual effects challenges. Autodesk Maya is complemented with  a suite of proprietary tools written in-house by the MPC R&amp;D department.  Shots were rendered in RenderMan and MentalRay, and composited using Shake.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/watchmen_bomb_main.jpg"><img class="aligncenter" style="border: 0pt none;" title="watchmen_bomb_main" src="http://www.moo2u.com/blog-images/watchmen_bomb_main.jpg" alt="Who Created The Watchmen? MPC Contribute VFX watchmen_bomb_main " width="520" height="221" /></a></p>
<blockquote>
<p style="text-align: left;">“The visual effects are a partner in the movie. Whether it was extending  practical sets or inserting floating blimps in the skyline, or rendering  Rorschach’s mask or Dr. Manhattan’s body—those are all things that have to go  into the pipeline”.<strong> Zack Snyder.</strong></p>
</blockquote>
<p style="text-align: left;">MPC’s invisible effects work appears in many scenes, and starts with the high  impact opening sequence ‘Blake’s Demise;’ a fast-paced, hand-to-hand combat  scene taking place in a high-rise condo. To add to the adrenalin fuelled  atmosphere, the team created the completely digital cityscape seen outside the  smashing window. Blake aka The Comedian gets thrown out of the window. As well  as adding crashing glass and doing a digital double takeover MPC added a CG  version of the iconic smiley pin following Blake down to his dead on the  street.</p>
<p style="text-align: left;"><strong>Cast</strong><br />
Malin Akerman &#8211; Laurie Jupiter/Silk Spectre  II<br />
Billy Crudup &#8211; Jon Osterman/Dr. Manhattan<br />
Matthew Goode &#8211; Adrian  Veidt/Ozymandias<br />
Carla Gugino &#8211; Sally Jupiter/Silk Spectre<br />
Jackie Earle  Haley &#8211; Walter Kovacs/Rorschach<br />
Jeffrey Dean Morgan &#8211; Edward Blake/The  Comedian<br />
Patrick Wilson &#8211; Dan Dreiberg/Nite Owl II</p>
<p style="text-align: left;"><strong>Credits:</strong><br />
Director &#8211; Jack Snyder<br />
Producers &#8211; Lawrence  Gordon, Lloyd Levin, Deborah Snyder<br />
Screen Writer &#8211; David Hayter &amp; Alex  Tse<br />
Graphic Novel Creator &#8211; Dave Gibbons<br />
Executive Producer &#8211; Herbert W.  Gains &amp; Thomas Tull<br />
Director of Photography &#8211; Larry Fong<br />
Production  Designer &#8211; Alex Dowell<br />
Editor &#8211; William Hoy<br />
Composer &#8211; Tyler  Bates<br />
Costume Designer &#8211; Michael Wilkinson<br />
Visual Effects Supervisor &#8211;  John ‘DJ’ Desjardin<br />
<strong><br />
Sources: </strong><br />
<a href="http://watchmenmovie.warnerbros.com/">watchmenmovie.warnerbros.com</a></p>
</div>
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		<title>‘Terminator Salvation’</title>
		<link>http://www.moo2u.com/2009/03/11/terminator-salvation/</link>
		<comments>http://www.moo2u.com/2009/03/11/terminator-salvation/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 17:13:08 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Anjul Nigam]]></category>
		<category><![CDATA[Anton Yelchin]]></category>
		<category><![CDATA[Babak Tafti]]></category>
		<category><![CDATA[Barnes]]></category>
		<category><![CDATA[Beth Bailey]]></category>
		<category><![CDATA[Blair Williams]]></category>
		<category><![CDATA[Bryce Dallas Howard]]></category>
		<category><![CDATA[Carnaham]]></category>
		<category><![CDATA[Chris Ashworth]]></category>
		<category><![CDATA[Chris Browning]]></category>
		<category><![CDATA[Christian Bale]]></category>
		<category><![CDATA[Common]]></category>
		<category><![CDATA[Danny Elfman]]></category>
		<category><![CDATA[Derek Anderson]]></category>
		<category><![CDATA[General Ashdown]]></category>
		<category><![CDATA[Helena Bonham Carter]]></category>
		<category><![CDATA[ILM]]></category>
		<category><![CDATA[Industrial Light & Magic]]></category>
		<category><![CDATA[Industrial Light and Magic]]></category>
		<category><![CDATA[Jadagrace]]></category>
		<category><![CDATA[James Cameron]]></category>
		<category><![CDATA[Jane Alexander]]></category>
		<category><![CDATA[Jeffrey Silver]]></category>
		<category><![CDATA[John Connor]]></category>
		<category><![CDATA[Kate Connor]]></category>
		<category><![CDATA[Kyle Reese]]></category>
		<category><![CDATA[Linda Hamilton]]></category>
		<category><![CDATA[Lisa]]></category>
		<category><![CDATA[Malik]]></category>
		<category><![CDATA[Martin Lain]]></category>
		<category><![CDATA[Marucs Wright]]></category>
		<category><![CDATA[McG]]></category>
		<category><![CDATA[Michael Ironside]]></category>
		<category><![CDATA[Michael Papajohn]]></category>
		<category><![CDATA[Moon Bloodgood]]></category>
		<category><![CDATA[Moritz Borman]]></category>
		<category><![CDATA[Morrison]]></category>
		<category><![CDATA[Rahul]]></category>
		<category><![CDATA[Richter]]></category>
		<category><![CDATA[Roland Kickinger]]></category>
		<category><![CDATA[Sam Worthington]]></category>
		<category><![CDATA[Serena]]></category>
		<category><![CDATA[Shane Hurlbut]]></category>
		<category><![CDATA[Sony Pictures Entertainment]]></category>
		<category><![CDATA[Star]]></category>
		<category><![CDATA[T-800]]></category>
		<category><![CDATA[Terminator]]></category>
		<category><![CDATA[Terminator Salvation]]></category>
		<category><![CDATA[Victor Kubicek]]></category>
		<category><![CDATA[Virginia]]></category>
		<category><![CDATA[voice]]></category>
		<category><![CDATA[Warner Bros]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=511</guid>
		<description><![CDATA[‘Terminator Salvation’, the fourth in the Terminator film series, is being touted as a science fiction post-aolcalypitc war film, and is the creation of American director McG. ‘The Terminator’, released in 1984 and directed by James Cameron, was followed by two film sequels and a&#8230;]]></description>
			<content:encoded><![CDATA[<p>‘Terminator Salvation’, the fourth in the Terminator film series, is being  touted as a science fiction post-aolcalypitc war film, and is the creation of  American director McG.</p>
<p>‘The Terminator’, released in 1984 and directed by James Cameron, was  followed by two film sequels and a TV series: The Sarah Connor Chronicles. Now  with talk of two further instalments in the pipeline and Christian Bale signing  up for a total of three Terminator films; things look promising for a second  Terminator trilogy.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/terminator_standoff.jpg"><img class="aligncenter" style="border: 0pt none;" title="terminator_standoff" src="http://www.moo2u.com/blog-images/terminator_standoff.jpg" alt="Terminator Salvation terminator_standoff " width="520" height="216" /></a></p>
<p>‘Terminator Salvation’ is set in post-apocalypic 2018, where John Connor is  the man fated to lead the human resistance against Skynet and its army of  terminators. But the future that Connor was raised to believe in is altered in  part by the appearance of Marucs Wright, a stranger whose last memory is of  being on death row. Connor must decide whether Marcus has been sent from the  future, or rescued from the past.</p>
<p>As Skynet prepares its final onslaught, Connor and Marcus both embark on an  odyssey that takes them into the heart of Skynet’s operations, where they  uncover the terrible secret behind the possible annihilation of mankind.</p>
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<p style="text-align: left;">Visual Effects for the movie were undertaken by Industrial Light &amp; Magic  (ILM), with Asylum fx and Rising Sun Pictures bringing their skills to various  sequences.</p>
<p style="text-align: left;">Speculation has been rife on the subject of Arnold Schwarzenneger, the  original terminator, making a cameo appearance in the film. Recent comments from  director McG indicate that he is working hard with ILM to bring Arnie back in  digital form only.</p>
<blockquote>
<p style="text-align: left;">“The T800s as we know them look like Arnold [Schwarzenneger]. The T800 plays  a big role in this movie.. I can’t quite tell you how we express that …. what  we’re trying to do is create visual effects and write code that’s never been  written before to address this very question … we’re working very diligently on  going up to ILM in San Francisco, because soon, to address this very nature …. I  don’t want today’s Arnold Schwarzenneger. Cheers [to him], but I just want  idealized Griffith park, Bill Paxton, tire-track on a face on-the-face  archetype, and we’ll see what we can do about that.” <strong>(MCG &#8211; excerpts  from interview with The Playlist)</strong></p>
</blockquote>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/terminator_lorry.jpg"><img class="aligncenter" style="border: 0pt none;" title="terminator_lorry" src="http://www.moo2u.com/blog-images/terminator_lorry.jpg" alt="Terminator Salvation terminator_lorry " width="520" height="216" /></a></p>
<p style="text-align: left;">Wishing to avoid comparisons with the Transformers franchise, McG has stated  “Transformers is an excellent movie, but our film is not about big robots. I  wanted it to have lots of hardware and velocity, but I didn’t want to hang the  whole movie on it.”</p>
<p style="text-align: left;">And in addition to the brilliant CG work generated for ‘Terminator  Salvation’, McG contracted Stan Winston studios to create real life models of  some of the terminator characters that the human cast could interact with.</p>
<p style="text-align: left;">Stan Winston, the special effects pioneer who designed the original  Terminator endoskeleton, worked on Terminator Salvation prior to his death in  June this year. McG intends to dedicate the moive to Winston’s memory.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/terminator_group.jpg"><img class="aligncenter" style="border: 0pt none;" title="terminator_group" src="http://www.moo2u.com/blog-images/terminator_group.jpg" alt="Terminator Salvation terminator_group " width="520" height="217" /></a></p>
<p style="text-align: left;"><em>Terminator Salvation will be released in the US on 22 May and in the UK  on 5 June 2009.It will compete for box office success with the forthcoming Star  Trek, also due for release in May 2009.</em></p>
<p style="text-align: left;"><strong>About Industrial Light &amp; Magic</strong><br />
Since 1975, Industrial  Light &amp; Magic (ILM) has been providing post-production visual effects  services to the entertainment industry. Motion pictures, commercials, trailers,  music videos and special venue projects have utilized ILM’s unequalled artistry  in techniques such as model making, matte painting, computer-generated imagery,  digital animation and a variety of related processes required in the production  of visual effects.</p>
<p style="text-align: left;">Groundbreaking software required for digital image production has been  developed and shared with the industry at large and adopted by other companies  and software manufacturers. ILM regularly consults with some of the industry’s  most highly regarded filmmakers on proof of concept tests. ILM has been  associated with fourteen movies which have earned the Oscar for Best Visual  Effects and has been awarded seventeen technical achievement awards from the  Academy of Motion Picture Arts and Sciences.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/terminator_gun.jpg"><img class="aligncenter" style="border: 0pt none;" title="terminator_gun" src="http://www.moo2u.com/blog-images/terminator_gun.jpg" alt="Terminator Salvation terminator_gun " width="520" height="216" /></a></p>
<p style="text-align: left;"><strong>Cast</strong><br />
Christian Bale &#8211; John Connor<br />
Anton Yelchin &#8211; Kyle  Reese<br />
Sam Worthington &#8211; Marucs WRight<br />
Bryce Dallas Howard &#8211; Kate  Connor<br />
Moon Bloodgood &#8211; Blair Williams<br />
Common &#8211; Barnes<br />
Jadagrace &#8211;  Star<br />
Helena Bonham Carter &#8211; Serena<br />
Roland Kickinger &#8211; T-800<br />
Chris  Ashworth &#8211; Richter<br />
Chris Browning &#8211; Morrison<br />
Jane Alexander &#8211;  Virginia<br />
Michael Ironside &#8211; General Ashdown<br />
Linda Hamilton &#8211;  voice<br />
Michael Papajohn &#8211; Carnaham<br />
Beth Bailey &#8211; Lisa<br />
Anjul Nigam &#8211;  Rahul<br />
Babak Tafti &#8211; Malik</p>
<p style="text-align: left;"><strong>CREDITS</strong><br />
Director &#8211; McG<br />
Producers &#8211; Derek Anderson,  Victor Kubicek, Jeffrey Silver &amp; Moritz Borman<br />
Original Music &#8211; Danny  Elfman<br />
Cinematography &#8211; Shane Hurlbut<br />
Production Design &#8211; Martin  Lain<br />
Distribution North America &#8211; Warner Bros<br />
Distribution International &#8211;  Sony Pictures Entertainment</p>
<p style="text-align: left;"><strong>RELATED LINKS</strong><br />
<a href="http://terminatorsalvation.warnerbros.com/">http://terminatorsalvation.warnerbros.com</a><br />
<a href="http://www.ilm.com/">http://www.ilm.com/</a><br />
<a href="http://www.rsp.com.au/news.htm">http://www.rsp.com.au</a><br />
<a href="http://www.asylumfx.com/">http://www.asylumfx.com</a></p>
<p style="text-align: left;"><strong>SOURCES:</strong><br />
Terminator Salvation official website<br />
The  Playlist<br />
Comingsoon.net</p>
</div>
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		<title>New Deal Create Minature Effects For Watchmen</title>
		<link>http://www.moo2u.com/2009/03/10/new-deal-create-minature-effects-for-watchmen/</link>
		<comments>http://www.moo2u.com/2009/03/10/new-deal-create-minature-effects-for-watchmen/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 18:08:44 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Hancock]]></category>
		<category><![CDATA[Ian Hunter]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[Jeff Benoit]]></category>
		<category><![CDATA[Kelly Kerby]]></category>
		<category><![CDATA[Matthew Gratzner]]></category>
		<category><![CDATA[NDS]]></category>
		<category><![CDATA[New Deal Studios]]></category>
		<category><![CDATA[Robert Chapin]]></category>
		<category><![CDATA[Salvation]]></category>
		<category><![CDATA[Scott Beverly]]></category>
		<category><![CDATA[Shannon Blake Gans]]></category>
		<category><![CDATA[Shutter Island]]></category>
		<category><![CDATA[Solidworks]]></category>
		<category><![CDATA[Technocrane]]></category>
		<category><![CDATA[Terminator]]></category>
		<category><![CDATA[Tim Angulo]]></category>
		<category><![CDATA[Watchmen]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=530</guid>
		<description><![CDATA[The much-anticipated release of Watchmen features high-tech mechanical and pyrotechnic effects created by New Deal Studios (NDS). The award-winning effects team at New Deal engineered a water tower to collapse onto a burning miniature tenement rooftop, spilling water onto the fire and allowing a split second window for the superheroes to save the day. A team of 60 artists from design, fabrication, effects photography, and digital combined their artistry to orchestrate the thrilling fire effects and bring the whole sequence to life.]]></description>
			<content:encoded><![CDATA[<p>The much-anticipated release of Watchmen features high-tech mechanical and  pyrotechnic effects created by New Deal Studios (NDS). The award-winning effects  team at New Deal engineered a water tower to collapse onto a burning miniature  tenement rooftop, spilling water onto the fire and allowing a split second  window for the superheroes to save the day. A team of 60 artists from design,  fabrication, effects photography, and digital combined their artistry to  orchestrate the thrilling fire effects and bring the whole sequence to life.</p>
<p>According to Ian Hunter, NDS Co-Founder/Visual Effects Supervisor, this  sequence required exact precision of the burning flames to match principal  photography. “Our flame effects needed to be controlled and choreographed to the  production’s pre-vizualization,” he explains. “A rooftop and a partial wall with  windows was built and plumbed with propane lines for the fire effects. One shot  required that the camera move around the entire miniature building and pass over  the roof through the fire, so the flames had to be very controllable. The  balance of the building below the rooftop was extended digitally.”</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/watchmen_war_main1.jpg"><img class="aligncenter" style="border: 0pt none;" title="watchmen_war_main1" src="http://www.moo2u.com/blog-images/watchmen_war_main1.jpg" alt="New Deal Create Minature Effects For Watchmen watchmen_war_main1 " width="520" height="221" /></a></p>
<p>The planning of the photography for this sequence was crucial because of the  pyrotechnics. The NDS art department sent CAD accurate models of the backlot and  miniature to the digital department where Supervisor Robert Chapin and CG Artist  Jeff Benoit positioned them along with models of effects equipment, huge  screens, articulated camera crane and track. Using camera moves from the  production provided previz, the NDS team created a real-viz version of the shot.</p>
<p>Camera moves as well as model, crane and screen placement were exported and  used by production for the set-up of photography. “We had an extremely difficult  camera move which had to cover 180 degrees over the width of the entire set  which was going to be engulfed in flames. Not only did we want to match our  previz on set, but we needed to make sure our camera rig didn’t go up in  flames,” said Chapin. Having real information of all the elements involved with  photography matched with the previz allowed the effects and photography team to  plan out the difficult photography, saving time and money.</p>
<p>The digital models created of the miniature in the design phase were then  used to generate blueprints which gave the fabrication crew the exact  measurements needed to construct the 1/3 scale tenement roof and wall. Leading  the design and miniature fabrication was crew chief, Forest Fischer. Fischer’s  team built the 16 ft. x 40 ft. long rooftop and 4 ft. diameter by 8 ft. tall  water tank within a nine week period. The model had substructures built of  lumber double-sheathed with a drywall fire barrier. Model makers laminated walls  with sheets of brickwork cast in hydrocal, then lined the roof with sheet metal  and cut fire pits into the roof for the propane jets that would provide the fire  effects.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/nd_watchmen_tower.jpg"><img class="aligncenter" style="border: 0pt none;" title="nd_watchmen_tower" src="http://www.moo2u.com/blog-images/nd_watchmen_tower.jpg" alt="New Deal Create Minature Effects For Watchmen nd_watchmen_tower " width="520" height="304" /></a></p>
<p>Lead pyrotechnician Kelly Kerby led a team of four to lace the miniature with  propane lines and over 30 gas jets that would be timed to camera for the flame  elements. There were additional fireboxes used to simulate the flames from  unseen windows that were later created digitally. Each propane jet was equipped  with a valve so that the height and intensity of the flame could be controlled.  This allowed the fire effects team to bring the flames up to the desired  performance level when the camera rolled and then to a safe “idle” position  between takes.</p>
<p>The big finale of the sequence was the water tower collapse. NDS’ Mechanical  Effects Supervisor, Scott Beverly, designed and engineered the effect in the  software program Solidworks, which allowed him to run simulations of the action  and find any weaknesses in the design before moving forward with fabrication.  The water tank had a steel frame lined with bender board and waterproofed with  sprayable urethane with one side of the tank made of breakaway material so that  it would crush when it hit the rooftop. The tank was mounted on a hydraulically  controlled weak knee which allowed the mechanical effects team to choreograph  the movement and control the fall rate of the tower to provide a performance as  designed in the previz by the Director and VFX Supervisor.</p>
<p>The camera rolled at 54 frames per second and Director of Photography, Tim  Angulo, covered the tank collapse with a Technocrane move that swung the camera  toward the tank. Two additional cameras were used to capture a close-up and a  higher angle. NDS Supervisor Ian Hunter triggered the button that collapsed the  tank and sent thousands of gallons of water across the set in a split second.  And that’s how a few unseen visual effects heroes used a bit of movie magic to  save the day.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/nd_watchmen_fire.jpg"><img class="aligncenter" style="border: 0pt none;" title="nd_watchmen_fire" src="http://www.moo2u.com/blog-images/nd_watchmen_fire.jpg" alt="New Deal Create Minature Effects For Watchmen nd_watchmen_fire " width="520" height="304" /></a></p>
<p><strong><br />
About New Deal Studios:</strong><br />
New Deal Studios was founded  in 1995 by Matthew Gratzner, Ian Hunter and Shannon Blake Gans. This artist  owned and operated, independent company is housed in two buildings in Marina del  Rey, California. NDS has developed over the years into a full-service production  and visual effects studio unlike any in the world. NDS contributes to each  project by using a diverse palette of artistic tools that range from the art  department, workshop, production, to the digital department and DI suite.  Creativity and solid management practices are the foundation upon which NDS has  grown over the years and why all major studios continue to entrust NDS with  high-profile projects such as Iron Man, Hancock, Batman: The Dark Knight and  upcoming films Night At The Museum 2, Whiteout, 2012, Alice in Wonderland,  Terminator: Salvation and Shutter Island.</p>
<p><a href="http://www.newdealstudios.com/">www.newdealstudios.com</a></p>
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