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	<title>Moo2u.com - Free Tutorials &#38; the latest VFX news. &#187; Autodesk</title>
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	<link>http://www.moo2u.com</link>
	<description>free tutorials for autodesk, adobe, eyeon, imagineer systems, photoshop, 3ds max, maya, after effects, digital fusion,</description>
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		<title>The Autodesk Imagine Tour</title>
		<link>http://www.moo2u.com/2009/05/09/join-the-autodesk-imagine-tour/</link>
		<comments>http://www.moo2u.com/2009/05/09/join-the-autodesk-imagine-tour/#comments</comments>
		<pubDate>Sat, 09 May 2009 18:15:09 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[3D Artists]]></category>
		<category><![CDATA[Animators]]></category>
		<category><![CDATA[Art Directors]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Creative Directors]]></category>
		<category><![CDATA[Game Designers]]></category>
		<category><![CDATA[Game Developers]]></category>
		<category><![CDATA[Production Managers]]></category>
		<category><![CDATA[Technical Directors]]></category>
		<category><![CDATA[Visual Effects Artists]]></category>
		<category><![CDATA[Visual Effects Supervisors]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=782</guid>
		<description><![CDATA[Join the Autodesk Imagine Tour and discover how Autodesk® 2010 creative software can benefit television and film professionals as well as game developers. Today, television and film facilities as well as game studios are being asked to deliver more content than ever before, faster than ever before. And with growing audience expectations, it's crucial that the quality of this content be second to none. Fortunately, Autodesk offers industry-leading creative tools for film and television professionals and game developers.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.moo2u.com/blog-images/bnr_med_rs_lp_924x265.jpg"><img class="aligncenter size-medium" style="border: 0pt none;" title="TOO HUMAN - Join the Autodesk Imagine Tour" src="http://www.moo2u.com/blog-images/bnr_med_rs_lp_924x265.jpg" alt="" width="525" height="281" /></a></p>
<p>Join the Autodesk Imagine Tour and discover how Autodesk® 2010 creative software can benefit television and film professionals as well as game developers.</p>
<p><a href="http://experience.autodesk.com/adsk/servlet/en-US/med/register.php?id=-1" target="_blank">Sign Up To Attend</a></p>
<p>At this information-packed event, you&#8217;ll learn how to:</p>
<p>* Improve your production development process<br />
* Solve real-world production challenges<br />
* Gain a competitive advantage by using Autodesk solutions for film, television, and games<br />
* Explore Autodesk 2010 media and entertainment solutions</p>
<p>Today, television and film facilities as well as game studios are being asked to deliver more content than ever before, faster than ever before. And with growing audience expectations, it&#8217;s crucial that the quality of this content be second to none. Fortunately, Autodesk offers industry-leading creative tools for film and television professionals and game developers.</p>
<p>Through these Autodesk solutions, and the Autodesk® FBX® technology, you can create a virtual production space based on intelligent assets. In this space you&#8217;ll gain support for creative collaboration, which can result in greater production efficiency.</p>
<p>Sign up now for the Autodesk Imagine Tour and put the power of 2010 Autodesk software to work for you. Registration is free, but space is limited, so reserve your spot today.</p>
<p><a href="http://experience.autodesk.com/adsk/servlet/en-US/med/register.php?id=-1" target="_blank">Sign Up To Attend</a></p>
<p><strong>Who Should Attend?</strong></p>
<p>* 3D Artists<br />
* Animators<br />
* Art Directors<br />
* Creative Directors<br />
* Game Designers<br />
* Game Developers<br />
* Production Managers<br />
* Technical Directors<br />
* Visual Effects Artists<br />
* Visual Effects Supervisors</p>
<p><strong>Upcoming Dates:</strong></p>
<p>May 12 &#8211; Dallas, TX<br />
May 28 &#8211; New York, NY<br />
June 4 &#8211; San Jose, CA</p>
]]></content:encoded>
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		<item>
		<title>Dimension 3 2009 &#8211; The Essential Forum For 3D Markets</title>
		<link>http://www.moo2u.com/2009/04/19/dimension-3-2009-the-essential-forum-for-3d-markets/</link>
		<comments>http://www.moo2u.com/2009/04/19/dimension-3-2009-the-essential-forum-for-3d-markets/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 20:23:33 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[VFX News]]></category>
		<category><![CDATA[3D stereoscopic]]></category>
		<category><![CDATA[Assimilate]]></category>
		<category><![CDATA[Attitude Studio]]></category>
		<category><![CDATA[Auditoire]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Avance Rapide Communication]]></category>
		<category><![CDATA[BskyB]]></category>
		<category><![CDATA[Camille Couderc E]]></category>
		<category><![CDATA[Centre National de la Danse]]></category>
		<category><![CDATA[Color Code]]></category>
		<category><![CDATA[D Revolution]]></category>
		<category><![CDATA[Dassault Systems]]></category>
		<category><![CDATA[Digimage Cinema]]></category>
		<category><![CDATA[Dimension 3]]></category>
		<category><![CDATA[Dolby]]></category>
		<category><![CDATA[Doremi Cinema]]></category>
		<category><![CDATA[Eutelsat]]></category>
		<category><![CDATA[Futuroscope]]></category>
		<category><![CDATA[Imax]]></category>
		<category><![CDATA[In-Three]]></category>
		<category><![CDATA[Inition]]></category>
		<category><![CDATA[Iridas]]></category>
		<category><![CDATA[Iz3D]]></category>
		<category><![CDATA[Mercenaries Engineering]]></category>
		<category><![CDATA[National Dance Centre]]></category>
		<category><![CDATA[Panasonic]]></category>
		<category><![CDATA[Pantin]]></category>
		<category><![CDATA[Paris]]></category>
		<category><![CDATA[Principal Large Format]]></category>
		<category><![CDATA[Ronel Faustino E]]></category>
		<category><![CDATA[Samsung]]></category>
		<category><![CDATA[Seine-Saint-Denis]]></category>
		<category><![CDATA[Sensio]]></category>
		<category><![CDATA[SMPTE]]></category>
		<category><![CDATA[Tempere University of Technology]]></category>
		<category><![CDATA[The Foundry]]></category>
		<category><![CDATA[Thomson]]></category>
		<category><![CDATA[Xpand]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=645</guid>
		<description><![CDATA[Dimension 3 the world’s leading festival for professionals involved in 3D stereoscopic production, post and display, will take place in Paris, France, from 2 – 4 June 2009. Now in its third year, Dimension 3 will again be the crucial meeting-point for performers, technical and&#8230;]]></description>
			<content:encoded><![CDATA[<p>Dimension 3 the world’s leading festival for professionals involved in 3D  stereoscopic production, post and display, will take place in Paris, France,  from 2 – 4 June 2009.</p>
<p>Now in its third year, Dimension 3 will again be the crucial meeting-point  for performers, technical and business professionals who create 3D stereo  content for cinema, TV, video games, home entertainment, communications and  training – underlining its position as the No.1 forum on the calendar for the 3D  industry.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/d3logo_cmy.gif"><img class="aligncenter size-medium wp-image-6050" style="border: 0pt none;" title="d3logo_cmy" src="http://www.moo2u.com/blog-images/d3logo_cmy.gif" alt="Dimension 3 2009 - The Essential Forum For 3D Markets d3logo_cmy " /></a></p>
<p>This year, Dimension 3 will take place at the National Dance Centre (Centre  National de la Danse), Pantin, in the Seine-Saint-Denis region of Paris, an area  that strongly supports 3D research and production.</p>
<p>For three days, visitors and exhibitors will discover the latest innovations  in 3D stereo, whilst also evaluating the maturity of current creation and  visualization solutions dedicated to the 3D imagery, and their diverse  applications.</p>
<p>More than 60 international experts will gather at the International Forum  dedicated to 3D images, to discuss technological, creative and economic matters  in a series of illuminating Dimension 3 Lectures and Masterclasses. Details to  be release soon.</p>
<p>A new feature this year’s Dimension 3 will be a space for professional 3D  producers to present their 3D creations and technical know-how. There will also  be a brand new Immersion Area showcasing cutting-edge 3D stereo experimentation  in video games, telecommunications and business marketing tools. The Immersion  Area provides a unique opportunity to discover, test and try all of today’s 3D  novelties, that could become tomorrow’s commercial essentials.</p>
<p>Dimension 3, third edition, will continue its entertaining and educational  ambitions with an absorbing exhibition about the history of 3D technologies.  Dimension 3 will also offer bilingual (French/English) training programmes and  support for the development of 3D content with a Writing Talent Grant.</p>
<p><strong>SUPPORTERS FOR DIMENSION 3 2009:</strong><br />
Companies already  supporting Dimension 3 2009 include: 3D Revolution, Assimilate, Attitude Studio,  Auditoire, Autodesk, BskyB, Color Code, Dassault Systems, Digimage Cinema,  Dolby, Doremi Cinema, Eutelsat, The Foundry, Imax, Inition, In-Three, Iridas,  Iz3D, Futuroscope, Mercenaries Engineering, Panasonic, Principal Large Format,  Samsung, Sensio, SMPTE, Tempere University of Technology, Thomson and  Xpand.<br />
<strong><br />
KEY FIGURES FROM DIMENSION 3 2008:</strong><br />
• 325  professional visitors (up 62% from the first edition)<br />
• 3,900 viewers at the  public screenings (50% up from the first edition)<br />
• 8 hours of 3D  programs<br />
• Special Premieres of Hannah Montana and Scar 3-D<br />
• Over 25  exhibitors in 3D audio-visual, cinema, games, display and digital signage<br />
•  Over 50 expert speakers<br />
• 150 attendees every day at the professional  conferences<br />
• 20 participants on the training course on 3D production  (AFDAScertified training)</p>
<p><strong>THE STATE OF THE 3D INDUSTRY:</strong><br />
• In France, screenings of  the 3D version of Journey To The Center Of The Earth attracted four times more  viewers than the 2D version<br />
• Over 10,000 theatres in the USA will feature  digital projectors by 2011<br />
• Over 13 feature films in 3D are scheduled for  release in 2009-2010 (including Spielberg’s Tintin and James Cameron’s Avatar)</p>
<p><strong>Further Information:</strong><br />
For further information please visit  <a href="http://www.dimension3-expo.com/">www.dimension3-expo.com</a><br />
Dimension  3 is supported by the Conseil Général of the Seine-Saint-Denis and is organised  by Seine Saint-Denis Avenir – an agency for the economic development of the  Seine Saint-Denis –in partnership with Avance Rapide Communication.</p>
<p><strong>Contact:</strong><br />
Avance Rapide Communication, T: (+33) 1 41 14 05  70</p>
<p>Ronel Faustino E: ronel@avancerapide.com<br />
Camille Couderc E:  Camille@avanceapide.com</p>
]]></content:encoded>
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		<item>
		<title>Autodesk Announces Softimage Mod Tool 7.5</title>
		<link>http://www.moo2u.com/2009/03/27/autodesk-announces-softimage-mod-tool-75/</link>
		<comments>http://www.moo2u.com/2009/03/27/autodesk-announces-softimage-mod-tool-75/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 18:27:29 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Autodesk Softimage]]></category>
		<category><![CDATA[CgFX]]></category>
		<category><![CDATA[CryENGINE]]></category>
		<category><![CDATA[Crytek]]></category>
		<category><![CDATA[Crytek CryENGINE 2]]></category>
		<category><![CDATA[DxFX]]></category>
		<category><![CDATA[Epic Unreal Engine 3]]></category>
		<category><![CDATA[Fable II]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[HLSL]]></category>
		<category><![CDATA[ICE]]></category>
		<category><![CDATA[Metal Gear Solid 4]]></category>
		<category><![CDATA[Mod Tool]]></category>
		<category><![CDATA[Mod Tool 7.5]]></category>
		<category><![CDATA[Softimage]]></category>
		<category><![CDATA[Valve Source]]></category>
		<category><![CDATA[XSI]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=623</guid>
		<description><![CDATA[Autodesk, Inc., has announced Autodesk Softimage Mod Tool 7.5 software (formerly SOFTIMAGE_XSI Mod Tool). This free* 3D modeling and animation package for aspiring game artists is based on the same professional toolset as Autodesk Softimage (formerly SOFTIMAGE_XSI). Game studios have used Softimage software to create hit titles such as “Metal Gear Solid 4″ and “Fable II.”]]></description>
			<content:encoded><![CDATA[<p>Autodesk, Inc., has announced Autodesk Softimage Mod Tool 7.5 software  (formerly SOFTIMAGE_XSI Mod Tool). This free* 3D modeling and animation package  for aspiring game artists is based on the same professional toolset as Autodesk  Softimage (formerly SOFTIMAGE_XSI). Game studios have used Softimage software to  create hit titles such as “Metal Gear Solid 4″ and “Fable II.”</p>
<p>“Softimage Mod Tool gives the next generation of game artists access to  professional tools, so they can learn while making their own games or game  mods,” said Marc Stevens, Autodesk Media &amp; Entertainment vice president,  games. “Game developers can also use the software to extend the life of a game  by building a community of modders. Game mods can go on to become commercial  games in their own right, and they can be used by developers to identify talent  for recruiting purposes.”</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/fable_angry_hobbes_main.jpg"><img class="aligncenter" style="border: 0pt none;" title="fable_angry_hobbes_main" src="http://www.moo2u.com/blog-images/fable_angry_hobbes_main.jpg" alt="Autodesk Announces Softimage Mod Tool 7.5 fable_angry_hobbes_main " width="520" height="293" /></a></p>
<p><strong><br />
New Features in Autodesk Softimage Mod Tool 7.5</strong><br />
o  <strong>New learning materials:</strong> Softimage Mod Tool 7.5 comes with  training<br />
materials from Noesis Interactive. These materials show users how to  create a character and export it for use in Microsoft XNA Games Studio 3.0.</p>
<p>o <strong>New real-time shading API (application programming  interface):</strong> Softimage<br />
Mod Tool 7.5 supports the Realtime Shader API  version 3.0, which helps make real-time shader development simpler and more  flexible. The new version offers an architecture focused on programmable shaders  (GLSL, HLSL) and file-based effects (CgFX and DxFX). With these capabilities,  what game developers see in Softimage Mod Tool is what they get in the game.</p>
<p>o <strong>Interactive Creative Environment (ICE):</strong> ICE is an open,  scalable platform<br />
that enables artists to extend the capabilities of  Softimage more quickly and intuitively using a node-based dataflow diagram.  Artists can now quickly create complex 3D effects and tools without writing  code.</p>
<p>o <strong>Support for Windows Vista operating system:</strong> Autodesk  Softimage Mod Tool<br />
7.5 now supports the Windows Vista Business operating  system.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/logo_mood_tool.jpg"><img class="aligncenter" style="border: 0pt none;" title="logo_mood_tool" src="http://www.moo2u.com/blog-images/logo_mood_tool.jpg" alt="Autodesk Announces Softimage Mod Tool 7.5 logo_mood_tool " width="520" height="285" /></a><br />
<em></em></p>
<p><em>Autodesk Softimage Mod Tool (formerly XSI Mod Tool) software is a free 3D  modeling and animation package for creating non‐commercial games and “modding”  (modifying games). Softimage Mod Tool 7.5 is based on the same professional  toolset found in Autodesk Softimage 7.5, used by game developers to create 3D  characters, levels, props and animation. Game developers can use Softimage Mod  Tool toextend the life of games and recruit talent with a modding community  using. Softimage Mod Tool 7.5 exports to Microsoft XNA and add‐ons are available  that enable export to Crytek CryENGINE 2, Valve Source and Epic Unreal Engine  3.</em></p>
<p style="text-align: left;"><a href="http://www.moo2u.com/blog-images/shading_elephant.jpg"><img class="aligncenter" style="border: 0pt none;" title="shading_elephant" src="http://www.moo2u.com/blog-images/shading_elephant.jpg" alt="Autodesk Announces Softimage Mod Tool 7.5 shading_elephant " width="520" height="285" /></a><br />
<em><br />
<strong>Realtime Shading API</strong><br />
Softimage Mod  Tool 7.5 gives users unprecedented power in a free tool. A new realtime shading  API<br />
supports programmable shaders (GLSL, HLSL) and file‐based effects (CgFX  and DxFX). This gives game<br />
developers “what you see is what you get”  (WYSIWYG) abilities when programming custom shader<br />
effects, so that what you  see in Softimage Mod Tool, is what you get in the game.</em></p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/ice_fire.jpg"><img class="aligncenter" style="border: 0pt none;" title="ice_fire" src="http://www.moo2u.com/blog-images/ice_fire.jpg" alt="Autodesk Announces Softimage Mod Tool 7.5 ice_fire " width="520" height="285" /></a></p>
<p><em><strong><br />
ICE – now in Mod Tool!</strong><br />
ICE (Interactive Creative  Environment) is an open, scalable platform that enables you to extend  the<br />
capabilities of Softimage more quickly and intuitively using a node‐based  dataflow diagram. This<br />
paradigm means that 3D artists can create complex 3D  effects and tools extremely quickly without<br />
writing code.</em></p>
<p>Create Compelling 3D Content for Microsoft XNA and Major Game Engines  Softimage Mod Tool 7.5 can export 3D models and animation for use with the  Microsoft XNA Game Studio 3 framework. Fledgling or independent game developers  now have access to a professional toolset for creating original games on the  Microsoft Xbox console or Windows platform.</p>
<p>Users can also download add-ons for content export to Crytek CryENGINE 2,  Epic Unreal Engine 3 and Valve Source game engines. With this professional 3D  toolset modders can produce characters and props for their favorite game.</p>
<p>Commercial Version for Microsoft Xbox Live Community Games Available Autodesk  Softimage Mod Tool Pro 7.5 software is functionally identical to the Mod Tool,  but has an End User License Agreement that allows users to produce assets for  games sold via Microsoft’s Xbox Live Community Games.<br />
Autodesk Softimage Mod  Tool Pro 7.5 is available only with Microsoft’s XNA Creator’s Club Premium  membership. For more information visit <a href="visit http://creators.xna.com">http://creators.xna.com</a>.</p>
<p><strong>Availability</strong><br />
Autodesk anticipates that Softimage Mod Tool  7.5 software will be available in April 2009. For more information, visit <a href="http://www.softimage.com/products/modtool/">www.softimage.com/products/modtool</a>.</p>
<p><em>*Free products are subject to the terms and conditions of the end-user  license agreement that accompanies the software.</em></p>
<p>Autodesk Softimage and XSI are registered trademarks or trademarks of  Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or  other countries. All other brand names, product names, or trademarks belong to  their respective holders. Autodesk reserves the right to alter product offerings  and specifications at any time without notice, and is not responsible for  typographical or graphical errors that may appear in this  document.<br />
<strong><br />
<em>Main Header Image Credit</em></strong><em><br />
Fable II &#8211;  Angry Hobbes<br />
Image courtesy of Lionhead Studios.</em></p>
]]></content:encoded>
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		<item>
		<title>New Autodesk Middleware Empowers Game Developers</title>
		<link>http://www.moo2u.com/2009/03/26/new-autodesk-middleware-empowers-game-developers/</link>
		<comments>http://www.moo2u.com/2009/03/26/new-autodesk-middleware-empowers-game-developers/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 20:06:18 +0000</pubDate>
		<dc:creator>Digital4D</dc:creator>
				<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[3D Pathfinding]]></category>
		<category><![CDATA[ADSK]]></category>
		<category><![CDATA[Age of Reckoning]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[AutoCAD]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Games]]></category>
		<category><![CDATA[EA studio]]></category>
		<category><![CDATA[FIFA 09]]></category>
		<category><![CDATA[HumanIK]]></category>
		<category><![CDATA[HumanIK 4]]></category>
		<category><![CDATA[Kynapse]]></category>
		<category><![CDATA[Kynapse 6]]></category>
		<category><![CDATA[Marc Stevens]]></category>
		<category><![CDATA[Matt Shaw]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Mythic Entertainment]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[PLAYSTATION 3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Warhammer]]></category>
		<category><![CDATA[Warhammer Online]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=617</guid>
		<description><![CDATA[Autodesk, Inc., (NASDAQ: ADSK) has announced new versions of its two runtime technologies for the game engine - Autodesk HumanIK 4 animation middleware and Autodesk Kynapse 6 artificial intelligence (AI) middleware. Autodesk’s high-performance middleware solutions are flexible, production-proven and backed by solid support. The products have been adopted for at least 100 triple-A titles, including “FIFA 09″ and “Warhammer Online: Age of Reckoning.”]]></description>
			<content:encoded><![CDATA[<p>Autodesk, Inc., (NASDAQ: ADSK) has announced new versions of its two runtime  technologies for the game engine &#8211; Autodesk HumanIK 4 animation middleware and  Autodesk Kynapse 6 artificial intelligence (AI) middleware. Autodesk’s  high-performance middleware solutions are flexible, production-proven and backed  by solid support. The products have been adopted for at least 100 triple-A  titles, including “FIFA 09″ and “Warhammer Online: Age of Reckoning.”</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/warhammer_courtyard.jpg"><img class="aligncenter" style="border: 0pt none;" title="warhammer_courtyard" src="http://www.moo2u.com/blog-images/warhammer_courtyard.jpg" alt="New Autodesk Middleware Empowers Game Developers  warhammer_courtyard " width="520" height="294" /></a></p>
<p>“Autodesk middleware products offer a solution to common runtime challenges,  allowing development teams to concentrate on the creative work involved in  authoring amazing new gameplay experiences,” said Marc Stevens, Autodesk vice  president, games. “For example, HumanIK helps to alleviate the burden of large  clip libraries by enabling procedural motion adaption, which reduces the number  of clips animators need to produce and maintain. With Kynapse, programmers can  avoid the development time and costs involved in writing custom runtime  solutions for universal AI issues, like spatial awareness.”</p>
<p><strong>Autodesk Kynapse 6:</strong> Put the Brain in Your Game Autodesk  Kynapse middleware is a leading AI solution for game development and real-time  simulations. With this middleware, developers can conveniently breathe life into  games with characters that have spatial awareness, dynamic 3D pathfinding  capabilities and team coordination.</p>
<p>Kynapse was recently adopted by Mythic Entertainment, an EA studio, for  “Warhammer Online: Age of Reckoning.” “The huge world of ‘Warhammer’ meant we  needed a very robust pathfinding solution,” said Matt Shaw, CTO. “Our entire  player movement system is built around enabling players to go wherever they are  capable of reaching. Autodesk Kynapse gave us an algorithmic exploration  solution that enabled our AI-driven actors to path with the same constraints and  freedom as players.”</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/kyp_bodyguards.jpg"><img class="aligncenter" style="border: 0pt none;" title="kyp_bodyguards" src="http://www.moo2u.com/blog-images/kyp_bodyguards.jpg" alt="New Autodesk Middleware Empowers Game Developers  kyp_bodyguards " width="520" height="293" /></a></p>
<p><em>Autodesk Kynapse middleware is a world leading, artificial intelligence  (AI) solution for game<br />
development and real‐time simulations. The above  scenario demonstrates three key functionalities of Kynapse: spatial reasoning  (the bodyguards locate at run‐time, in 3D, threatening zones), team coordination  (team members share information) and 3D pathfinding (bodyguards navigate in  between the threat and the VIP).</em></p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/kynapse_path.jpg"><img class="aligncenter" style="border: 0pt none;" title="kynapse_path" src="http://www.moo2u.com/blog-images/kynapse_path.jpg" alt="New Autodesk Middleware Empowers Game Developers  kynapse_path " width="520" height="293" /></a></p>
<p><em><strong>Enhanced Dynamic 3D Pathfinding</strong> Kynapse 6 delivers  best‐in‐class, dynamic 3D pathfinding that allow characters to find their way  around 3D worlds that change. In the above image, planks are added and  characters can find their way into the new areas automatically.</em></p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/kyp_flat_pathfinding_mode.jpg"><img class="aligncenter" style="border: 0pt none;" title="kyp_flat_pathfinding_mode" src="http://www.moo2u.com/blog-images/kyp_flat_pathfinding_mode.jpg" alt="New Autodesk Middleware Empowers Game Developers  kyp_flat_pathfinding_mode " width="520" height="293" /></a></p>
<p><em><strong>Flat Pathfinding Mode</strong> A new flat pathfinding mode  significantly simplifies the implementation of 3D pathfinding using streamed  navigation data.</em></p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/kyp_hierarchical_pathfinding.jpg"><img class="aligncenter" style="border: 0pt none;" title="kyp_hierarchical_pathfinding" src="http://www.moo2u.com/blog-images/kyp_hierarchical_pathfinding.jpg" alt="New Autodesk Middleware Empowers Game Developers  kyp_hierarchical_pathfinding " width="520" height="293" /></a></p>
<p><em><strong>Hierarchical 3D Pathfinding</strong> Kynapse 6 now includes a  fully hierarchical 3D pathfinding solution that is capable of computing paths of  limitless length on huge maps: maps that cannot possibly be loaded into memory  in their entirety.Hierarchical 3D pathfinding computations use hierarchical data  that describes large areas of differing resolutions. This data is automatically  generated by the Kynapse Pathdata generation tool. Results are computed with  different levels of detail, saving on CPU usage and memory consumption on the  target platform.</em></p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/kynapse_large_crowd.jpg"><img class="aligncenter" style="border: 0pt none;" title="kynapse_large_crowd" src="http://www.moo2u.com/blog-images/kynapse_large_crowd.jpg" alt="New Autodesk Middleware Empowers Game Developers  kynapse_large_crowd " width="520" height="293" /></a></p>
<p><em>The intelligent, high‐performance Autodesk Kynapse artificial  intelligence (AI) engine was designed to handle large crowds in wide, complex,  destructible environments. It supports automatic, hierarchical data generation,  automatic data stitching and data streaming.</em></p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/kynapse_large_crowd2.jpg"><img class="aligncenter" style="border: 0pt none;" title="kynapse_large_crowd2" src="http://www.moo2u.com/blog-images/kynapse_large_crowd2.jpg" alt="New Autodesk Middleware Empowers Game Developers  kynapse_large_crowd2 " width="520" height="293" /></a></p>
<p>Kynapse 6 delivers new features that make it easier for game engineers to  integrate the software and get results.<br />
o <strong>Remote Debugger:</strong> The new remote debugging tool enables users to inspect<br />
the state of the game  variables, with an interactive 3D view of the debug information. Users can also  record and replay sequences, while retaining access to the data in the recorded  files<br />
o <strong>New 3D Pathfinding Technology:</strong> The “flat”  pathfinding technology<br />
introduced in this release offers simplified data  generation workflows, more flexible runtime data streaming, and the ability to  add new paths on-the-fly at runtime.<br />
o <strong>Improved MMO support:</strong> Data resources and runtime services can now be<br />
shared across multiple Kynapse  worlds, improving support for Massively Multiplayer On-line games<br />
o  <strong>Enhanced Dynamic 3D Pathfinding:</strong> With improved CPU performance  and<br />
granular control over memory consumption, characters can more easily  avoid dynamic, movable obstacles<br />
o <strong>Hierarchical 3D  Pathfinding:</strong> Characters can now plan paths that span the<br />
entire  breadth of huge maps, even when those maps cannot be loaded in their entirety.  The path is first computed at a low level of detail, and then refined  opportunistically when more detailed data becomes available, keeping memory  usage within set limits</p>
<p>For more information about Autodesk Kynapse 6, visit <a href="http://usa.autodesk.com/adsk/servlet/index?id=11390544&amp;siteID=123112">www.autodesk.com/kynapse</a>.</p>
<p><strong>AUTODESK HUMANIK 4</strong><br />
Autodesk HumanIK 4: Believable,  Runtime Character Animation HumanIK animation middleware frees animators from  having to produce every possible animation clip by procedurally adapting  existing character animation to game environments at runtime. Also, the  technology’s runtime retargeting enables developers to reuse banks of animation  on characters of completely different scales and proportions. As a result,  development teams can save time for more creative challenges.</p>
<p>Furthermore, HumanIK enhances animation systems by enabling characters to  interact more realistically with the game environment. Characters place their  feet correctly, climb walls and pick up objects, even when the game environment  changes. With fewer gameplay constraints, HumanIK helps to bring games to life  with more believable and immersive character animation experiences.</p>
<p>The latest release &#8211; Autodesk HumanIK 4 &#8211; delivers a User Guide and a new set  of examples, integrated with the Trinigy Vision game engine. It also improves  knee response to ankle rotations. For more information about HumanIK 4, visit <a href="http://usa.autodesk.com/adsk/servlet/index?id=9491249&amp;siteID=123112">www.autodesk.com/humanik</a>.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/humk_foot_placement.jpg"><img class="aligncenter" style="border: 0pt none;" title="humk_foot_placement" src="http://www.moo2u.com/blog-images/humk_foot_placement.jpg" alt="New Autodesk Middleware Empowers Game Developers  humk_foot_placement " width="520" height="195" /></a></p>
<p><em><strong>Create high‐quality, believable character  animation</strong><br />
HumanIK enhances animation systems by enabling characters  to interact more realistically with the game environment. Characters place their  feet correctly, climb walls, pick up weapons and objects, even when the game  environment changes. With less gameplay constraints, HumanIK brings games to  life with more believable and immersive character animation  experiences.</em></p>
<p><em><strong>Enhance animators’ productivity with procedural motion adaptation  and retargeting.</strong><br />
By procedurally adapting existing character  animation to game environments at run‐time, HumanIK frees animators from having  to produce every combination of animation ‐‐ saving time for more creative  challenges. Run‐time retargeting allows you to reuse banks of animation on  characters of completely different scales and proportions.</em></p>
<table border="0" cellspacing="1" cellpadding="1" width="100%">
<tbody>
<tr>
<td><a href="http://www.moo2u.com/blog-images/vision_red_guitar_sm.jpg"><img class="alignleft" style="border: 0pt none;" title="vision_red_guitar_sm" src="http://www.moo2u.com/blog-images/vision_red_guitar_sm.jpg" alt="New Autodesk Middleware Empowers Game Developers  vision_red_guitar_sm " width="160" height="120" /></a></td>
<td><a href="http://www.moo2u.com/blog-images/vision_guitar_close_sm.jpg"><img class="aligncenter" style="border: 0pt none;" title="vision_guitar_close_sm" src="http://www.moo2u.com/blog-images/vision_guitar_close_sm.jpg" alt="New Autodesk Middleware Empowers Game Developers  vision_guitar_close_sm " width="160" height="120" /></a></td>
<td><a href="http://www.moo2u.com/blog-images/vision_red_guitar2_sm.jpg"><img class="alignright" style="border: 0pt none;" title="vision_red_guitar2_sm" src="http://www.moo2u.com/blog-images/vision_red_guitar2_sm.jpg" alt="New Autodesk Middleware Empowers Game Developers  vision_red_guitar2_sm " width="160" height="120" /></a></td>
</tr>
</tbody>
</table>
<p><em><strong>New sample framework</strong> This version of HumanIK provides a  new set of examples integrated with the Trinigy Vision™ game engine, showing how  to carry out inverse kinematics and retargeting in a simple concrete  implementation.</em></p>
<p><strong>Platform Support and Availability</strong><br />
HumanIK 4 is now  available. Autodesk anticipates that Kynapse 6 will be available during spring  2009. Both middleware products are optimized for PLAYSTATION 3, Xbox 360,  Nintendo Wii video game and entertainment consoles, as well as PCs running  Windows or Linux. Kynapse is also optimized for the PlayStation 2, Xbox, and PSP  game consoles.</p>
<p><strong>About Autodesk</strong></p>
<p>Autodesk, Inc., is a world leader in 2D  and 3D design software for the manufacturing, building and construction, and  media and entertainment markets. Since its introduction of AutoCAD software in  1982, Autodesk has developed the broadest portfolio of state-of-the-art Digital  Prototyping solutions to help customers experience their ideas before they are  real.</p>
<p>Fortune 1000 companies rely on Autodesk for the tools to visualize,  simulate and analyze real-world performance early in the design process to save  time and money, enhance quality and foster innovation. For additional  information about Autodesk, visit www.autodesk.com.</p>
<p>Autodesk, AutoCAD, HumanIK and Kynapse are registered trademarks or  trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the  USA and/or other countries. All other brand names, product names or trademarks  belong to their respective holders. Autodesk reserves the right to alter product  offerings and specifications at any time without notice, and is not responsible  for typographical or graphical errors that may appear in this document.</p>
<p><strong><em>Main Header &amp; Thumbnail Image Credit:</em></strong><em><br />
Warhammer  Online: Age of Reckoning &#8211; courtesy of Mythic Entertainment, an EA Studio.</em><em> </em></p>
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		<title>New Tutorial: 3DS Max &#8211; 3D Tire Tutorial</title>
		<link>http://www.moo2u.com/2009/03/22/tutorial-3ds-max-3d-tire-tutorial/</link>
		<comments>http://www.moo2u.com/2009/03/22/tutorial-3ds-max-3d-tire-tutorial/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 06:30:16 +0000</pubDate>
		<dc:creator>Digital4D</dc:creator>
				<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[Hot Picks]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[free tutorials]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[ruben morales]]></category>
		<category><![CDATA[tire tread]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[tyre tread]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=589</guid>
		<description><![CDATA[This tutorial will explain how to create the tire tread as shown here (Fig.00). Fig.00 You can start the treading from box modeling or splines. I personally use splines for 90% of my work, but if using splines then you will need to tidy up&#8230;]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.moo2u.com/blog-images/tyre_tut_main.jpg" alt="" width="636" height="221" /></p>
<p><span class="style11">This tutorial will explain how to create the tire tread as  shown here (<strong>Fig.00</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_Fig00.jpg" alt="" width="637" height="312" /></p>
<p><span class="style32">Fig.00</span></p>
<p><span class="style11">You can start the treading from box modeling or  splines. I personally use splines for 90% of my work, but if using splines then  you will need to tidy up the model to clean up the geometry  (<strong>Fig.01</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig01.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.01</span></p>
<p><span class="style11">Delete half of the model so we can later mirror it. Select the  faces and bevel them out enough to get some depth. Then select the edges of the  model and bridge them to the other sides  (<strong>Fig.02</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig02.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.02</span></p>
<p><span class="style11">Instance a set of 3 in a row to make the top and bottom  of the edges match up. This will help with welding the points later on  (<strong>Fig.03</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig03.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.03</span></p>
<p><span class="style11">Add an edit poly and hit tessellate twice. This will  make the edges nice and smooth when we add a mesh smooth  (<strong>Fig.04</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig04.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.04</span></p>
<p><span class="style11">Add a mesh smooth modifier  (<strong>Fig.05</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig05.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.05</span></p>
<p><span class="style11">Add edit poly and start selecting edge loops that are  not needed. Then remove them until they are on the edges, to make it smooth. I  use Ctrl + Backspace to make this easier, but save often before doing this  (<strong>Fig.06 – 07</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig06.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.06</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig07.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.07</span></p>
<p><span class="style11">Copy the model 16 times, or however many times you need  to make the treading you want. Then weld all the points that connect to turn it  from 16 pieces to 1 mesh – all connected  (<strong>Fig.08</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig08.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.08</span></p>
<p><span class="style11">Mirror the model over, weld the middle points, and then  remove the middle edge  (<strong>Fig.09</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig09.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.09</span></p>
<p><span class="style11">Apply a bend modifier and weld the connecting points  (<strong>Fig.10</strong>)</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig10.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.10</span></p>
<p><span class="style11">Pull out the edges so that we can deform them outside later  (<strong>Fig.11</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig11.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.11</span></p>
<p><span class="style11">Apply an FFD modifier box, set it to 5x5x5 and scale in the  edges (<strong>Fig.12</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig12.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.12</span></p>
<p><span class="style11">Apply an edit poly and select the edges on both sides  (<strong>Fig.13</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig13.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.13</span></p>
<p><span class="style11">Extrude the edges in and chamfer the edges by 3 to get a  smooth transition  (<strong>Fig.14</strong>).</span><img src="http://www.moo2u.com/blog-images/tyre_tut_fig14.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.14</span></p>
<p><span class="style11">Just place the rim – and there you go!  (<strong>Fig.15</strong>)</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig15.jpg" alt="" width="637" height="420" /></p>
<p><span class="style32">Fig.15</span></p>
<p><span class="style11">Hopefully this little tutorial will help you to model tire  tread for your own projects. This is just one of many ways to model a tire, but  I use this method the most  (<strong>Fig.16</strong>).</span></p>
<p><img src="http://www.moo2u.com/blog-images/tyre_tut_fig16.jpg" alt="" width="637" height="480" /></p>
<p><span class="style32">Fig.16</span></p>
<p>Author: Ruben Morales<br />
Website: <a href="http://aicandymedia.com/ruben" target="_blank">http://aicandymedia.com/ruben</a><br />
Author Email: rubenvoorhees1 [at] yahoo [dot] com</p>
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		<title>Autodesk Best of the Best Show Reel 2009</title>
		<link>http://www.moo2u.com/2009/01/31/autodesk-best-of-the-best-show-reel-2009/</link>
		<comments>http://www.moo2u.com/2009/01/31/autodesk-best-of-the-best-show-reel-2009/#comments</comments>
		<pubDate>Sun, 01 Feb 2009 03:44:10 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[VFX News]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Best of show reel]]></category>
		<category><![CDATA[Face Robot]]></category>
		<category><![CDATA[Las Vegas]]></category>
		<category><![CDATA[NAB]]></category>
		<category><![CDATA[National Association of Broadcasters]]></category>
		<category><![CDATA[Softimage]]></category>
		<category><![CDATA[XSI]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=293</guid>
		<description><![CDATA[The Autodesk 2009 Best of the Best Show Reel is seeking submissions. Enter your latest film, commercial, broadcast, music video, and episodic projects created using Autodesk software, including Softimage│XSI and Softimage│Face Robot. The Best of the Best Show Reel will be showcased at NAB, the&#8230;]]></description>
			<content:encoded><![CDATA[<p>The Autodesk 2009 Best of the Best Show Reel is seeking submissions. Enter your latest film, commercial, broadcast, music video, and episodic projects created using Autodesk software, including Softimage│XSI and Softimage│Face Robot.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/film_reel_autodesk.jpg"><img class="aligncenter" title="film_reel_autodesk" src="http://www.moo2u.com/blog-images/film_reel_autodesk.jpg" alt="Autodesk Best of the Best Show Reel 2009  film_reel_autodesk " width="520" height="292" /></a></p>
<p>The Best of the Best Show Reel will be showcased at NAB, the National Association of Broadcasters Convention, from April 20-23, 2009, in Las Vegas. It will be featured in the Autodesk booth and on the exhibition floor. The deadline for video content submissions is Wednesday, March 4, 2009.</p>
<p>Autodesk is also interested in receiving high-resolution images – up to 300 dpi – for inclusion in its marketing material leading up to and surrounding the show. The deadline for imagery submission is Monday, February 16, 2009.</p>
<p>For more information, or to submit content, please visit: <a href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&amp;id=10239804&amp;linkID=10223692">Autodesk NAB Submissions</a></p>
<p><strong>The deadline for submitting imagery is Monday, February 16, 2009. </strong></p>
<p><strong>The deadline for submitting video content is Wednesday, March 4, 2009.</strong></p>
<p><a href="http://usa.autodesk.com/">http://usa.autodesk.com</a></p>
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		<title>Autodesk Brings Shrek The Musical to Life</title>
		<link>http://www.moo2u.com/2009/01/24/autodesk-brings-shrek-the-musical-to-life/</link>
		<comments>http://www.moo2u.com/2009/01/24/autodesk-brings-shrek-the-musical-to-life/#comments</comments>
		<pubDate>Sat, 24 Jan 2009 20:18:52 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[VFX News]]></category>
		<category><![CDATA[AutoCAD]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Autodesk MotionBuilder]]></category>
		<category><![CDATA[Bee Movie]]></category>
		<category><![CDATA[Broadway musical]]></category>
		<category><![CDATA[DreamWorks Animation SKG]]></category>
		<category><![CDATA[Jim Mainard]]></category>
		<category><![CDATA[John Tartaglia]]></category>
		<category><![CDATA[Kung Fu Panda]]></category>
		<category><![CDATA[Lord Farquaad]]></category>
		<category><![CDATA[Madagascar]]></category>
		<category><![CDATA[Madagascar Escape 2 Africa]]></category>
		<category><![CDATA[Meredith Vieira]]></category>
		<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Over the Hedge]]></category>
		<category><![CDATA[Shark Tale]]></category>
		<category><![CDATA[Shrek]]></category>
		<category><![CDATA[Shrek 2]]></category>
		<category><![CDATA[Shrek The Musical]]></category>
		<category><![CDATA[Shrek the Third]]></category>
		<category><![CDATA[The Today Show]]></category>
		<category><![CDATA[William Steig]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=263</guid>
		<description><![CDATA[In the new Broadway hit Shrek The Musical, DreamWorks Animation SKG, Inc. is relying on Autodesk, Inc. 3D character animation technology. A customized system based on Autodesk MotionBuilder software is being used to generate a digital face in the Magic Mirror, which speaks to Lord Farquaad in real-time for every show.]]></description>
			<content:encoded><![CDATA[<p>In the new Broadway hit Shrek The Musical, DreamWorks Animation SKG, Inc. is relying on Autodesk, Inc. 3D character animation technology. A customized system based on Autodesk MotionBuilder software is being used to generate a digital face in the Magic Mirror, which speaks to Lord Farquaad in real-time for every show.</p>
<blockquote><p>“We’ve had a great, longstanding engagement with Autodesk; we rely heavily on Autodesk software and custom development for many of our projects,” said Jim Mainard, head of Research and Development, DreamWorks Animation Technology. “For Shrek The Musical, the sophistication, interactivity and believability of the Magic Mirror wouldn’t have been possible without Autodesk technology.”</p></blockquote>
<p><img class="aligncenter" title="shrek_musical_main" src="http://www.moo2u.com/blog-images/shrek_musical_main.jpg" alt="Autodesk Brings Shrek The Musical to Life  shrek_musical_main " width="520" height="280" /><br />
Autodesk is a world leader in design innovation technology. Autodesk 3D software and services enable customers to visualize, simulate and analyze entertainment and design projects. For Shrek The Musical, Autodesk designed a system that captures the facial motion of actor John Tartaglia in real-time and uses it to animate the face in the Magic Mirror. This live-to-stage performance is the first of its kind in a Broadway musical.</p>
<p>The Magic Mirror was featured on NBC’s The Today Show on December 8, 2008 and tested by co-host Meredith Vieira.</p>
<p>Shrek The Musical is an entirely new musical based on the story and characters from the book by famed New Yorker cartoonist William Steig, as well the Academy Award-winning Dreamworks film. The show celebrated Opening Night at The Broadway Theatre in New York City on December 14, 2008.</p>
<p><strong>About Autodesk</strong><br />
Autodesk, Inc. is the world leader in 2D and 3D design software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk has developed the broadest portfolio of state-of-the-art digital prototyping solutions to help customers experience their ideas before they are real.<br />
Fortune 1000 companies rely on Autodesk for the tools to visualize, simulate and analyze real-world performance early in the design process to save time and money, enhance quality and foster innovation. For additional information about Autodesk, visit www.autodesk.com.</p>
<p><strong>About DreamWorks Animation SKG</strong><br />
DreamWorks Animation is principally devoted to developing and producing computer generated, or CG, animated feature films. With world-class creative talent, a strong and experienced management team and advanced CG filmmaking technology and techniques, DreamWorks Animation makes high quality CG animated films meant for a broad movie-going audience. The Company anticipates releasing its feature films into both conventional and IMAX(R) theatres worldwide. The Company has theatrically released a total of seventeen animated feature films, including Shrek, Shrek 2, Shark Tale, Madagascar, Over the Hedge, Shrek the Third, Bee Movie, Kung Fu Panda and Madagascar: Escape 2 Africa. Monsters vs. Aliens opens in theaters on March 27, 2009. Beginning in 2009, all of the Company’s feature films will be produced in stereoscopic 3D technology.</p>
<p>Autodesk, AutoCAD and MotionBuilder are registered trademarks or trademarks of Autodesk, Inc. and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names or trademarks belong to their respective holders.<br />
© 2009 Autodesk, Inc. All rights reserved.</p>
<p><em><span style="color: #c0c0c0;">Written by CGnews</span></em></p>
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		<title>Autodesk Games Show Reel Call for Submissions</title>
		<link>http://www.moo2u.com/2009/01/21/autodesk-games-show-reel-call-for-submissions/</link>
		<comments>http://www.moo2u.com/2009/01/21/autodesk-games-show-reel-call-for-submissions/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 07:04:25 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[VFX News]]></category>
		<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[GDC 2009]]></category>
		<category><![CDATA[HumanIK]]></category>
		<category><![CDATA[Kynapse]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Mudbox]]></category>
		<category><![CDATA[Softimage]]></category>
		<category><![CDATA[XSI]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=245</guid>
		<description><![CDATA[Looking to show off your company’s talent? Be part of the Autodesk Games Show Reel 2009! Submit your recent video-game cinematics, trailers, in-game sequences, or animations created with any or a combination of the following Autodesk animation products: Autodesk® 3ds Max®, Autodesk® Maya®, Autodesk® MotionBuilder®, Autodesk® Mudbox™, Autodesk® Kynapse®, Autodesk® HumanIK®, and Softimage®&#124;XSI® software.]]></description>
			<content:encoded><![CDATA[<p>Looking to show off your company’s talent? Be part of the Autodesk Games Show Reel 2009! Submit your recent video-game cinematics, trailers, in-game sequences, or animations created with any or a combination of the following Autodesk animation products: Autodesk® 3ds Max®, Autodesk® Maya®, Autodesk® MotionBuilder®, Autodesk® Mudbox™, Autodesk® Kynapse®, Autodesk® HumanIK®, and Softimage®|XSI® software.</p>
<p>This year, Autodesk are particularly interested in high-definition (HD) material. Of course, video submissions in other formats are still most welcome. The Games Show Reel will be showcased at GDC 2009, March 25 – 27, 2009, in San Francisco. It will be featured in the Autodesk booth and on the exhibition floor. The deadline for video content submissions is Friday, February 6, 2009.<br />
<strong><br />
Show Off Your High-Res Images</strong><br />
Autodesk are also interested in receiving high-resolution images—up to 300 dpi—for inclusion in their marketing material leading up to and surrounding the show.<br />
<strong><br />
How to Submit Your Work</strong><br />
To learn more about how to submit your work, including contact information and procedures to follow for submission follow this link: <a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;id=10239772&amp;linkID=10225712">http://usa.autodesk.com</a></p>
<p><strong>Visit Autodesk at GDC 2009</strong><br />
Visit Autodesk at Moscone Center, North Hall, booth # 5716.</p>
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