Posts Tagged ‘ Maya ’
Looking to show off your company’s talent? Be part of the Autodesk Games Show Reel 2009! Submit your recent video-game cinematics, trailers, in-game sequences, or animations created with any or a combination of the following Autodesk animation products: Autodesk® 3ds Max®, Autodesk® Maya®, Autodesk® MotionBuilder®, Autodesk® Mudbox™, Autodesk® Kynapse®, Autodesk® HumanIK®, and Softimage®|XSI® software[ READ MORE ]
An unstoppable force has travelled the Galaxy for millennia, consuming countless planets and civilisations. It’s next target is Earth - and you are the last line of defence! Freestyle Collective recently created a dramatic opening sequence for a new Cartoon Network online game. Fusion Fall is Cartoon Network’s first massive multiplayer online game. From futuristic skyscrapers to mystical ruins, enter an enormous, action-packed universe unlike anything you’ve seen. Mix it up with stars of Cartoon Network like Ben 10, and Billy and Mandy - but expect a surprise when you do! The Freestyle Collective used a combination of Photoshop, Illustrator, Maya and Z Brush to create the Fusion Fall game open[ READ MORE ]
Alain Bielik reports on the more ambitious vfx utilized in Underworld: Evolution, resulting in a pipeline shift by Luma Pictures and further reliance on ZBrush. In 2003, Underworld made a strong impression on horror fans around the world with a fancy cast (Kate Beckinsale and Scott Speedman), an intriguing storyline (Romeo and [ READ MORE ]