Autodesk Announces Softimage Mod Tool 7.5
March 27, 2009Autodesk, Inc., has announced Autodesk Softimage Mod Tool 7.5 software (formerly SOFTIMAGE_XSI Mod Tool). This free* 3D modeling and animation package for aspiring game artists is based on the same professional toolset as Autodesk Softimage (formerly SOFTIMAGE_XSI). Game studios have used Softimage software to create hit titles such as “Metal Gear Solid 4″ and “Fable II.” “Softimage Mod Tool gives the next generation of game artists access to professional tools, so they can learn while making their own games or game mods,” said Marc Stevens, Autodesk Media & Entertainment vice president, games. “Game developers can also use the software to extend the life of a game by building a community of modders. Game mods can go on to become commercial games in their own right, and they can be used by developers to identify talent for recruiting purposes.” New Features in Autodesk Softimage Mod Tool 7.5 o New learning materials: Softimage Mod Tool 7.5 comes with training materials from Noesis Interactive. These materials show users how to create a character and export it for use in Microsoft XNA Games Studio 3.0. o New real-time shading API (application programming interface): Softimage Mod Tool 7.5 supports the Realtime Shader API version 3.0, which helps make real-time shader development simpler and more flexible. The new version offers an architecture focused on programmable shaders (GLSL, HLSL) and file-based effects (CgFX and DxFX). With these capabilities, what game developers see in Softimage Mod Tool is what they get in the game. o Interactive Creative Environment (ICE): ICE is an open, scalable platform that enables artists to extend the capabilities of Softimage more quickly and intuitively using a node-based dataflow diagram. Artists can now quickly create complex 3D effects and tools without writing code. o Support for Windows Vista operating system: Autodesk Softimage Mod Tool 7.5 now supports the Windows Vista Business operating system.
Autodesk Softimage Mod Tool (formerly XSI Mod Tool) software is a free 3D modeling and animation package for creating non‐commercial games and “modding” (modifying games). Softimage Mod Tool 7.5 is based on the same professional toolset found in Autodesk Softimage 7.5, used by game developers to create 3D characters, levels, props and animation. Game developers can use Softimage Mod Tool toextend the life of games and recruit talent with a modding community using. Softimage Mod Tool 7.5 exports to Microsoft XNA and add‐ons are available that enable export to Crytek CryENGINE 2, Valve Source and Epic Unreal Engine 3.
Realtime Shading API
Softimage Mod Tool 7.5 gives users unprecedented power in a free tool. A new realtime shading API
supports programmable shaders (GLSL, HLSL) and file‐based effects (CgFX and DxFX). This gives game
developers “what you see is what you get” (WYSIWYG) abilities when programming custom shader
effects, so that what you see in Softimage Mod Tool, is what you get in the game.
Autodesk Best of the Best Show Reel 2009
January 31, 2009The Autodesk 2009 Best of the Best Show Reel is seeking submissions. Enter your latest film, commercial, broadcast, music video, and episodic projects created using Autodesk software, including Softimage│XSI and Softimage│Face Robot. The Best of the Best Show Reel will be showcased at NAB, the National Association of Broadcasters Convention, from April 20-23, 2009, in Las Vegas. It will be featured in the Autodesk booth and on the exhibition floor. The deadline for video content submissions is Wednesday, March 4, 2009. Autodesk is also interested in receiving high-resolution images – up to 300 dpi – for inclusion in its marketing material leading up to and surrounding the show. The deadline for imagery submission is Monday, February 16, 2009. For more information, or to submit content, please visit: Autodesk NAB Submissions The deadline for submitting imagery is Monday, February 16, 2009. The deadline for submitting video content is Wednesday, March 4, 2009. http://usa.autodesk.comContinue reading
Headlight Goes Deep With Olay
January 24, 2009New York-based Headlight Design + VFX Animation Director John Clausing and VFX Director Steve Zourntos, along with a team of artists go fathoms deep for Olay’s newest spot for their Ribbons brand of body washes. This dazzling underwater spot courtesy of Saatchi & Saatchi showcases the power of Olay moisture in a dazzling display of underwater choreography and VFX that’s as stimulating to the eyes as Olay moisture ribbons are to thirsty skin.


Autodesk Games Show Reel Call for Submissions
January 21, 2009Looking to show off your company’s talent? Be part of the Autodesk Games Show Reel 2009! Submit your recent video-game cinematics, trailers, in-game sequences, or animations created with any or a combination of the following Autodesk animation products: Autodesk® 3ds Max®, Autodesk® Maya®, Autodesk® MotionBuilder®, Autodesk® Mudbox™, Autodesk® Kynapse®, Autodesk® HumanIK®, and Softimage®|XSI® software. This year, Autodesk are particularly interested in high-definition (HD) material. Of course, video submissions in other formats are still most welcome. The Games Show Reel will be showcased at GDC 2009, March 25 – 27, 2009, in San Francisco. It will be featured in the Autodesk booth and on the exhibition floor. The deadline for video content submissions is Friday, February 6, 2009. Show Off Your High-Res Images Autodesk are also interested in receiving high-resolution images—up to 300 dpi—for inclusion in their marketing material leading up to and surrounding the show. How to Submit Your Work To learn more about how to submit your work, including contact information and procedures to follow for submission follow this link: http://usa.autodesk.com Visit Autodesk at GDC 2009 Visit Autodesk at Moscone Center, North Hall, booth # 5716.Continue reading



