<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Moo2u.com - Free Tutorials &#38; the latest VFX news. &#187; XSI</title>
	<atom:link href="http://www.moo2u.com/tag/xsi/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.moo2u.com</link>
	<description>free tutorials for autodesk, adobe, eyeon, imagineer systems, photoshop, 3ds max, maya, after effects, digital fusion,</description>
	<lastBuildDate>Mon, 30 Aug 2010 23:41:30 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Autodesk Announces Softimage Mod Tool 7.5</title>
		<link>http://www.moo2u.com/2009/03/27/autodesk-announces-softimage-mod-tool-75/</link>
		<comments>http://www.moo2u.com/2009/03/27/autodesk-announces-softimage-mod-tool-75/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 18:27:29 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Autodesk Softimage]]></category>
		<category><![CDATA[CgFX]]></category>
		<category><![CDATA[CryENGINE]]></category>
		<category><![CDATA[Crytek]]></category>
		<category><![CDATA[Crytek CryENGINE 2]]></category>
		<category><![CDATA[DxFX]]></category>
		<category><![CDATA[Epic Unreal Engine 3]]></category>
		<category><![CDATA[Fable II]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[HLSL]]></category>
		<category><![CDATA[ICE]]></category>
		<category><![CDATA[Metal Gear Solid 4]]></category>
		<category><![CDATA[Mod Tool]]></category>
		<category><![CDATA[Mod Tool 7.5]]></category>
		<category><![CDATA[Softimage]]></category>
		<category><![CDATA[Valve Source]]></category>
		<category><![CDATA[XSI]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=623</guid>
		<description><![CDATA[Autodesk, Inc., has announced Autodesk Softimage Mod Tool 7.5 software (formerly SOFTIMAGE_XSI Mod Tool). This free* 3D modeling and animation package for aspiring game artists is based on the same professional toolset as Autodesk Softimage (formerly SOFTIMAGE_XSI). Game studios have used Softimage software to create hit titles such as “Metal Gear Solid 4″ and “Fable II.”]]></description>
			<content:encoded><![CDATA[<p>Autodesk, Inc., has announced Autodesk Softimage Mod Tool 7.5 software  (formerly SOFTIMAGE_XSI Mod Tool). This free* 3D modeling and animation package  for aspiring game artists is based on the same professional toolset as Autodesk  Softimage (formerly SOFTIMAGE_XSI). Game studios have used Softimage software to  create hit titles such as “Metal Gear Solid 4″ and “Fable II.”</p>
<p>“Softimage Mod Tool gives the next generation of game artists access to  professional tools, so they can learn while making their own games or game  mods,” said Marc Stevens, Autodesk Media &amp; Entertainment vice president,  games. “Game developers can also use the software to extend the life of a game  by building a community of modders. Game mods can go on to become commercial  games in their own right, and they can be used by developers to identify talent  for recruiting purposes.”</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/fable_angry_hobbes_main.jpg"><img class="aligncenter" style="border: 0pt none;" title="fable_angry_hobbes_main" src="http://www.moo2u.com/blog-images/fable_angry_hobbes_main.jpg" alt="Autodesk Announces Softimage Mod Tool 7.5 fable_angry_hobbes_main " width="520" height="293" /></a></p>
<p><strong><br />
New Features in Autodesk Softimage Mod Tool 7.5</strong><br />
o  <strong>New learning materials:</strong> Softimage Mod Tool 7.5 comes with  training<br />
materials from Noesis Interactive. These materials show users how to  create a character and export it for use in Microsoft XNA Games Studio 3.0.</p>
<p>o <strong>New real-time shading API (application programming  interface):</strong> Softimage<br />
Mod Tool 7.5 supports the Realtime Shader API  version 3.0, which helps make real-time shader development simpler and more  flexible. The new version offers an architecture focused on programmable shaders  (GLSL, HLSL) and file-based effects (CgFX and DxFX). With these capabilities,  what game developers see in Softimage Mod Tool is what they get in the game.</p>
<p>o <strong>Interactive Creative Environment (ICE):</strong> ICE is an open,  scalable platform<br />
that enables artists to extend the capabilities of  Softimage more quickly and intuitively using a node-based dataflow diagram.  Artists can now quickly create complex 3D effects and tools without writing  code.</p>
<p>o <strong>Support for Windows Vista operating system:</strong> Autodesk  Softimage Mod Tool<br />
7.5 now supports the Windows Vista Business operating  system.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/logo_mood_tool.jpg"><img class="aligncenter" style="border: 0pt none;" title="logo_mood_tool" src="http://www.moo2u.com/blog-images/logo_mood_tool.jpg" alt="Autodesk Announces Softimage Mod Tool 7.5 logo_mood_tool " width="520" height="285" /></a><br />
<em></em></p>
<p><em>Autodesk Softimage Mod Tool (formerly XSI Mod Tool) software is a free 3D  modeling and animation package for creating non‐commercial games and “modding”  (modifying games). Softimage Mod Tool 7.5 is based on the same professional  toolset found in Autodesk Softimage 7.5, used by game developers to create 3D  characters, levels, props and animation. Game developers can use Softimage Mod  Tool toextend the life of games and recruit talent with a modding community  using. Softimage Mod Tool 7.5 exports to Microsoft XNA and add‐ons are available  that enable export to Crytek CryENGINE 2, Valve Source and Epic Unreal Engine  3.</em></p>
<p style="text-align: left;"><a href="http://www.moo2u.com/blog-images/shading_elephant.jpg"><img class="aligncenter" style="border: 0pt none;" title="shading_elephant" src="http://www.moo2u.com/blog-images/shading_elephant.jpg" alt="Autodesk Announces Softimage Mod Tool 7.5 shading_elephant " width="520" height="285" /></a><br />
<em><br />
<strong>Realtime Shading API</strong><br />
Softimage Mod  Tool 7.5 gives users unprecedented power in a free tool. A new realtime shading  API<br />
supports programmable shaders (GLSL, HLSL) and file‐based effects (CgFX  and DxFX). This gives game<br />
developers “what you see is what you get”  (WYSIWYG) abilities when programming custom shader<br />
effects, so that what you  see in Softimage Mod Tool, is what you get in the game.</em></p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/ice_fire.jpg"><img class="aligncenter" style="border: 0pt none;" title="ice_fire" src="http://www.moo2u.com/blog-images/ice_fire.jpg" alt="Autodesk Announces Softimage Mod Tool 7.5 ice_fire " width="520" height="285" /></a></p>
<p><em><strong><br />
ICE – now in Mod Tool!</strong><br />
ICE (Interactive Creative  Environment) is an open, scalable platform that enables you to extend  the<br />
capabilities of Softimage more quickly and intuitively using a node‐based  dataflow diagram. This<br />
paradigm means that 3D artists can create complex 3D  effects and tools extremely quickly without<br />
writing code.</em></p>
<p>Create Compelling 3D Content for Microsoft XNA and Major Game Engines  Softimage Mod Tool 7.5 can export 3D models and animation for use with the  Microsoft XNA Game Studio 3 framework. Fledgling or independent game developers  now have access to a professional toolset for creating original games on the  Microsoft Xbox console or Windows platform.</p>
<p>Users can also download add-ons for content export to Crytek CryENGINE 2,  Epic Unreal Engine 3 and Valve Source game engines. With this professional 3D  toolset modders can produce characters and props for their favorite game.</p>
<p>Commercial Version for Microsoft Xbox Live Community Games Available Autodesk  Softimage Mod Tool Pro 7.5 software is functionally identical to the Mod Tool,  but has an End User License Agreement that allows users to produce assets for  games sold via Microsoft’s Xbox Live Community Games.<br />
Autodesk Softimage Mod  Tool Pro 7.5 is available only with Microsoft’s XNA Creator’s Club Premium  membership. For more information visit <a href="visit http://creators.xna.com">http://creators.xna.com</a>.</p>
<p><strong>Availability</strong><br />
Autodesk anticipates that Softimage Mod Tool  7.5 software will be available in April 2009. For more information, visit <a href="http://www.softimage.com/products/modtool/">www.softimage.com/products/modtool</a>.</p>
<p><em>*Free products are subject to the terms and conditions of the end-user  license agreement that accompanies the software.</em></p>
<p>Autodesk Softimage and XSI are registered trademarks or trademarks of  Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or  other countries. All other brand names, product names, or trademarks belong to  their respective holders. Autodesk reserves the right to alter product offerings  and specifications at any time without notice, and is not responsible for  typographical or graphical errors that may appear in this  document.<br />
<strong><br />
<em>Main Header Image Credit</em></strong><em><br />
Fable II &#8211;  Angry Hobbes<br />
Image courtesy of Lionhead Studios.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.moo2u.com/2009/03/27/autodesk-announces-softimage-mod-tool-75/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Autodesk Best of the Best Show Reel 2009</title>
		<link>http://www.moo2u.com/2009/01/31/autodesk-best-of-the-best-show-reel-2009/</link>
		<comments>http://www.moo2u.com/2009/01/31/autodesk-best-of-the-best-show-reel-2009/#comments</comments>
		<pubDate>Sun, 01 Feb 2009 03:44:10 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[VFX News]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Best of show reel]]></category>
		<category><![CDATA[Face Robot]]></category>
		<category><![CDATA[Las Vegas]]></category>
		<category><![CDATA[NAB]]></category>
		<category><![CDATA[National Association of Broadcasters]]></category>
		<category><![CDATA[Softimage]]></category>
		<category><![CDATA[XSI]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=293</guid>
		<description><![CDATA[The Autodesk 2009 Best of the Best Show Reel is seeking submissions. Enter your latest film, commercial, broadcast, music video, and episodic projects created using Autodesk software, including Softimage│XSI and Softimage│Face Robot. The Best of the Best Show Reel will be showcased at NAB, the&#8230;]]></description>
			<content:encoded><![CDATA[<p>The Autodesk 2009 Best of the Best Show Reel is seeking submissions. Enter your latest film, commercial, broadcast, music video, and episodic projects created using Autodesk software, including Softimage│XSI and Softimage│Face Robot.</p>
<p style="text-align: center;"><a href="http://www.moo2u.com/blog-images/film_reel_autodesk.jpg"><img class="aligncenter" title="film_reel_autodesk" src="http://www.moo2u.com/blog-images/film_reel_autodesk.jpg" alt="Autodesk Best of the Best Show Reel 2009  film_reel_autodesk " width="520" height="292" /></a></p>
<p>The Best of the Best Show Reel will be showcased at NAB, the National Association of Broadcasters Convention, from April 20-23, 2009, in Las Vegas. It will be featured in the Autodesk booth and on the exhibition floor. The deadline for video content submissions is Wednesday, March 4, 2009.</p>
<p>Autodesk is also interested in receiving high-resolution images – up to 300 dpi – for inclusion in its marketing material leading up to and surrounding the show. The deadline for imagery submission is Monday, February 16, 2009.</p>
<p>For more information, or to submit content, please visit: <a href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&amp;id=10239804&amp;linkID=10223692">Autodesk NAB Submissions</a></p>
<p><strong>The deadline for submitting imagery is Monday, February 16, 2009. </strong></p>
<p><strong>The deadline for submitting video content is Wednesday, March 4, 2009.</strong></p>
<p><a href="http://usa.autodesk.com/">http://usa.autodesk.com</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.moo2u.com/2009/01/31/autodesk-best-of-the-best-show-reel-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Headlight Goes Deep With Olay</title>
		<link>http://www.moo2u.com/2009/01/24/headlight-goes-deep-with-olay/</link>
		<comments>http://www.moo2u.com/2009/01/24/headlight-goes-deep-with-olay/#comments</comments>
		<pubDate>Sat, 24 Jan 2009 19:54:50 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[VFX News]]></category>
		<category><![CDATA[89 Edit]]></category>
		<category><![CDATA[Adobe Illustrator]]></category>
		<category><![CDATA[Adobe Photoshop]]></category>
		<category><![CDATA[Adrian Wilde]]></category>
		<category><![CDATA[Alex Hedges]]></category>
		<category><![CDATA[American Express]]></category>
		<category><![CDATA[Ariel Altman]]></category>
		<category><![CDATA[Beverly Okada]]></category>
		<category><![CDATA[Bob Cagliero]]></category>
		<category><![CDATA[Dave Bradley]]></category>
		<category><![CDATA[Domel Libid]]></category>
		<category><![CDATA[Eddy Estevez]]></category>
		<category><![CDATA[Eric Lampi]]></category>
		<category><![CDATA[Flame]]></category>
		<category><![CDATA[Headlight]]></category>
		<category><![CDATA[Home Corp.]]></category>
		<category><![CDATA[Hy Abady]]></category>
		<category><![CDATA[Jeremiah Moorehead]]></category>
		<category><![CDATA[John Clausing]]></category>
		<category><![CDATA[Juliet Conti]]></category>
		<category><![CDATA[Keith Reynaud]]></category>
		<category><![CDATA[Kid Nation]]></category>
		<category><![CDATA[Lana Aklilu]]></category>
		<category><![CDATA[Lez Rudge]]></category>
		<category><![CDATA[Lisa Bet]]></category>
		<category><![CDATA[Liz Sloane]]></category>
		<category><![CDATA[Men in Trees]]></category>
		<category><![CDATA[moisture ribbons]]></category>
		<category><![CDATA[Nice Shoes NY]]></category>
		<category><![CDATA[Olay]]></category>
		<category><![CDATA[P&G/Olay Ribbons Body Wash]]></category>
		<category><![CDATA[Pinewood Studios]]></category>
		<category><![CDATA[Ribbons brand]]></category>
		<category><![CDATA[Saatchi]]></category>
		<category><![CDATA[Saatchi & Saatchi]]></category>
		<category><![CDATA[Sound Lounge]]></category>
		<category><![CDATA[Sprint]]></category>
		<category><![CDATA[Steve Zourntos]]></category>
		<category><![CDATA[Sue Worthy]]></category>
		<category><![CDATA[Tico Kanzaki]]></category>
		<category><![CDATA[XSI]]></category>
		<category><![CDATA[Zeros In]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=261</guid>
		<description><![CDATA[New York-based Headlight Design + VFX Animation Director John Clausing and VFX Director Steve Zourntos, along with a team of artists go fathoms deep for Olay’s newest spot for their Ribbons brand of body washes. This dazzling underwater spot courtesy of Saatchi &#038; Saatchi showcases the power of Olay moisture in a dazzling display of underwater choreography and VFX that’s as stimulating to the eyes as Olay moisture ribbons are to thirsty skin.]]></description>
			<content:encoded><![CDATA[<p>New York-based Headlight Design + VFX Animation Director John Clausing and VFX Director Steve Zourntos, along with a team of artists go fathoms deep for Olay’s newest spot for their Ribbons brand of body washes. This dazzling underwater spot courtesy of Saatchi &amp; Saatchi showcases the power of Olay moisture in a dazzling display of underwater choreography and VFX that’s as stimulating to the eyes as Olay moisture ribbons are to thirsty skin.</p>
<p style="text-align: center;"><img class="aligncenter" title="head_olay_girl" src="http://www.moo2u.com/blog-images/head_olay_girl.jpg" alt="Headlight Goes Deep With Olay head_olay_girl " width="520" height="294" /></p>
<p><strong>Comments from Headlight:</strong><br />
The agency had developed the concept of the underwater woman with a ribbon and had featured it in other body wash campaigns. In previous spots, however, the ribbons had a more passive role; for Zeros In, the goal was to bring in a new level of `artificial intelligence’ (a term coined by director Sue Worthy) to the ribbons.</p>
<p>They were on a mission &#8211; seek out and target dry skin areas &#8211; so our challenge was to really bring the ribbons to life while maintaining the soft, beautiful quality of chiffon underwater. The process required complex fabric simulation and adapting traditional location techniques to an underwater environment.</p>
<p>Depth and caustic lighting passes were necessary to really sell the idea that everything existed in this underwater world. We worked very closely with both Saatchi art director Lisa Bet and director Sue Worthy in creating just the right look and feel of our ribbons.</p>
<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/4650" /><embed type="application/x-shockwave-flash" width="500" height="350" src="http://sputnik7.com/v/4650"></embed></object></div>
<div>For the product demo sequence, we were very involved from the beginning. We had to communicate that the product is made up of two separate creams, so we designed a demo that seamlessly transitions from the underwater world into the inside of the actual product. The objective was to illustrate that the pink fabric featured in the main body of the spot was a metaphor for the pink moisturizing liquid contained within the Olay body wash.</div>
<div>
<p>Adobe Illustrator/Photoshop, XSI, and Flame were used for the design, animation and compositing of the ribbons and demo. On-set VFX supervision was also provided for the tank shoot at London’s Pinewood Studios.</p>
<p><strong>About Headlight:</strong><br />
New York-based Headlight Design + VFX is a creative, award-winning design, VFX, animation, and full service production company specializing in commercials, music videos, emerging media, feature and long-format clientele. Headlight’s recent projects include: creating show opens for CBS’s Kid Nation, ABC’s Men in Trees, 3D worlds for Ogilvy’s American Express Lost campaign, and executing the VFX for Vidal Partnership’s Sprint Holiday campaign.</p>
<p style="text-align: center;"><img class="aligncenter" title="head_olay_skin" src="http://www.moo2u.com/blog-images/head_olay_skin.jpg" alt="Headlight Goes Deep With Olay head_olay_skin " width="520" height="294" /></p>
<p><strong>The Creds:</strong><br />
Client: P&amp;G/Olay Ribbons Body Wash<br />
Spot Title: Zeros In<br />
Air Date: October 2008</p>
<p>Agency: Saatchi &amp; Saatchi<br />
EVP/Executive CD: Beverly Okada<br />
SVP/CD: Hy Abady<br />
Art Director: Lisa Bet<br />
EP: Liz Sloane</p>
<p>Prod Company: Home Corp.<br />
Director: Sue Worthy<br />
DP: Adrian Wilde<br />
Producer: Alex Hedges</p>
<p>Editorial: 89 Edit<br />
Editor: Dave Bradley<br />
EP: Bob Cagliero<br />
Producer: Juliet Conti</p>
<p>Telecine: Nice Shoes NY<br />
Colorist: Lez Rudge</p>
<p>Post/Effects: Headlight<br />
VFX Director: Steve Zourntos<br />
Animation Director: John Clausing<br />
AD/Designer: Tico Kanzaki<br />
3D Animator(s): Eric Lampi, Domel Libid, Eddy Estevez<br />
Compositor(s): Ariel Altman, Jeremiah Moorehead<br />
Head of Production: Lana Aklilu</p>
<p>Audio Post: Sound Lounge<br />
Mixer: Keith Reynaud</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.moo2u.com/2009/01/24/headlight-goes-deep-with-olay/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Autodesk Games Show Reel Call for Submissions</title>
		<link>http://www.moo2u.com/2009/01/21/autodesk-games-show-reel-call-for-submissions/</link>
		<comments>http://www.moo2u.com/2009/01/21/autodesk-games-show-reel-call-for-submissions/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 07:04:25 +0000</pubDate>
		<dc:creator>Moo2u</dc:creator>
				<category><![CDATA[VFX News]]></category>
		<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[GDC 2009]]></category>
		<category><![CDATA[HumanIK]]></category>
		<category><![CDATA[Kynapse]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Mudbox]]></category>
		<category><![CDATA[Softimage]]></category>
		<category><![CDATA[XSI]]></category>

		<guid isPermaLink="false">http://www.moo2u.com/?p=245</guid>
		<description><![CDATA[Looking to show off your company’s talent? Be part of the Autodesk Games Show Reel 2009! Submit your recent video-game cinematics, trailers, in-game sequences, or animations created with any or a combination of the following Autodesk animation products: Autodesk® 3ds Max®, Autodesk® Maya®, Autodesk® MotionBuilder®, Autodesk® Mudbox™, Autodesk® Kynapse®, Autodesk® HumanIK®, and Softimage®&#124;XSI® software.]]></description>
			<content:encoded><![CDATA[<p>Looking to show off your company’s talent? Be part of the Autodesk Games Show Reel 2009! Submit your recent video-game cinematics, trailers, in-game sequences, or animations created with any or a combination of the following Autodesk animation products: Autodesk® 3ds Max®, Autodesk® Maya®, Autodesk® MotionBuilder®, Autodesk® Mudbox™, Autodesk® Kynapse®, Autodesk® HumanIK®, and Softimage®|XSI® software.</p>
<p>This year, Autodesk are particularly interested in high-definition (HD) material. Of course, video submissions in other formats are still most welcome. The Games Show Reel will be showcased at GDC 2009, March 25 – 27, 2009, in San Francisco. It will be featured in the Autodesk booth and on the exhibition floor. The deadline for video content submissions is Friday, February 6, 2009.<br />
<strong><br />
Show Off Your High-Res Images</strong><br />
Autodesk are also interested in receiving high-resolution images—up to 300 dpi—for inclusion in their marketing material leading up to and surrounding the show.<br />
<strong><br />
How to Submit Your Work</strong><br />
To learn more about how to submit your work, including contact information and procedures to follow for submission follow this link: <a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;id=10239772&amp;linkID=10225712">http://usa.autodesk.com</a></p>
<p><strong>Visit Autodesk at GDC 2009</strong><br />
Visit Autodesk at Moscone Center, North Hall, booth # 5716.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.moo2u.com/2009/01/21/autodesk-games-show-reel-call-for-submissions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
